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Sculpting Artist Jobs (NOW HIRING)

Senior Character Artist

Santa Monica, CA

$135K - $142K/yr

We are looking for an artist who can help create characters, creatures AND develop pipelines that ... Highly skilled at sculpting, modeling, texturing, shading characters and assets for games * High ...

Production Assistant- ID Sculpture

Gunnison, CO · On-site

$16 - $20.75/hr

Sculpt and shape over rebar and lath substructures to create detailed and artistic play sculptures ... Utilize various sculpting tools and techniques to achieve desired textures, shapes, and finishes.

Then we have the job for you- Ripley Entertainment is looking for an Art Department Artist! Located ... Qualifications/Requirements: -Knowledge of fabrication. (Carpentry, molding and casting, sculpting ...

Artist's Model

Buffalo, NY · On-site

$16/hr

Artist's Models pose dressed and undressed as a subject for paintings, sculpture, and other types of art for students in art studio classes. The model modifies poses to meet the needs of the students ...

Showing results 41-60

Sculpting Artist information

See salary details

$30.5K

$129.5K

$152.5K

How much do sculpting artist jobs pay per year?

As of Aug 12, 2026, the average yearly pay for sculpting artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a sculpting artist?

To thrive as a Sculpting Artist, you need a solid artistic foundation, strong manual dexterity, and experience with sculpting materials such as clay, stone, or digital modeling tools, often backed by formal art education or apprenticeships. Familiarity with tools like chisels, modeling software (such as ZBrush or Blender), mold-making equipment, and possibly certificates in fine arts or specialized sculpture courses is beneficial. Creativity, attention to detail, patience, and strong communication skills help sculpting artists work effectively, especially on commissioned pieces or as part of collaborative teams. These skills and qualities are crucial for producing high-quality work, meeting client expectations, and building a successful career in both independent and collaborative art settings.

How much money does a sculpting artist make?

Sculpting artists' salaries vary based on experience, location, and whether they work freelance or for a company. On average, they earn between $30,000 and $70,000 annually, with skilled artists or those in specialized fields earning higher wages. Many also supplement income through commissions, exhibitions, or teaching.

What does a sculpting artist do?

A Sculpting Artist creates three-dimensional artworks or models using various materials such as clay, wood, metal, or digital tools. They shape and refine sculptures for industries like fine arts, entertainment, gaming, or manufacturing. Sculpting Artists may work traditionally by hand or digitally using software like ZBrush or Blender. Their work involves understanding anatomy, texture, and form to bring concepts to life.

What are typical daily responsibilities for a sculpting artist in a professional setting?

Sculpting Artists typically spend their days conceptualizing and modeling new pieces, working with a variety of materials, and refining their creations through carving, casting, or digital manipulation. They may also collaborate closely with clients, designers, or other artists to ensure project requirements and creative visions are aligned. Time is often dedicated to preparing materials, maintaining tools, documenting progress, and sometimes installing finished works at exhibitions or client locations. Depending on the workplace, sculptors may also participate in team meetings, workshops, or public demonstrations. Balancing artistry with deadlines and client expectations is a key aspect of the role.

What cities are hiring for Sculpting Artist jobs? Cities with the most Sculpting Artist job openings:
What are the most commonly searched types of Sculpting Artist jobs? The most popular types of Sculpting Artist jobs are:
What states have the most Sculpting Artist jobs? States with the most job openings for Sculpting Artist jobs include:
Infographic showing various Sculpting Artist job openings in the United States as of August 2026, with employment types broken down into 22% Full Time, 56% Part Time, and 22% Temporary. Highlights an 100% In-person job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior Character Artist

Naughty Dog

Santa Monica, CA

$135K - $142K/yr

Full-time

Posted 7 days ago


Job description

This is a hybrid / onsite position.  

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Part I and Part II are now available for the first time on PC. Currently, we're busy at the kennel working on Intergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us!

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

The Character Art team is looking for a highly technical and artistic Senior Character Artist to join our team in creating the next generation of award-winning story telling! We are looking for an artist who can help create characters, creatures AND develop pipelines that help streamline and push boundaries to create compelling characters that fit seamlessly within the narrative-driven worlds we build. By working alongside other departments and disciplines to inform, inspire, collaborate and develop artistic solutions to technical obstacles, you'll help ensure our character pipeline is at the forefront of AAA development. 

What you will do: 

  • Work with artists, technical artists, and engineers to design, implement and maintain new workflows that will help streamline and enhance our tools, shaders, and processes
  • Use provided concept art and references to create highly detailed character and creature models 
  • Create high poly models, UVs, in game topology and textures to ensure high quality in game characters that work within our technical constraints, while also looking for areas to develop and push past our current boundaries
  • Monitor the needs of rigging, animation, and design to ensure clear characters in game Maintain a clear and consistent workflow under an established schedule Work closely to FX and Lighting artists to create characters that meet artistic and technical requirements 
  • Provide direction to character artists for aesthetic and technical considerations 
  • Work closely with the Tool and Engine Team to develop new or improve upon old techniques to improve character model quality 
  • Work closely with Leads, Principals and Directors to keep quality and style consistent across all characters 
  • Help document new and existing pipelines to streamline processes for internal and external artists
  • Act as a power user to evaluate and demo new software and tools from 3rd party developers for the character pipeline 

What skills will you use:

  • Highly skilled at working with and defining standards for PBR materials, topology, and in game character pipelines 
  • Experience developing shaders with technical artists and programmers 
  • Intermediate knowledge of python scripting, not required, but a plus 
  • Highly skilled at sculpting, modeling, texturing, shading characters and assets for games
  • High level knowledge of hair curve and card creation for next gen games 
  • Keen eye to form, lighting, colors and composition 
  • Very strong portfolio showing high quality characters 
  • At least 5 years of experience as a character artist, working on at least one AAA title 

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