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Remote Video Game Level Designer Jobs in Florida

Senior Designer

Boca Raton, FL ยท On-site +1

$96K - $103K/yr

Create and edit short-form video content for paid and social platforms, with a strong understanding ... Expert-level proficiency in Adobe Creative Suite (InDesign, Photoshop, Illustrator) * Strong ...

Instructional Designer

Miami Beach, FL ยท On-site +1

$64K - $85K/yr

... learning, video and audio-based training as assigned. Essential Functions * Build commercial ... HTML, ActionSript or application/gaming design * Strong written and verbal communication skills

Design executive-level deck templates for leadership and franchise-facing presentations Franchise ... Familiarity with motion graphics or basic video editing (e.g., After Effects) * Experience ...

Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ... S. business hours; this is a remote role, but it is not open to candidates located outside the U.S.

Take ad concepts from idea to execution - writing the copy, briefing designers and video editors ... S. business hours; this is a remote role, but it is not open to candidates located outside the U.S.

Art Director (Remote - Florida)

Miami, FL ยท Remote

$115K - $121K/yr

... video? Are you ready to take your creative career to the next level? As a remote Art Director on ... Create bespoke designs for both digital and print, working from concept through execution of ...

Art Director (Remote - Florida)

Miami, FL ยท Remote

$115K - $121K/yr

... video? Are you ready to take your creative career to the next level? As a remote Art Director on ... Create bespoke designs for both digital and print, working from concept through execution of ...

Showing results 41-60

Remote Video Game Level Designer information

What does a remote video game level designer do?

A Remote Video Game Level Designer is responsible for creating engaging and playable environments or 'levels' within a video game, all while working from a remote location. They collaborate with other game developers, such as artists and programmers, to design the layout, challenges, and flow of each level to ensure a fun player experience. Their tasks often include sketching level maps, building 3D environments, placing objects, and playtesting for balance and enjoyment. Working remotely, they use digital collaboration tools to communicate and share progress with their team. This role requires creativity, an understanding of game mechanics, and strong communication skills.

What skills and qualifications are needed to thrive as a remote video game level designer?

To thrive as a Remote Video Game Level Designer, you need a strong grasp of game design principles, spatial reasoning, and experience with level editing, often supported by a degree in game design or related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and version control systems like Git is typically required. Creativity, problem-solving, and effective remote communication set standout designers apart in collaborative, distributed teams. These skills are crucial to creating engaging, well-balanced game environments and ensuring seamless workflow within remote development pipelines.

How do remote video game level designers collaborate with artists and programmers to ensure cohesive gameplay experiences?

Remote video game level designers work closely with artists and programmers through regular virtual meetings, shared documentation, and collaborative tools like version control systems and project management platforms. They often use detailed level design briefs and visual references to communicate their vision and receive feedback. Effective communication is essential for ensuring that level layouts, visual assets, and gameplay mechanics align seamlessly. Regular playtesting sessions and feedback loops help refine levels, making close teamwork with other departments a core part of the remote designer's workflow.

What is the difference between Remote Video Game Level Designer vs Remote Video Game Environment Artist?

AspectRemote Video Game Level DesignerRemote Video Game Environment Artist
Required SkillsLevel design, scripting, gameplay flowEnvironment creation, texturing, 3D modeling
Work EnvironmentDesign teams, game studios, remote collaborationArt teams, environment departments, remote work
Common CertificationsGame design, level design courses, software proficiency3D modeling, texturing, art software certifications
Industry UsageGame development, level creation, gameplay scriptingEnvironment art, scene building, visual storytelling

While both roles work closely within game development teams and often require similar software skills, Remote Video Game Level Designers focus on designing gameplay spaces and scripting level interactions. In contrast, Remote Video Game Environment Artists specialize in creating the visual environments and assets that bring game worlds to life. Both roles are essential and often collaborate to produce immersive gaming experiences.

What are popular job titles related to Remote Video Game Level Designer jobs in Florida?

For Remote Video Game Level Designer jobs in Florida, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Level Designer jobs in Florida look for?

The top searched job categories for Remote Video Game Level Designer jobs in Florida are:

What cities in Florida are hiring for Remote Video Game Level Designer jobs?

Cities in Florida with the most Remote Video Game Level Designer job openings:

Generalist Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 14 days ago


Job description


The Generalist Software Engineer is responsible for working in writing and debugging code in multiple systems, including gameplay, physics, graphics, AI, Input, UI, networking, tools, and more!



ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design, Audio, and Production) in order to determine how their efforts will affect a gameโ€™s programming.

  • Provide technical designs and specifications on all new features.

  • Write and debug game and engine code.

QUALIFICATIONS:

  • Must have expert knowledge of C/C++.

  • Must have a deep understanding of game code design.

  • Must possess a hands-on knowledge of basic game design and implementation.

  • Must possess a strong desire to write game/engine code.

  • Unreal Engine experience is a plus!



EDUCATION AND EXPERIENCE:

  • Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming for at least 1 AAA PC/Console title.

  • Must have a passion for games and making games!



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects include 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual


Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.