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Remote Video Game Level Designer Jobs (NOW HIRING)

Vora is Hiring a Remote Video Editor (Instagram)! Location: Fully Remote Schedule: Full-Time ... Edit and refine videos designed for viral performance * Brainstorm new content ideas for Instagram ...

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... Work directly with engineers and designers to get problems actually solved, not just filed * Verify ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Edina, MN · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Salem, VA · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

NM · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Video Game Design Tutor

Boston, MA · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user ... Guides students through designing game mechanics documents, building levels in game engines ...

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Remote Video Game Level Designer information

See salary details

$47K

$156K

How much do remote video game level designer jobs pay per year?

As of Aug 6, 2026, the average yearly pay for remote video game level designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What skills and qualifications are needed to thrive as a remote video game level designer?

To thrive as a Remote Video Game Level Designer, you need a strong grasp of game design principles, spatial reasoning, and experience with level editing, often supported by a degree in game design or related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and version control systems like Git is typically required. Creativity, problem-solving, and effective remote communication set standout designers apart in collaborative, distributed teams. These skills are crucial to creating engaging, well-balanced game environments and ensuring seamless workflow within remote development pipelines.

How do remote video game level designers collaborate with artists and programmers to ensure cohesive gameplay experiences?

Remote video game level designers work closely with artists and programmers through regular virtual meetings, shared documentation, and collaborative tools like version control systems and project management platforms. They often use detailed level design briefs and visual references to communicate their vision and receive feedback. Effective communication is essential for ensuring that level layouts, visual assets, and gameplay mechanics align seamlessly. Regular playtesting sessions and feedback loops help refine levels, making close teamwork with other departments a core part of the remote designer's workflow.

What does a remote video game level designer do?

A Remote Video Game Level Designer is responsible for creating engaging and playable environments or 'levels' within a video game, all while working from a remote location. They collaborate with other game developers, such as artists and programmers, to design the layout, challenges, and flow of each level to ensure a fun player experience. Their tasks often include sketching level maps, building 3D environments, placing objects, and playtesting for balance and enjoyment. Working remotely, they use digital collaboration tools to communicate and share progress with their team. This role requires creativity, an understanding of game mechanics, and strong communication skills.

What is the difference between Remote Video Game Level Designer vs Remote Video Game Environment Artist?

AspectRemote Video Game Level DesignerRemote Video Game Environment Artist
Required SkillsLevel design, scripting, gameplay flowEnvironment creation, texturing, 3D modeling
Work EnvironmentDesign teams, game studios, remote collaborationArt teams, environment departments, remote work
Common CertificationsGame design, level design courses, software proficiency3D modeling, texturing, art software certifications
Industry UsageGame development, level creation, gameplay scriptingEnvironment art, scene building, visual storytelling

While both roles work closely within game development teams and often require similar software skills, Remote Video Game Level Designers focus on designing gameplay spaces and scripting level interactions. In contrast, Remote Video Game Environment Artists specialize in creating the visual environments and assets that bring game worlds to life. Both roles are essential and often collaborate to produce immersive gaming experiences.

More about Remote Video Game Level Designer jobs
What cities are hiring for Remote Video Game Level Designer jobs? Cities with the most Remote Video Game Level Designer job openings:
What are the most commonly searched types of Video Game Level Designer jobs? The most popular types of Video Game Level Designer jobs are:
What states have the most Remote Video Game Level Designer jobs? States with the most job openings for Remote Video Game Level Designer jobs include:
Infographic showing various Remote Video Game Level Designer job openings in the United States as of August 2026, with employment types broken down into 10% Internship, 60% Full Time, 20% Part Time, and 10% Contract. Highlights an 100% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Re-posted just now


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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