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Webgl Graphics Engineer Jobs (NOW HIRING)

Work on next generation media player that integrates live video and 3D graphics Sr. Graphics Engineer VR 5 years' experience with OpenGL and WebGL Expert level knowledge of C++ and Java Expert level ...

... graphics engineer. What you'll do * Build features in the 3D experience: components, data-driven ... Qualifications * 2+ years of engineering with real Three.js, React Three Fiber, or strong WebGL ...

3D Engineer

Glendale, CA · On-site

$130K - $160K/yr

... into a serious graphics engineer. What you'll do • Build features in the 3D experience ... Qualifications • 2+ years of engineering with real Three.js, React Three Fiber, or strong WebGL ...

About the Role We are looking for a highly skilled software engineer with deep expertise in Unity ... Experience working directly with low-level graphics pipelines (OpenGL, WebGL, Metal, Vulkan, etc.

Experience with animation, motion design, canvas/WebGL, graphics, real-time interfaces, or other ... engineering experience and a bachelor's degree or higher in a relevant field, or equivalent ...

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Webgl Graphics Engineer information

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How much do webgl graphics engineer jobs pay per year?

As of Sep 12, 2026, the average yearly pay for webgl graphics engineer in the United States is $162,063.00, according to ZipRecruiter salary data. Most workers in this role earn between $140,000.00 and $173,000.00 per year, depending on experience, location, and employer.

What does a WebGL Graphics Engineer do?

A WebGL Graphics Engineer is responsible for developing interactive 2D and 3D graphics within web browsers using WebGL, a JavaScript API for rendering graphics. They create visually rich web applications, games, and data visualizations that run smoothly across different devices. Their work includes shader programming, optimizing rendering performance, and collaborating with designers and developers to deliver high-quality graphics experiences on the web.

What skills and qualifications are needed to be a WebGL Graphics Engineer?

To thrive as a WebGL Graphics Engineer, you need a strong background in computer graphics, proficiency in JavaScript and WebGL, and often a degree in computer science or a related field. Familiarity with 3D rendering engines (such as Three.js or Babylon.js), GPU programming, and shader languages like GLSL is typically required. Creative problem-solving, attention to detail, and excellent collaboration skills help you develop visually compelling and efficient web-based graphics. These competencies are crucial for delivering high-performance, interactive visual experiences that meet both technical and user experience standards.

What are common challenges faced by WebGL Graphics Engineers when optimizing real-time rendering performance?

WebGL Graphics Engineers often encounter challenges related to balancing visual fidelity with real-time performance, especially when developing interactive 3D applications for the web. Managing GPU resources efficiently, minimizing draw calls, and optimizing shaders are all essential to ensure smooth frame rates across a variety of devices and browsers. Additionally, engineers must stay updated with evolving WebGL standards and browser implementations to maintain cross-platform compatibility. Collaboration with designers and back-end developers is also common to integrate graphics seamlessly with user interfaces and data pipelines.

What are popular job titles related to Webgl Graphics Engineer jobs?

For Webgl Graphics Engineer jobs, the most frequently searched job titles are:

Infographic showing various Webgl Graphics Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $162,063 per year, or $77.9 per hour.

3D Graphics Engineer (Three.js / WebGL)

Sarasota, FL • On-site

$130K - $160K/yr

Other

Re-posted 22 days ago


Job description

3D Graphics Engineer (Three.js / WebGL)

Department: Imerza

Employment Type: Full Time

Location: Imerza

Description

We are looking for a 3D Graphics Engineer to own and advance the real-time rendering engine at the heart of our web-based digital twin platform. You will work in our Three.js and React Three Fiber rendering library, building photoreal, high-performance 3D experiences (architectural walkthroughs, immersive sales experiences, and Gaussian-splat captures of real spaces) that run in the browser across kiosks, tablets, desktops, and large-format displays.

This is a deep, specialist engineering role focused on real-time graphics, performance, and the 3D asset pipeline. You will partner with our full stack and web developers, who own the surrounding web app, CMS, and APIs, and with our content and 3D-capture teams. The rendering engine and its visual quality are yours to own and push forward. At Imerza, we are pioneers in architectural visualization software, specializing in digital twins and real-estate marketing. We turn architectural concepts into breathtaking, immersive experiences that run everywhere from a sales-center video wall to a tablet in a buyer's hands.

Key Responsibilities Rendering and Graphics (primary focus)
  • Build and maintain our real-time Three.js and React Three Fiber rendering engine.
  • Implement and optimize rendering features: lighting (lightmaps, HDR and image-based lighting, ambient occlusion), anti-aliasing, materials, and post-processing.
  • Integrate Gaussian splat captures alongside traditional mesh-based 3D content.
  • Write and debug GLSL shaders and custom materials.
  • Develop camera systems, navigation, waypoints, and scene interaction.
Asset and Performance Pipeline
  • Own the 3D asset pipeline: glTF and GLB optimization, Draco and mesh compression, KTX2 and Basis texture conversion, and lightmap baking.
  • Profile and optimize for frame rate, memory, and load time across constrained devices (tablets, kiosks) and large displays.
  • Use spatial structures (BVH) for fast raycasting, picking, and pathfinding.
  • Build diagnostics and debug tooling that keep visual quality and performance measurable.
Collaboration
  • Partner with full stack and web developers to expose clean, well-documented renderer APIs to the web app.
  • Work with 3D-capture, content, and design teams to bring real spaces and designs into the engine.
  • Contribute to the Nx monorepo with strong testing, code review, and documentation.
  • Help define the technical direction of immersive and photoreal experiences.
Our Stack Core (what you will work in daily)
  • A custom Three.js rendering engine (@imerza/threejs-renderer) built on React Three Fiber and drei, mounted inside a Next.js app.
  • Gaussian splatting via Spark (@sparkjsdev/spark) for photoreal capture of real-world spaces, rendered alongside traditional mesh-based content.
  • glTF and GLB asset pipelines with Draco compression, KTX2 and Basis textures, baked lightmaps, and HDR image-based lighting.
  • WebGL and GLSL shaders, post-processing (temporal anti-aliasing, ambient occlusion), and spatial acceleration with three-mesh-bvh.
  • WebXR immersive viewing via @react-three/xr, including a 360 viewer.
  • TypeScript throughout, in an Nx monorepo with pnpm workspaces.
Adjacent areas (owned by other engineers; good to understand)
  • The React and Next.js plus Payload CMS web app that hosts and configures the renderer.
  • Real-time digital-twin data streamed into scenes over MQTT.
  • AWS (CDK) and Docker-based on-prem deployments.
Skills, Knowledge and Expertise
  • 3 to 7+ years of professional software engineering experience, with significant time spent on real-time 3D or graphics.
  • Deep proficiency with Three.js (React Three Fiber experience is a strong plus).
  • Solid WebGL and GLSL shader experience.
  • Strong TypeScript or JavaScript skills.
  • Experience with 3D asset formats and pipelines (glTF and GLB, textures, compression).
  • A strong grasp of 3D math (vectors, matrices, quaternions, transforms, and cameras).
  • Experience profiling and optimizing rendering performance and memory usage.
  • A strong eye for visual quality, lighting, and detail.
Nice to Have
  • Gaussian splatting or radiance fields (Spark, Luma, 3D Gaussian Splatting, or NeRF-adjacent work).
  • Experience with KTX2 and Basis, Draco, or meshopt compression.
  • PBR materials, baked lighting and lightmap workflows, and HDR or image-based lighting.
  • WebXR, VR, or AR (@react-three/xr or similar).
  • Familiarity with DCC tools (Blender, 3ds Max, Maya) and capture or photogrammetry pipelines (RealityCapture, Postshot, and similar).
  • Experience with Unreal Engine or another real-time engine.
  • Experience with React, Next.js, or a monorepo (Nx, Turborepo).
  • Architecture, AEC, BIM, or spatial-data background.
  • Experience with PlayCanvas.
What We Offer
  • The opportunity to work on cutting-edge digital twin and immersive visualization technology.
  • A collaborative, product-driven engineering culture.
  • Competitive compensation and benefits.
  • A flexible work environment with real opportunities for growth.
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