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Retro Studios Jobs (NOW HIRING)

Participate in meetings with Pilates Reformers instructors at Retro Fitness toward member retention and revenue goals * Maintain a clean studio space which includes returning the area to a condition ...

Cleans and organizes the studio after each class. * Promotes Retro Fitness programs, products, and services to class participants. * Properly completes and submits incident reports when injuries ...

Cleans and organizes the studio after each class. * Promotes Retro Fitness programs, products, and services to class participants. * Properly completes and submits incident reports when injuries ...

Cleans and organizes the studio after each class. * Promotes Retro Fitness programs, products, and services to class participants. * Properly completes and submits incident reports when injuries ...

Cleans and organizes the studio after each class. * Promotes Retro Fitness programs, products, and services to class participants. * Properly completes and submits incident reports when injuries ...

Cleans and organizes the studio after each class. * Promotes Retro Fitness programs, products, and services to class participants. * Properly completes and submits incident reports when injuries ...

Senior Engineer-Workforce Management

Atlanta, GA · On-site

$100K - $138K/yr

... Studio, Calculated Fields, and Workday Security. • Deep knowledge of effective‑dated HR data, retro pay impacts, time valuation, accruals, and eligibility logic. • Experience with release ...

Digital Eclipse is a studio dedicated to preserving and restoring classic video games. As a Senior ... retro games • Contributed extensively to the development for at least two shipped console games ...

Senior Engineer-Workforce Management

Houston, TX · Hybrid

$99K - $137K/yr

Handson experience with EIB, Core Connectors, Studio, Calculated Fields, and Workday Security. * Deep knowledge of effectivedated HR data, retro pay impacts, time valuation, accruals, and eligibility ...

Senior Engineer-Workforce Management

Atlanta, GA · Hybrid

$100K - $138K/yr

Handson experience with EIB, Core Connectors, Studio, Calculated Fields, and Workday Security. * Deep knowledge of effectivedated HR data, retro pay impacts, time valuation, accruals, and eligibility ...

Senior Engineer-Workforce Management

Atlanta, GA · On-site

$100K - $138K/yr

Hands-on experience with EIB, Core Connectors, Studio, Calculated Fields, and Workday Security. * Deep knowledge of effective-dated HR data, retro pay impacts, time valuation, accruals, and ...

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Retro Studios information

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How much do retro studios jobs pay per hour?

As of Jul 11, 2026, the average hourly pay for retro studios in the United States is $23.99, according to ZipRecruiter salary data. Most workers in this role earn between $14.90 and $28.85 per hour, depending on experience, location, and employer.

What is it like to collaborate with cross-functional teams at Retro Studios during game development?

At Retro Studios, game development is a highly collaborative process involving designers, artists, programmers, and audio specialists. Team members regularly participate in brainstorming sessions, milestone reviews, and agile sprints to ensure creative alignment and technical feasibility. Communication is key, as team members often provide feedback on each other's work and must adapt to iterative changes. This environment fosters innovation but also requires strong teamwork and adaptability to meet project goals and deadlines.

What is Retro Studios and what do they do?

Retro Studios is a video game development company based in Austin, Texas. They are best known for developing the Metroid Prime series for Nintendo, as well as contributing to other popular Nintendo franchises like Donkey Kong Country Returns. Retro Studios works closely with Nintendo and focuses on creating high-quality games primarily for Nintendo consoles. Their reputation is built on innovative gameplay, immersive worlds, and technical excellence.

What is the difference between Retro Studios vs Game Designer?

AspectRetro StudiosGame Designer
Required CredentialsBachelor's in Game Design, Computer Science, or related field; portfolioBachelor's in Game Design, Computer Science, or related field; portfolio
Work EnvironmentGame development studios, collaborative teamsGame development studios, creative teams, often cross-disciplinary
Industry UsagePrimarily in game development companies like Nintendo, independent studiosInvolved in game development across various companies and projects

Retro Studios is a specific game development company known for creating titles like Metroid Prime, whereas a Game Designer is a role that involves designing game mechanics, storylines, and gameplay across multiple companies. While both roles require similar credentials and work environments, Retro Studios refers to a particular employer, while Game Designer is a broader job title found in many organizations.

What are the key skills and qualifications needed to thrive as a Game Developer at Retro Studios, and why are they important?

To thrive as a Game Developer at Retro Studios, you need strong programming skills (such as C++), a solid understanding of game design principles, and a relevant degree in computer science or a related field. Familiarity with game engines like Unreal Engine, version control systems, and experience with 3D modeling or animation software is highly valued. Creativity, collaboration, and problem-solving abilities are crucial soft skills for contributing to innovative and engaging games. These skills are essential for developing high-quality, immersive gaming experiences that align with the studio's reputation and project goals.
More about Retro Studios jobs
What states have the most Retro Studios jobs? States with the most job openings for Retro Studios jobs include:
Infographic showing various Retro Studios job openings in the United States as of July 2026, with employment types broken down into 1% Internship, 55% Full Time, 43% Part Time, and 1% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $49,895 per year, or $24 per hour.
Tools Engineer - User Interface (Retro Studios)

Tools Engineer - User Interface (Retro Studios)

Nintendo

Austin, TX • On-site

$103K - $137K/yr

Full-time

This job post has expired 1 day ago. Applications are no longer accepted.


Nintendo rating

8.2

Company rating: 8.2 out of 10

Based on 8 frontline employees who took The Breakroom Quiz

87th of 209 rated software companies


Job description

Job Summary:
Retro Studios is a subsidiary of Nintendo, specializing in game development. They are seeking a Tools Engineer for User Interface to develop and maintain applications for game content creation, design new tools, and collaborate with cross-functional teams to streamline workflows.
Responsibilities:
• Develop, maintain, and support Windows PC applications and libraries used for game content creation
• Design and build new tools and improve existing ones to streamline workflows and eliminate bottlenecks
• Collaborate with tool users and engineers to gather requirements, identify issues, and deliver effective solutions
• Proactively engage with implementers to surface, document, and address pain points
• Drive full lifecycle of tools: implementation, documentation, maintenance, and continuous improvement
• Quickly learn and navigate unfamiliar codebases with minimal documentation
• Communicate clearly and consistently with cross-functional teams to ensure alignment and issue resolution
• Ask thoughtful questions and actively contribute to team knowledge sharing and problem solving
• Estimate work and contribute to team iteration planning
• Continuously expand technical knowledge by working across new areas of the toolset
• Contribute as a member of the broader engineering team to meet project and studio commitments
Qualifications:
Required:
• Proficiency building Windows desktop applications with C# / WPF
• Strong understanding of MVVM patterns
• Ability to design intuitive, user-friendly GUIs
• 2 - 6 years’ experience in game development or related industry preferred.
Preferred:
• Understanding of UI/UX principles
• Knowledge of internal WPF implementation details
• Experience creating new, reusable UI controls
• Previous GameDev experience
• Familiarity with build pipelines
• Familiarity with workflows needs of different departments.
Company:
Nintendo is a Japanese multinational consumer electronics company that develops game consoles. It is a sub-organization of Nintendo Japan. Founded in 1980, the company is headquartered in Los Angeles, USA, with a team of 1001-5000 employees. The company is currently Late Stage.

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