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Rendering Engineer Webgl Jobs (NOW HIRING)

As a senior engineer, you will help shape technical direction, mentor teammates, and establish best ... rendering techniques Handson experience with WebAssembly (WASM), Web APIs, WebGPU, WebGL, or ...

... rendering and manipulation logic for PDF documents and video within the browser. * Utilize WebGL ... Work closely with backend engineers to consume REST APIs, defining contracts that ensure efficient ...

Sr Front-End Engineer

Jersey City, NJ · On-site

$127K - $175K/yr

Core Web Vitals, bundle optimization, rendering strategies, caching, and observability. * Implement ... Rich UI/visualization: D3, Canvas/WebGL, advanced tables/grids, animation libraries

New

Strong understanding of web performance optimization and browser rendering * Experience with modern ... Experience with technical visualization tools (WebGL, D3.js, Apache ECharts) and time-series data

... rendering and manipulation logic for PDF documents and video within the browser. * Utilize WebGL ... Work closely with backend engineers to consume REST APIs, defining contracts that ensure efficient ...

Showing results 21-40

Rendering Engineer Webgl information

What is the difference between Rendering Engineer Webgl vs Rendering Engineer OpenGL?

AspectRendering Engineer WebglRendering Engineer OpenGL
Required CredentialsBachelor's in Computer Science or related, familiarity with WebGL, JavaScriptBachelor's in Computer Science or related, experience with OpenGL, C/C++
Work EnvironmentWeb browsers, web applications, cross-platformDesktop applications, game engines, graphics software
Industry UsageWeb development, online 3D visualizationGame development, CAD, simulation software
Common Search/ComparisonYesYes

Rendering Engineer Webgl and Rendering Engineer OpenGL both focus on graphics rendering, but WebGL is tailored for web-based applications using JavaScript and runs within browsers, while OpenGL is used for native desktop applications with C/C++. WebGL developers often work on online 3D content, whereas OpenGL roles are common in game development and professional graphics software.

What are popular job titles related to Rendering Engineer Webgl jobs?

For Rendering Engineer Webgl jobs, the most frequently searched job titles are:

Infographic showing various Rendering Engineer Webgl job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution.

Full Stack Enginer / Web Developer (Real-Time 3D, AI-Native)

Manhattan, NY • On-site

Full-time

Re-posted 11 days ago


Key responsibilities

  • Build and maintain complex web-based platforms with interactive 3D content streaming and visualization features.

  • Develop middleware and backend services to support real-time data exchange, user sessions, and integration with Unreal Engine and Pixel Streaming.

  • Collaborate with cross-functional teams to optimize performance, ensure system scalability, and support both cloud-based and offline deployments.


Job description

Job Summary:
NOVAVERSE is an international technology company focused on creating compelling digital products for architecture, design, and the unbuilt environment. They are seeking a Full Stack Developer who will design, build, and maintain complex web-based platforms that integrate with Unreal Engine and Pixel Streaming to deliver seamless, high-fidelity interactive experiences.
Responsibilities:
• Build polished, responsive web interfaces using React, TypeScript, WebGL, and Three.js.
• Implement advanced visualisation features and interactive 3D content streaming.
• Collaborate with designers to ensure visual clarity, performance, and intuitive user experience.
• Develop middleware connecting web clients, Unreal Engine instances, and Pixel Streaming servers using WebRTC and WebSocket protocols.
• Manage real-time user sessions, control commands, and state synchronisation across systems.
• Design and maintain backend services on Google Cloud Platform (GCP), including Firebase, Cloud Functions, and Firestore.
• Build secure, scalable APIs using Node.js and/or Python to support real-time data exchange and Unreal integrations.
• Implement authentication, content management, and offline-capable deployment & workflows using Firebase Authentication, Cloud Storage, and Hosting.
• Use Cloud Run, Pub/Sub, or App Engine to orchestrate event-driven communication between web platforms and 3D rendering environments.
• Ensure systems support both cloud-based and offline (local / LAN) for on-site Unreal deployments or LAN-based streaming.
• Use AI-assisted tools such as GitHub Copilot and Cursor to speed up prototyping, refactoring, and documentation.
• Contribute to an AI-first engineering culture focused on quality, experimentation, and rapid iteration.
• Integrate Gaussian Splatting and other next-generation rendering techniques for dynamic 3D visualisation in the browser.
• Collaborate closely with Unreal and 3D teams to optimise performance and rendering fidelity.
• Contribute to CI/CD pipelines, dockerized deployments, and automated testing workflows.
• Improve reliability, scalability, and maintainability across distributed systems.
• Work cross-functionally, from design and 3D to engineering, to prototype, test, and refine new interactive platforms and tools.
Qualifications:
Required:
• 5+ years’ experience as a full stack developer in modern web environments, or equivalent practical experience.
• Advanced proficiency in JavaScript/TypeScript, React, and modern frontend architecture.
• Strong understanding of WebGL, Three.js, and real-time 3D rendering on the web.
• Experience integrating web platforms with Unreal Engine and Pixel Streaming.
• Hands-on experience with Google Cloud Platform, including Firebase, Cloud Functions, Firestore, and Cloud Run.
• Backend development experience using Node.js and/or Python.
• Experience designing APIs and managing authentication, real-time messaging, and media streaming systems.
• Proven ability to build cloud-integrated systems that also support offline or local deployments.
• Regular use of AI-assisted development tools (e.g. GitHub Copilot, Cursor).
• Strong design sensibility with the ability to build visually refined, user-centred interfaces.
Preferred:
• Experience with Gaussian Splatting or similar real-time 3D reconstruction technologies is a strong advantage.
Company:
See Tomorrow, Today. We are a technology company focused on creating compelling digital products for architecture, design and the unbuilt environment. Founded in 2024, the company is headquartered in Brooklyn, USA, with a team of 11-50 employees. The company is currently Early Stage.