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Rpg Programmer Jobs in Utah (NOW HIRING)

Company Profile JT4, LLC provides engineering and technical support to multiple western test ranges for the U.S. Air Force, Space Force, and Navy under the Joint Range Technical Services Contract ...

Company Profile JT4, LLC provides engineering and technical support to multiple western test ranges for the U.S. Air Force, Space Force, and Navy under the Joint Range Technical Services Contract ...

Crestron Programmer

Midvale, UT · On-site

$70K - $110K/yr

... programming, commissioning, client training, and the updates that keep it great for years. • Program and configure Crestron control systems (Crestron Home, SIMPL Windows, SIMPL#, SIMPL#Pro ...

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Rpg Programmer information

See Utah salary details

$30K

$85K

$117.9K

How much do rpg programmer jobs pay per year?

As of Jul 22, 2026, the average yearly pay for rpg programmer in Utah is $84,998.00, according to ZipRecruiter salary data. Most workers in this role earn between $76,000.00 and $97,400.00 per year, depending on experience, location, and employer.

Is RPG programming still used?

RPG programming is still used in legacy systems, particularly on IBM i (AS/400) platforms, where it remains important for maintaining and updating business applications. While newer languages like Java and Python are more common for new development, RPG skills are valuable for maintaining existing enterprise systems and ensuring compatibility with current infrastructure.

What is an RPG programmer?

An RPG programmer is a software developer who specializes in creating and maintaining role-playing game (RPG) software. They typically work with game engines, scripting languages, and development tools to design game mechanics, storylines, and interactive features. Strong programming skills in languages like C++ or Python and knowledge of game development environments are essential for this role.

What are the key skills and qualifications needed to thrive as an RPG Programmer, and why are they important?

To thrive as an RPG Programmer, you need strong proficiency in IBM RPG programming languages, knowledge of AS/400 (IBM i) systems, and experience with business application development. Expertise with tools such as IBM iSeries, SQL, and CL programming, along with familiarity with source control systems, is typically required. Strong problem-solving abilities, attention to detail, and effective communication skills help you collaborate with teams and address complex business requirements. These skills are essential for building and maintaining robust, reliable enterprise software solutions that support critical business operations.

What are some common challenges RPG Programmers face when collaborating with designers and artists on game development teams?

RPG Programmers often collaborate closely with designers and artists to implement gameplay features and ensure technical feasibility of creative ideas. One common challenge is translating complex design concepts or visual assets into functional, optimized code while maintaining the intended player experience. Effective communication and flexibility are crucial, as requirements can change during development. Balancing creative vision with technical constraints, such as performance optimization and platform limitations, is also a frequent part of the role.

What Is an RPG Programmer?

An RPG programmer creates or enhances software and programs using RPG (Report Program Generator), a specialized coding language developed by IBM. RPG is currently used for business applications and is compatible with IBM i- or OS/400-based systems. Your responsibilities as an RPG programmer include designing and developing code in RPG, generating reports, and fixing bugs. Qualifications include a bachelor’s degree in computer science and familiarity with multiple coding languages. RPG programmers often work with other programmers in a corporate office or IT department.

What tech jobs pay 400,000 a year?

High-level roles such as senior software engineers, solutions architects, and technical directors can earn $400,000 or more annually, especially in large tech companies or with extensive experience and specialized skills. These positions often require advanced knowledge of programming, system design, and leadership, along with strong industry experience and sometimes stock options or bonuses.

What is the difference between Rpg Programmer vs Game Developer?

AspectRpg ProgrammerGame Developer
Required SkillsProficiency in RPG languages (e.g., RPG IV), coding, debuggingProgramming, design, project management
Work EnvironmentGame studios, software companies, often focused on RPG projectsBroader industry settings, including various game genres
CertificationsProgramming certifications, game development coursesComputer science degrees, software development certifications
Industry UsageSpecialized in RPG game developmentDevelops multiple game types, including RPGs

While both roles involve game programming, an Rpg Programmer specializes in creating and maintaining RPG games using specific languages and tools. A Game Developer has a broader scope, working on various game genres and handling multiple aspects of game creation. The Rpg Programmer focuses more on coding within RPG environments, whereas the Game Developer combines programming with design and project management skills.

How much do RPG programmers make?

RPG programmers typically earn between $60,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Skilled programmers with knowledge of game engines and scripting languages may earn higher salaries, especially in competitive markets or with specialized certifications.
What are popular job titles related to Rpg Programmer jobs in Utah? For Rpg Programmer jobs in Utah, the most frequently searched job titles are:
What job categories do people searching Rpg Programmer jobs in Utah look for? The top searched job categories for Rpg Programmer jobs in Utah are:
What are popular job titles related to Rpg Programmer jobs in UT? For Rpg Programmer jobs in UT, the most frequently searched job titles are:
Infographic showing various Rpg Programmer job openings in Utah as of July 2026, with employment types broken down into 87% Full Time, 6% Part Time, 1% Temporary, 5% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $84,998 per year, or $40.9 per hour.
Senior Designer, Gameplay

Senior Designer, Gameplay

Warnerbros

Salt Lake City, UT

Full-time

Posted 7 days ago


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises.Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!

WB Games Avalanche - Senior Designer, Gameplay Mechanics

*Position is hybrid with weekly onsite days at Avalanche Studio in Salt Lake City, UT. Relocation assistance provided for qualified candidates out of the area.

Join the team behind 2023's smash hit Hogwarts Legacy! Avalanche Software, a division of WB Games Inc., is seeking a Senior Gameplay Mechanics Designer with a passion for finely tuned gameplay control and feel, vast knowledge of 3C's design and implementation, inspiring player abilities, and highly responsive moment-to-moment gameplay feel. This position involves direct collaboration with design leadership, the mechanics design team, producers, and other peers across every discipline to help define the goals and experiences for future releases.

The Daily

  • Design, prototype, and implement gameplay mechanics with focus on 3Cs, player abilities, and interactions.
  • Partner with design leadership to help define pillars, player experience goals, and feature plans that support the broader vision for the game and build on established gameplay mechanics systems.
  • Translate high-level creative direction, team feedback, and cross-discipline conversations into clear design documentation, specs, and implementation plans.
  • Work closely with discipline leads and stakeholders across the studio to gather input, vet proposals, and align gameplay systems with the broader needs of the project.
  • Work closely with production to prioritize features and keep milestones on track.
  • Help improve tools, pipelines, and documentation for implementation and iteration, and share those processes with the team.
  • Collaborate with engineers, animators, artists, VFX, audio, UI, and other designers to solve gameplay-related technical and design problems.
  • Partner with the broader team to tune and refine systems based on leadership & peer feedback, playtest results, and data analysis.
  • Contribute to progression, reward, and other connected gameplay systems that complement the moment-to-moment gameplay experience.

The Essentials

  • Strong gameplay and systems design experience, with the ability to own features from concept through polish.
  • Demonstrated ability to define feature direction and turn broad creative goals into clear design plans and documentation.
  • Experience designing and implementing third-person player mechanics in 3D games; action RPG experience preferred.
  • Contributed to shipped titles and participated in a full dev cycle from concept through release.
  • Experience with Maya, Unreal Engine 5, including Blueprint and other gameplay implementation tools, to create and iterate on gameplay features.
  • Excellent collaboration skills, with the ability to work effectively within a multidisciplinary team and provide clear guidance to designers, engineers, and artists.
  • Strong written communication skills, with the ability to synthesize feedback from multiple stakeholders into coherent design proposals and implementation specs.

Good to Have

  • Experience with broader gameplay and progression systems is a plus.

How We Get Things Done...

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.