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Temporary Video Game Level Designer Jobs (NOW HIRING)

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

This is a full-time temporary role with the possibility of extension or conversion to regular ... Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ...

Level Designer

Eugene, OR ยท On-site +1

$70K - $92K/yr

This is a full-time temporary role with the possibility of extension or conversion to regular ... Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ...

Level Designer

Eugene, OR ยท On-site +1

$109K/yr

This is a full-time temporary role with the possibility of extension or conversion to regular ... Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ...

Level Designer

San Francisco, CA ยท On-site

$128K/yr

Spellbrush is a company focused on creating engaging gameplay experiences, and they are seeking a Level Designer to craft fun tactics missions using their in-house tools. The role involves designing ...

Level Designer

Los Angeles, CA ยท On-site

$75 - $110/hr

... level design Collaborate with game designers, scripters, artists, and producers from concept ... Game Design Tools #J-18808-Ljbffr

New

Level Designer

San Francisco, CA ยท On-site

$128K/yr

Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the ...

Level Designer

San Francisco, CA ยท On-site

$128K/yr

Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the ...

Level Designer

Santa Monica, CA ยท On-site

$122K/yr

Absurd Ventures is seeking a Mission Designer to craft memorable missions for a new open-world IP ... game systems that define core features. On-site role with full benefits and competitive ...

New

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do Epic is looking for a Lead Level Designer to join our dynamic team. This person will ...

Level Designer

Santa Monica, CA ยท On-site

$122K/yr

Absurd Ventures is seeking a Mission Designer to craft memorable missions for a new open-world IP ... game systems that define core features. On-site role with full benefits and competitive ...

New

Senior Level Designer

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

Senior Level Designer

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company. Are you a level designer with experience creating procedural environments? Have ...

Senior Level Designer

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

Senior Level Designer

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

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Temporary Video Game Level Designer information

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$47K

$156K

How much do temporary video game level designer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for temporary video game level designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What does a temporary video game level designer do?

A Temporary Video Game Level Designer is responsible for creating and designing levels or environments within a video game for a set period of time, often to meet specific project needs or deadlines. Their tasks typically include designing layouts, placing obstacles and rewards, and collaborating with other team members such as artists and programmers to ensure a cohesive gameplay experience. Temporary designers are usually hired on a contract basis and may work on specific game features, prototypes, or to assist during busy development phases. They must quickly adapt to the studio's tools and pipelines while delivering creative, playable levels that align with the game's vision.

What are the key skills and qualifications needed to thrive as a temporary video game level designer?

To thrive as a Temporary Video Game Level Designer, you need a strong grasp of game design principles, spatial reasoning, and experience with level editing tools, often supported by a relevant degree or portfolio of completed projects. Proficiency in industry-standard software such as Unity, Unreal Engine, and associated scripting or version control systems is typically required. Creativity, collaboration, and problem-solving are standout soft skills for adapting quickly and working effectively within project timelines. These skills ensure engaging, functional level designs that enhance player experience and meet production goals in a fast-paced environment.

What are the main challenges temporary video game level designers face when joining a new project mid-development?

Temporary video game level designers often join projects that are already in progress, which means quickly adapting to existing design guidelines, toolsets, and team workflows. They may need to familiarize themselves with the game's narrative, mechanics, and technical constraints in a short timeframe. Effective communication and collaboration with permanent team members are crucial, as is the ability to incorporate feedback and deliver quality work on tight deadlines. Being resourceful and proactive in seeking clarification can help overcome these challenges and ensure a smooth integration into the team.

What is the difference between Temporary Video Game Level Designer vs Temporary Video Game Environment Artist?

AspectTemporary Video Game Level DesignerTemporary Video Game Environment Artist
Required SkillsLevel design, scripting, gameplay flowEnvironment modeling, texturing, visual aesthetics
Work EnvironmentDesign teams, game studios, collaborative settingsArt departments, creative teams, game studios
Common Industry UsageDesigning playable levels and mapsCreating visual environments and backgrounds

While both roles contribute to game development, a Temporary Video Game Level Designer focuses on designing playable levels and gameplay flow, whereas a Temporary Video Game Environment Artist specializes in creating the visual environments and backgrounds. Both roles require collaboration within game studios and share industry tools, but their core responsibilities differ significantly in scope and skill set.

What cities are hiring for Temporary Video Game Level Designer jobs?

Cities with the most Temporary Video Game Level Designer job openings:

What are the most commonly searched types of Video Game Level Designer jobs?

The most popular types of Video Game Level Designer jobs are:

What states have the most Temporary Video Game Level Designer jobs?

States with the most job openings for Temporary Video Game Level Designer jobs include:

Level Designer

Pipeworks Studios

Eugene, OR โ€ข On-site, Remote

$70K - $92K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Description
Pipeworks Studios is seeking a Level Designer I or II, commensurate with experience, to develop open-world content for a high-profile AAA action-adventure title set within a legendary franchise. 
This role will design, build, and iterate on locations and points of interest that combine exploration, traversal, encounters, puzzles, and environmental storytelling. As part of a co-development team, the designer will collaborate closely with developers at Pipeworks and the project’s core development team while taking meaningful ownership of assigned spaces. 
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. 

Day To Day
Responsibilities
  • Collaborate with level design leadership to define the goals, intended player experience, and quality bar for assigned content. 
  • Design, block out, implement, and iterate on open-world locations and points of interest in Unreal Engine 5. 
  • Create readable and engaging gameplay spaces that support exploration, traversal, encounters, puzzles, pacing, challenge, and environmental storytelling. 
  • Use Blueprint and project-specific tools to implement objectives, triggers, encounter logic, scripted behaviors, state changes, and other interactive content. 
  • Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support intended player behaviors and challenge. 
  • Collaborate with design, engineering, art, production, QA, and partner teams to communicate design intent, resolve dependencies, and incorporate feedback. 
  • Participate in playtests and design reviews, identify problems with flow or player experience, and iterate based on findings. 
  • Create and maintain clear documentation, layout callouts, encounter notes, task updates, and acceptance criteria. 
  • Maintain organized content, naming conventions, source control practices, and general level hygiene. 
  • Identify risks, blockers, and dependencies early, and adapt effectively as project priorities or creative direction change. 

Skills Knowledge and Expertise
Must Have Skills
  • Professional experience designing and implementing gameplay spaces in Unreal Engine 5 or a comparable modern game engine. 
  • Practical experience using Blueprint or similar visual scripting tools to prototype and implement level-specific gameplay. 
  • Strong understanding of level design fundamentals, including spatial composition, navigation, gameplay flow, sightlines, traversal, pacing, readability, and player guidance. 
  • Experience creating encounters, puzzles, activities, or other interactive content within authored or open-world spaces. 
  • Ability to work with AI behaviors, gameplay objects, scripted events, triggers, and environmental content. 
  • Strong creative problem-solving skills and the ability to iterate within technical, production, and scope constraints. 
  • Clear written and verbal communication skills, with the ability to collaborate across disciplines and with external development partners. 
  • Familiarity with source control and collaboration tools such as Perforce, Jira, and Confluence, or equivalent tools. 
  • Strong organization and attention to detail in a fast-paced, distributed development environment. 

Nice-To-Have Skills
  • Experience developing open-world action-adventure content or comparable systemic, exploration-driven gameplay spaces.  
  • Experience designing traversal challenges, environmental puzzles, or open-world activities.  
  • Experience working in a AAA full or co-development environment. 

Education and Experience
  • Level Designer I candidates should generally have two or more years of relevant professional experience. Candidates should demonstrate the ability to independently build and iterate on assigned level content while working with regular guidance from more experienced designers. Professional contribution to at least one shipped AA or AAA project is preferred. 
  • Level Designer II candidates should generally have five or more years of relevant professional experience and experience contributing to at least two shipped AA or AAA projects. Candidates should demonstrate substantial ownership of levels, locations, encounters, or other authored gameplay content, along with greater autonomy in planning, implementation, iteration, and problem-solving 
  • A portfolio demonstrating level layouts, playable spaces, blockouts, or shipped level-design work is preferred. 

What We Can Offer You
A Flexible Working Environment
Almost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 18-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties
A Commitment to Diversity, Equity, and Inclusion
Pipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don’t believe you meet every one of the qualifications above.