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Research Engineer Internship Jobs in Seattle, WA

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Research Engineer Internship information

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How much do research engineer internship jobs pay per hour?

As of Sep 3, 2026, the average hourly pay for research engineer internship in Seattle, WA is $21.98, according to ZipRecruiter salary data. Most workers in this role earn between $18.32 and $23.80 per hour, depending on experience, location, and employer.

What does a research engineer intern do?

A Research Engineer Intern assists in designing, developing, and testing new technologies or products under the supervision of experienced engineers and researchers. Their tasks often include data collection, running experiments, analyzing results, and contributing to technical reports or publications. Interns may also help with coding, simulations, and prototyping, depending on the field. This role provides hands-on experience in applying theoretical knowledge to real-world engineering challenges.

What skills and qualifications are needed to thrive as a research engineer intern?

To thrive as a Research Engineer Intern, you need a strong background in engineering fundamentals, analytical thinking, and a relevant degree-in-progress such as electrical, mechanical, or computer engineering. Familiarity with programming languages (like Python, MATLAB, or C++), simulation tools, and data analysis software is typically essential. Curiosity, problem-solving abilities, teamwork, and effective communication help interns stand out in collaborative research environments. These skills and qualities are crucial for contributing to innovative projects, adapting to new challenges, and delivering valuable insights within research teams.

What types of projects can I expect to work on during a research engineer internship, and how are they typically structured within the team?

As a Research Engineer Intern, you will often be assigned to projects that support ongoing research and development efforts, such as building prototypes, analyzing datasets, or implementing novel algorithms. These projects are usually collaborative, with interns working alongside experienced engineers and researchers in small teams. You'll likely have a mentor who provides guidance and regular check-ins to track progress. The structure allows you to gain hands-on experience, contribute to real-world problems, and develop both technical and communication skills while learning industry best practices.

What is the difference between Research Engineer Internship vs Research Engineer?

AspectResearch Engineer InternshipResearch Engineer
CredentialsTypically pursuing or recent graduate in engineering, science, or related fieldBachelor's, Master's, or Ph.D. in engineering, science, or related field
Work EnvironmentTemporary, project-based, often in academic or corporate R&D labsFull-time, ongoing role in research teams within industry or academia
Employer & Industry UsageInternships offered by tech companies, research institutions, and universitiesFull-time research roles in tech, aerospace, automotive, and other R&D sectors

The Research Engineer Internship is a temporary, entry-level position designed for students or recent graduates to gain hands-on research experience. In contrast, a Research Engineer is a full-time professional role involving ongoing research responsibilities. Internships often serve as a pathway to full-time research engineering roles, with the main differences being duration, experience level, and scope of responsibilities.

What are the most commonly searched types of Research Engineer jobs in Seattle, WA?

The most popular types of Research Engineer jobs in Seattle, WA are:

Infographic showing various Research Engineer Internship job openings in Seattle, WA as of August 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $45,719 per year, or $22 per hour.

Research Scientist, Robotics Research - PhD New College Grad 2026

Nvidia

Seattle, WA

Full-time

Re-posted 21 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA is at the forefront of the AI and robotics revolution, and our robotics teams are on a mission to build the essential technology that can enable any company to become a robotics company. The Seattle Robotics Lab is passionate about fundamental and applied robotics research across the full robotics stack, including perception, planning, control, reinforcement learning, imitation learning, and simulation. This research strives to transform research paradigms, transfer into NVIDIA's robotics and simulation products, and build new robotics markets for the world.

The Seattle Robotics Lab has led many influential works that have been presented at top robotics, AI, and computer vision conferences; these works include BayesSim, cuRobo, DeXtreme, DiSECT, Factory, GraspNet, ITPS, MimicGen, RVT, and SHAC. (See our publications page for a complete list.) The work has deeply impacted the research community and NVIDIA products, including Isaac Sim, Isaac Lab, and Isaac Manipulator. Furthermore, SRL collaborates closely with other research and engineering teams to advance and use the Cosmos and GR00T-N foundation models, as well as the Newton physics simulation engine. The team is targeting several grand challenges in robotics and is aiming to achieve never-before-seen capabilities within 2-3 years. We are looking for research scientists to play a pivotal role in these efforts. These scientists must have outstanding research and engineering skills, a proven research track record, strong supporting references, and a team-first approach.

What you will be doing:

  • Developing algorithms, models, and methods for robotic manipulation and loco-manipulation, for both industrial and household applications;

  • Integrating these methods into real-world robotic manipulation systems, including those consisting of collaborative robot arms, industrial robot arms, mobile manipulators, humanoids, and dexterous hands;

  • Contributing to multi-person research projects that require a diverse set of skills across the robotics and machine learning stack;

  • Engaging with the academic community through high-impact publications, conferences, workshops, and code releases;

  • Collaborating with product managers and engineering teams to transfer your research into NVIDIA products that will have real-world impact;

  • Mentoring interns joining NVIDIA during their PhD programs.

What we need to see:

  • Completing a PhD in Robotics, Machine Learning, Computer Science, Electrical Engineering, Mechanical Engineering, or a related field (or equivalent experience).

  • A strong research track record, with work published in top robotics and AI conferences and journals such as RSS, CoRL, ICRA, IROS, IJRR, T-RO, NeurIPS, ICML, ICLR, CVPR, ICCV, ECCV, and EMNLP.

  • Exceptional programming skills in Python, as well as proficiency in modern deep learning frameworks (PyTorch or JAX), robotics frameworks (ROS or ROS2), and physics simulation frameworks (Isaac Sim/Lab or MuJoCo). Familiarity with C++, CUDA, and Warp is a plus.

  • Exceptional communication, collaboration, and interpersonal skills, with significant experience working on teams.

  • Comfort in working through the complexities of simulation and real-world robotics, including debugging physics simulators and renderers under rapid development; selecting, setting up, maintaining, and enhancing complex robotics hardware; debugging real-world communication systems; and designing robust workflows for model training and evaluation.

The following research areas and applications are of particular interest:

  • Bimanual and dexterous manipulation

  • Mobile manipulation and humanoid loco-manipulation

  • Multisensory perception (e.g., vision, tactile, and force/torque sensing)

  • Simulation, sim-to-real, and real-to-sim

  • Vision-language-action (VLA) models, including architectural advancements, large-scale training, and test-time reasoning

  • Industrial applications, such as bin-picking, kitting, and assembly

The Seattle Robotics Lab is now located in a brand-new office in the vibrant Fremont neighborhood of Seattle.

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 168,000 USD - 264,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until July 28, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US