RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Tools Engineer - User Interface (Retro Studios)
Austin, TX · On-site
$103K - $137K/yr
RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Concept Artist [Contract] (Retro Studios)
Austin, TX · On-site
$125K - $144K/yr
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...
Nintendo's Retro Studios, founded in 1998, is a leader in game development, known for creating award-winning titles. The Technology Engineer will assist in developing and maintaining core engine ...
Nintendo's Retro Studios, founded in 1998, is a leader in game development, known for creating award-winning titles. The Technology Engineer will assist in developing and maintaining core engine ...
Retro Studios is a subsidiary of Nintendo Co., Ltd. specializing in game development. The Technology Engineer will assist in developing core engine subsystems and support the development team in ...
Retro Studios is a subsidiary of Nintendo Co., Ltd. specializing in game development. The Technology Engineer will assist in developing core engine subsystems and support the development team in ...
Nintendo is a powerhouse in game development through its subsidiary, Retro Studios, which crafts award-winning titles. The Tools Engineer will architect and evolve large-scale systems, provide ...
Nintendo is a powerhouse in game development through its subsidiary, Retro Studios, which crafts award-winning titles. The Tools Engineer will architect and evolve large-scale systems, provide ...
Retro Studios information
See salary details
$9.13 - $12.26
9% of jobs
$14.68 is the 25th percentile. Wages below this are outliers.
$12.26 - $15.38
21% of jobs
$15.38 - $18.51
17% of jobs
The median wage is $19.36 / hr.
$18.51 - $21.63
12% of jobs
$21.63 - $24.76
13% of jobs
$26.58 is the 75th percentile. Wages above this are outliers.
$24.76 - $27.88
6% of jobs
$27.88 - $31.01
7% of jobs
$31.01 - $34.13
3% of jobs
$34.13 - $37.26
4% of jobs
$37.26 - $40.38
4% of jobs
$40.38 - $43.51
3% of jobs
$9
$23
$43
How much do retro studios jobs pay per hour?
What is it like to collaborate with cross-functional teams at Retro Studios during game development?
What is Retro Studios and what do they do?
What is the difference between Retro Studios vs Game Designer?
| Aspect | Retro Studios | Game Designer |
|---|---|---|
| Required Credentials | Bachelor's in Game Design, Computer Science, or related field; portfolio | Bachelor's in Game Design, Computer Science, or related field; portfolio |
| Work Environment | Game development studios, collaborative teams | Game development studios, creative teams, often cross-disciplinary |
| Industry Usage | Primarily in game development companies like Nintendo, independent studios | Involved in game development across various companies and projects |
Retro Studios is a specific game development company known for creating titles like Metroid Prime, whereas a Game Designer is a role that involves designing game mechanics, storylines, and gameplay across multiple companies. While both roles require similar credentials and work environments, Retro Studios refers to a particular employer, while Game Designer is a broader job title found in many organizations.
What are the key skills and qualifications needed to thrive as a Game Developer at Retro Studios, and why are they important?

Nintendo rating
8.2
Based on 8 frontline employees who took The Breakroom Quiz
87th of 209 rated software companies
Job description
RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
- Assist in developing and maintaining core engine subsystems, including rendering, physics, audio, or memory management.
- Maintain existing codebase and support the wider development team in diagnosing problems and coming up with good solutions.
- Research coding techniques and algorithms to keep current technological developments and advancements in the game industry.
- Work with content and engineering partners to identify problems and identify new solutions where required.
- Participate in development, optimization, and debugging of low-level systems like physics, animation, and memory management.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
- Strong foundation in C/C++ skills.
- Strong understanding of linear algebra, calculus and 3D mathematics.
- Demonstrable prior work product: Personal projects, game jams, or a portfolio showcasing custom game development or engine work.
- Excellent communication skills and a desire to work in a collaborative environment.
- Strong debugging and analytical skills
- Experience working independently and comfort with self-direction.
- Undergraduate degree in Computer Science, Computer Engineering or related field required, or specific experience with video game programming.
- 0-2 years of professional experience or a strong portfolio demonstrating engine-level systems, tooling, or low-level game technology work.
PREFERRED SKILLS
- Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems.
- Experience with crash dumps and disassembly.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
About Nintendo
Sourced by ZipRecruiter
Industry
Arts, entertainment, and recreation
Company size
5,001 - 10,000 Employees
Headquarters location
Redmond, WA, US
Year founded
1980