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Seasonal Design Solidworks Jobs (NOW HIRING)

Senior Design Engineer

Kansas City, KS · On-site

$140K - $160K/yr

... seasonal production cycles. This is a full-time position that is indefinite in duration with the ... Proficiency in 3D CAD (SolidWorks strongly preferred); GD&T, tolerance stack-up analysis, and DFM ...

Manager, Industrial Design

Houston, TX · On-site

$125 - $150/hr

Own the seasonal CMF roadmap -- planned colorways, Limited Edition drops, and in‑line refreshes ... Proficient in SolidWorks, Fusion 360, or Rhino; advanced surfacing a strong plus * Advanced Adobe ...

New

... seasonal CMF roadmap - planned colorways, Limited Edition drops, and in-line refreshes that keep ... SolidWorks, Fusion 360, or Rhino; advanced surfacing a strong plus • Advanced Adobe Creative ...

The Associate Director, Furniture Design leads the creative and strategic development of seasonal ... Proficiency in industry-standard design software, including Solidworks, Keyshot, Adobe Creative ...

Mechanical Design Engineer, AFT Quality

Bellevue, WA · On-site

$85K - $116K/yr

... as seasonal or temporary employment. The benefits that generally apply to regular, full-time ... SolidWorks or similar CAD experience and understanding of best practices for part design, and ...

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Seasonal Design Solidworks information

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How much do seasonal design solidworks jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for seasonal design solidworks in the United States is $29.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.04 and $34.13 per hour, depending on experience, location, and employer.

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Infographic showing various Seasonal Design Solidworks job openings in the United States as of June 2026, with employment types broken down into 1% Internship, 77% Full Time, 6% Temporary, and 16% Contract. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $62,322 per year, or $30 per hour.

Mechanical Design Engineer -- Exterior & Form

Palo Alto, CA • On-site

$150 - $200/hr

Other

Medical, Dental, Vision

Posted 21 days ago


Key responsibilities

  • Design mechanisms, structures, and compliant systems for high-DOF robotic arms and hands for dynamic manipulation.

  • Lead seasonal exterior and form work, including covers, housings, and cosmetic surfaces, on existing structures.

  • Iterate hardware based on test data, field failure, or system noise, and produce renders for design reviews and presentations.


Job description

At Proception, we are engineering the next generation of highly dexterous humanoid manipulators. Our mission is to bring machines closer to human capability by merging innovative mechanical design, sensor integration, and intelligent control. We're looking for a full-time Mechanical Design Engineer to work on structural and actuation design for our humanoid upper body and hand systems—one who also has the eye and surfacing skills to own the exterior when design cycles call for it. Day to day, this is a core mechanical engineering role: mechanisms, prototyping, testing, iteration. Seasonally, you'll lead exterior and form work—covers, housings, and cosmetic surfaces—on top of the structures the team has built.

Requirements
  • 01 1+ years of experience designing mission-critical mechanical systems for robotics or automation
  • 02 Mastery of CAD (SolidWorks, Fusion), FEA, and precision design—including surfacing for curvature-continuous cosmetic geometry
  • 03 Experience prototyping with your own hands—machining, printing, assembling, debugging
  • 04 Fluent in tolerance stack-ups, material properties, thermal constraints, and load paths
  • 05 Designed for real-world wear, slop, EMI, torque ripple, and backlash
  • 06 Demonstrated eye for form: shipped parts or a portfolio showing engineering work that also looks intentional
  • 07 Startup reflexes: you bias toward execution, learn fast, and document like it matters
  • 08 (+) Experience with humanoids, exoskeletons, prosthetics, soft robots, or tendon drives
  • 09 (+) Experience with testing and validation of mechanical systems
  • 10 (+) Working knowledge of CMF and finishing processes—anodization, bead blasting, molded textures, paint
Details & responsibilities
  • 01 Design high-DOF robotic arms and hands for dynamic manipulation—mechanisms, structures, and compliant systems
  • 02 Drive simulation, analysis, prototyping, and testing in a no-silos, build-it-yourself workflow
  • 03 Iterate hardware based on test data, field failure, or system noise—fast
  • 04 Lead seasonal exterior and form work: covers, housings, part breaks, and tendon/cable concealment over existing structures
  • 05 Design cosmetic parts as structural parts: impact resistance, cycle life, and serviceable fastening
  • 06 Define and qualify CMF—finish, texture, color, marking—with vendors for durability and repeatability
  • 07 Produce renders for design reviews, investor materials, and launch
  • 08 Collaborate tightly with controls, perception, and firmware teams to deliver integrated, elegant robots
  • 09 Write clear, transferable documentation for scaling what works—and killing what doesn't
  • 01 Competitive salary and meaningful equity
  • 02 Comprehensive health, dental, and vision coverage
  • 03 Work with world-class researchers and engineers in AI and robotics
  • 04 High-ownership role with opportunity to lead mechanical and exterior design efforts
  • 05 Help define and build next-generation embodied intelligence systems
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