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Senior Graphics Programmer Jobs in Quebec (NOW HIRING)

Operate as a senior independent contributor: scope your own work, drive it to completion, and ... graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming ...

Previous experience working in a senior role as a Graphics or Rendering Programmer. * Strong 3D Math skills. * Strong C/C++ experience. * Experience with modern GPUs and low level graphics APIs on ...

Previous experience working in a senior role as a Graphics or Rendering Programmer. * Strong 3D Math skills. * Strong C/C++ experience. * Experience with modern GPUs and low level graphics APIs on ...

They are looking for a senior C++ developer to join their team. They have a range of products with ... Knowledge and/or interest in computer graphics, document formats (especially page description ...

They are looking for a senior C++ developer to join their team. They have a range of products with ... Knowledge and/or interest in computer graphics, document formats (especially page description ...

They are looking for a senior C++ developer to join their team. They have a range of products with ... Knowledge and/or interest in computer graphics, document formats (especially page description ...

They are looking for a senior C++ developer to join their team. They have a range of products with ... Knowledge and/or interest in computer graphics, document formats (especially page description ...

We are looking for an experienced Senior C++ Software Engineer for our client. This is a permanent ... Knowledge and or interest in computer graphics, document formats (especially page description ...

Senior C++ Software Engineer

Quebec, QC · Remote

$120K - $150K/yr

We are looking for an experienced Senior C++ Software Engineer for our client. This is a permanent ... Knowledge and or interest in computer graphics, document formats (especially page description ...

Senior C++ Software Engineer

Quebec, QC · Remote

$120K - $150K/yr

We are looking for an experienced Senior C++ Software Engineer for our client. This is a permanent ... Knowledge and or interest in computer graphics, document formats (especially page description ...

We are looking for an experienced Senior C++ Software Engineer for our client. This is a permanent ... Knowledge and or interest in computer graphics, document formats (especially page description ...

A great rendering engine programmer, with years of experience writing maintainable code ... current graphics hardware, APIs and shader programming languages * Well-versed in software ...

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Showing results 1-20

Senior Graphics Programmer information

See Quebec salary details

$120.5K

$155.7K

$203K

How much do senior graphics programmer jobs pay per year?

As of May 31, 2026, the average yearly pay for senior graphics programmer in Quebec is $155,714.00, according to ZipRecruiter salary data. Most workers in this role earn between $141,000.00 and $166,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Graphics Programmer, and why are they important?

To thrive as a Senior Graphics Programmer, you need advanced knowledge of computer graphics theory, C++ programming, and a degree in computer science or a related field. Expertise with graphics APIs such as DirectX, OpenGL, or Vulkan, and experience using shader languages (HLSL/GLSL) are typically required. Strong problem-solving abilities, collaboration, and effective communication help you work across teams and innovate in complex technical environments. These skills ensure the creation of efficient, visually impressive graphics systems that meet the demands of modern games or applications.

How does a Senior Graphics Programmer typically collaborate with other departments during a game development project?

A Senior Graphics Programmer works closely with artists, designers, and technical directors to ensure that visual features are both cutting-edge and feasible within the project's constraints. They often translate artistic visions into optimized, real-time rendering solutions and provide technical feedback on asset creation. Regular meetings and code reviews help align the graphics team's work with the broader development goals, while cross-discipline problem-solving is common to address performance or visual fidelity challenges. Effective communication and teamwork are essential, as graphics programming decisions can significantly impact the gameplay experience and production timeline.

What does a Senior Graphics Programmer do?

A Senior Graphics Programmer is responsible for designing, developing, and optimizing graphics systems and visual effects in video games, simulations, or other interactive applications. They work with rendering pipelines, shaders, and hardware APIs to ensure high visual quality and performance. Their role often involves collaborating with artists and other engineers to implement advanced visual features, troubleshoot graphical issues, and stay updated with the latest graphics technologies. Senior Graphics Programmers also mentor junior team members and help set technical direction for graphics development.

What is the difference between Senior Graphics Programmer vs Graphics Engineer?

AspectSenior Graphics ProgrammerGraphics Engineer
Required CredentialsBachelor's or Master's in Computer Science, Computer Graphics, or related field; extensive experience in graphics programmingSimilar educational background; may have less experience or focus on implementation
Work EnvironmentDevelops advanced graphics features, shaders, rendering techniques in game engines or visualization toolsSupports graphics development, optimizes rendering pipelines, and implements graphics solutions
Employer & Industry UsageUsed in gaming, simulation, and visual effects industries; common in companies developing real-time graphicsFound in similar industries, often collaborating with graphics teams to improve rendering performance

The main difference is that Senior Graphics Programmers typically lead complex graphics development projects, focusing on advanced rendering techniques, while Graphics Engineers support and optimize existing graphics systems. Both roles require strong technical skills, but Senior Graphics Programmers usually have more experience and responsibility in designing innovative graphics solutions.

What are the most commonly searched types of Graphics Programmer jobs in Quebec? The most popular types of Graphics Programmer jobs in Quebec are:
What are popular job titles related to Senior Graphics Programmer jobs in Quebec? For Senior Graphics Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Senior Graphics Programmer jobs in Quebec look for? The top searched job categories for Senior Graphics Programmer jobs in Quebec are:

Principal Graphics Engineer

Parallelz

Montreal, QC

Other

Medical, Dental, Vision, Retirement

Posted 20 days ago


Job description

About Parallelz

Parallelz is building a new technology platform that enables new ways of delivering, discovering, and extending mobile applications, ways that were never thought possible. We allow developers to, with no modifications to their code, transform existing mobile apps into web-native apps that can run anywhere, all without a walled garden app store.

You will be getting in at a pivotal stage, contributing to the technical strategic roadmap, helping build a world-class technical team, and working in a small, agile, flat organization to evolve our R&D initiatives into a live, scaled operational platform that will have an impact across the industry.

Parallelz is an AI-native organization. We expect every engineer to use AI tools and agentic systems as a core part of how they design, build, debug, and ship. Not as a side experiment, but as a multiplier on judgment, velocity, and quality.

Our founding team and advisors are serial entrepreneurs and technologists from Google, Mozilla, MIT Media Labs, and other top organizations. The company is joined by top-tier and global venture funds and angel investors.

About the Role

We are seeking a passionate and resilient Principal Graphics Engineer to own a foundational piece of our infrastructure: the rendering and runtime layer that lets unmodified mobile apps execute and stream pixel-perfect, low-latency experiences to any browser.

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and the cross-stack interactions between Android/Linux graphics, browser engines, and WebGL/WebGPU. The role demands first-principles thinking, an instinct for getting to the root of difficult problems, and the maturity to ship performance-critical code that holds up at scale.

We are equally interested in candidates with a deep graphics engineering background (game engines, browser graphics, GPU systems, real-time rendering) and candidates from adjacent low-level systems backgrounds with demonstrated graphics depth.

What You'll Do
  • Own the design, implementation, and evolution of our graphics and rendering stack across native (Android/Linux) and web (WebGL, WebGPU) targets.
  • Write efficient, maintainable, performance-critical C/C++ for system-level and rendering components, with hard requirements on frame budgets, memory, and latency.
  • Profile and tune the full pipeline: CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end-to-end streaming latency.
  • Investigate and resolve faults in complex environments, tracing issues from the browser engine down through the runtime to the OS, kernel, and graphics driver.
  • Drive upgrades to the underlying platforms (AOSP versions, browser engines, GLES/WebGPU evolution) while keeping the system stable and shippable.
  • Partner with other teams to define and implement robust testing strategies for rendering correctness, performance regressions, and cross-device fidelity.
  • Operate as a senior independent contributor: scope your own work, drive it to completion, and communicate clearly with a small, high-trust team.
  • Work natively with AI coding agents and tooling (Claude Code, Cursor, agentic workflows, custom internal agents) to accelerate research, prototyping, code generation, debugging, and review, treating these tools as a junior pair you direct and verify, not a passenger.

Requirements

This is a technically demanding role that rewards resilience, creative problem-solving, and out-of-the-box thinking.

Must-Haves
  • Strong systems programming foundation: C/C++ proficiency on performance-critical, low-level codebases, with deep familiarity with Linux and OS-level internals.
  • Deep experience with one or more real-time graphics stacks: OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting.
  • Track record of owning complex, multi-component graphics or systems products end-to-end, from research prototype through production at scale.
  • Daily fluency with AI coding agents and LLM tooling, with a clear bias toward verifying and pushing back on AI output rather than accepting it.
  • A "dig until it bleeds" investigative instinct: the drive to understand every layer of the system.
  • Strong written communication and a self-directed working style suited to a small, senior, high-trust team.

We'd love to see depth in two or more of the following:

  • Browser engine internals (Chromium/Blink, Gecko, WebKit), particularly the graphics, compositor, or rendering subsystems.
  • Game engine internals, real-time renderers, or GPU compute frameworks.
  • Android internals and custom AOSP development (kernel, HAL, SurfaceFlinger, System Services, GMS, Android Build System).
  • Android/Linux graphics stack (EGL, Gralloc, DRM/KMS, Mesa) and graphics driver work.
  • Web platform technologies: WebAssembly, WebRTC, and the surrounding browser security/sandboxing model.
  • Containers and virtualization (LXC, namespaces, cgroups) and their interaction with hardware-accelerated graphics.
  • Real-time network and socket programming, including low-latency streaming protocols and frame pacing.
  • Linux device driver programming.
Nice-to-Haves
  • Experience building, fine-tuning, or evaluating internal AI/agent tooling that augments engineering work.
  • A data-driven mindset, relying on qualitative and quantitative signal to make informed decisions.
  • Mobile game development experience, including engines, SDKs, and the broader ecosystem.
  • Background in advanced compression, video codecs, or color management.
  • Graduate work or research background in computer graphics, systems, or a related area.

Benefits

  • Group Retirement Savings Plan matching and participation
  • Comprehensive benefits package (health, dental, vision), including Health and Wellness spending account
  • Generous time off policies
  • Access to leading AI tools and platforms