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Remote Video Game Recruiter Jobs in Colorado (NOW HIRING)

Reliable high-speed internet and video conferencing setup Preferred * Prior experience in sales ... Compliance Statement We are an Equal Opportunity recruiter and welcome applicants from all ...

Remote Insurance Agent

Aurora, CO · Remote

$60K - $110K/yr

Reliable high-speed internet and video conferencing setup Preferred * Prior experience in sales ... Compliance Statement We are an Equal Opportunity recruiter and welcome applicants from all ...

Remote Insurance Agent

Denver, CO · Remote

$60K - $110K/yr

Reliable high-speed internet and video conferencing setup Preferred * Prior experience in sales ... Compliance Statement We are an Equal Opportunity recruiter and welcome applicants from all ...

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Remote Video Game Recruiter information

What is a remote video game recruiter?

A Remote Video Game Recruiter is a talent acquisition specialist who works remotely to identify, attract, and hire professionals for positions within the video game industry. They collaborate with game studios, developers, and publishers to understand hiring needs and source candidates such as programmers, artists, designers, and producers. Their responsibilities often include posting job ads, screening resumes, conducting interviews, and managing the hiring process, all while working from a remote location. This role requires strong communication skills, knowledge of the gaming industry, and an understanding of the unique skills required for various game development roles.

What are the key skills and qualifications needed to thrive as a remote video game recruiter?

To thrive as a Remote Video Game Recruiter, you need strong knowledge of talent acquisition, understanding of the video game industry, and experience with full-cycle recruitment, usually supported by a relevant degree or professional background. Familiarity with applicant tracking systems (ATS), LinkedIn Recruiter, and online sourcing platforms is typically required. Excellent communication, relationship-building, and organizational skills are vital soft skills for engaging both candidates and hiring teams. These abilities ensure effective recruitment of top talent, alignment with studio needs, and successful remote collaboration.

What is the difference between Remote Video Game Recruiter vs Remote Game Designer?

AspectRemote Video Game RecruiterRemote Game Designer
Required CredentialsRecruitment experience, HR certifications, knowledge of gaming industryDesign degree, portfolio, proficiency in design software
Work EnvironmentRemote, collaborating with HR and development teamsRemote or on-site, working on game concepts and assets
Industry UsageCommonly employed by gaming studios, recruitment agenciesEmployed by game studios, independent developers
Search & Comparison IntentPeople looking to hire or find recruitment roles in gamingIndividuals seeking game design roles or career info

The main difference is that a Remote Video Game Recruiter focuses on hiring talent within the gaming industry, requiring HR and recruitment skills, while a Remote Game Designer creates game concepts and assets, requiring design expertise. Both roles are essential in the gaming industry but serve different functions and skill sets.

What are some typical challenges faced by remote video game recruiters when sourcing top talent?

Remote video game recruiters often face the challenge of identifying candidates with both technical expertise and a strong cultural fit for highly collaborative, creative teams—particularly when team members are distributed globally. Navigating time zone differences, assessing soft skills through virtual interviews, and building relationships without in-person meetings can require extra effort and creative solutions. Additionally, staying updated on the latest industry trends and niche skill sets is crucial for successfully filling competitive roles in game development.

What job categories do people searching Remote Video Game Recruiter jobs in Colorado look for?

The top searched job categories for Remote Video Game Recruiter jobs in Colorado are:

What cities in Colorado are hiring for Remote Video Game Recruiter jobs?

Cities in Colorado with the most Remote Video Game Recruiter job openings:

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site, Remote

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 20 days ago


Job description

About Studio Sirens

Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is 

About the Role

We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.

You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.

Job Type: Full-Time

Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite). 

Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.

Responsibilities

  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.

  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.

  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.

  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.

  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.

  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.

  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.

  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.

  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.

  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).

  • Extensive experience shipping multiplayer games or online gameplay systems.

  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.

  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.

  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).

  • Strong debugging, profiling, and performance optimization skills across multiple platforms.

  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.

  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.

  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.

  • Experience with ARK Survival Ascended or Atlas Modkit environments.

  • Familiarity with cloud-hosted multiplayer infrastructure and online services.

  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.

  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range

$125,000 - $160,000 Annually (depending on experience)

Why Join the Studio Sirens Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled. 

Work Authorization Requirements

Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.