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Retro Game Jobs (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...

Concept Artist [Contract]

Austin, TX · On-site

$125K - $144K/yr

Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

Nintendo is a leading game development company through its subsidiary Retro Studios, known for crafting award-winning titles. The Graphics Engineer will partner with the Graphics team to enhance the ...

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Retro Game information

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How much do retro game jobs pay per hour?

As of Jun 6, 2026, the average hourly pay for retro game in the United States is $18.56, according to ZipRecruiter salary data. Most workers in this role earn between $16.83 and $20.19 per hour, depending on experience, location, and employer.

What is a Retro Game job?

A Retro Game job typically involves working with classic video games, whether through development, preservation, analysis, or retail. These roles can be in game development studios remastering old titles, museums preserving gaming history, or media outlets covering retro gaming culture. Responsibilities may include coding, graphic design, research, or community engagement.

What are the typical career paths and advancement opportunities for someone working as a Retro Game Developer?

Many Retro Game Developers start in junior roles focused on software ports, bug fixing, or recreating classic gameplay under supervision. With experience, they may move into lead developer positions, oversee entire retro gaming projects, or specialize in areas like hardware emulation, graphics, or sound restoration. Some professionals transition into roles such as product management, creative direction, or founding independent studios that focus on reviving or remastering classic titles. Collaboration with artists, designers, and QA teams is common, providing ample opportunities to expand your skills and network within the industry. Continuous learning and passion for gaming history can open doors to increasingly influential and creative positions.

What are the key skills and qualifications needed to thrive in the Retro Game position, and why are they important?

To thrive as a Retro Game Developer, you need strong programming skills (often in languages like C, Assembly, or modern equivalents), knowledge of classic game design principles, and a deep understanding of vintage hardware or emulation. Familiarity with tools such as sprite editors, emulators, and level design software, as well as experience with hardware like original consoles, is highly valued. Creativity, attention to detail, and a passion for retro gaming culture make candidates stand out in this field. These skills ensure successful recreation or restoration of classic games, meeting both technical and nostalgic expectations of clients and players.

More about Retro Game jobs
What are the most commonly searched types of Retro Game jobs? The most popular types of Retro Game jobs are:
What job categories do people searching Retro Game jobs look for? The top searched job categories for Retro Game jobs are:
Infographic showing various Retro Game job openings in the United States as of May 2026, with employment types broken down into 50% Full Time, and 50% Part Time. Highlights an 100% In-person job distribution, with an average salary of $38,600 per year, or $18.6 per hour.
Environment Artist [Contract] (Retro Studios)

Environment Artist [Contract] (Retro Studios)

Nintendo of America Inc

Austin, TX • On-site

Contractor

Medical, PTO

Posted 4 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

THIS IS ANONSITECONTRACT POSITION- Austin, TX Position includes: Paid weekly Health care benefits available Paid time-off provided Paid holidays observed Access to Nintendo discounts RETRO STUDIOS: Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Workinghand-in-handwith Nintendo, we craft award-winning titles for the company'scutting-edgeplatforms, blending innovation, artistry, and gameplay excellence. Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game. DESCRIPTION OF DUTIES Create compelling environments, props, models and textures in engine for Switch 2. Modeling and texturing high fidelity assets utilizing Zbrush, Maya, Substance Suite and various other tools. Utilizing kits for environment creation and planning out kit needs. Constructing organic and hard surface environments in proprietary software that meets quality standards. Create compelling environments with an emphasis on environmental storytelling. Standard world building/set dressing of environments. Work closely with art direction and leads to capture desired goals of look and play space. Work within performance constraints. Strong technical ability to manage assets to fit poly counts, draw call limits, texture memory, gameplay space. Takes ownership of environmental assets and scene layout while encouraging collaboration across multiple disciplines to achieve high quality, innovative environment art *This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing. SUMMARY OF REQUIREMENTS Portfolio that demonstrates strong environment art executed in game. Comfortable receiving and giving constructive criticism and making artistic adjustments. Understanding of scale, proportion, attention to detail and composition is a must. Ability to texture and execute in game assets is a must. Proficiency in organic and hard surface modeling. At least 4 years' experience working as an environment artist in game development. AAA game development experience. Driven to learn and develop new methods and techniques for creating game art. Advanced knowledge of Maya, Substance Suite, Zbrush and PBR pipeline. Thrives working in a collaborative development environment. SPECIAL NOTE - This role requires a strong portfolio that focuses on environmental creation. We will accept intermediate to senior applicants. Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.
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