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Non Union Video Game Level Designer Jobs (NOW HIRING)

We've been in the video game business since 1995, creating interactive experiences for fans of the ... Avalanche, a division of WB Games Inc., is seeking a Mission Level Designer to join our team of ...

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Level Designer

Los Angeles, CA · On-site

$75 - $110/hr

... level design Collaborate with game designers, scripters, artists, and producers from concept ... Game Design Tools #J-18808-Ljbffr

Level Designer

Eugene, OR · On-site

$70 - $92/hr

Place, configure, and tune enemies, NPCs, gameplay objects, and environmental elements to support ... Level Designer I candidates should generally have two or more years of relevant professional ...

Level Designer

San Francisco, CA · On-site

$128K/yr

Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the ...

Level Designer

San Francisco, CA · On-site

$128K/yr

Collaborate closely with other game designers, artists, and engineers on the team. Help engineers improve the level design tooling that you are using. Maintain knowledge and context of all of the ...

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

The Co-Founders of Epoch Games were originally part of a Modding Team developing the total ... We are still building a long list of assets; we expect our Level Designers to be resourceful with ...

Video Game Tester

Boise, ID · On-site

$14/hr

On-site in Boise, ID Compensation: $14.00 USD/hour Level Up Your Career at Lionbridge Games! Are you a proud nerd with a passion for video games? Whether you're a Jedi, a wizard, a coder, or a comic ...

Video Game Tester

Boise, ID · On-site

$14/hr

On-site in Boise, ID Compensation: $14.00 USD/hour Level Up Your Career at Lionbridge Games! Are you a proud nerd with a passion for video games? Whether you're a Jedi, a wizard, a coder, or a comic ...

Whether it's building award-winning games or crafting engine technology that enables others to make ... What You'll Do Epic is looking for a Lead Level Designer to join our dynamic team. This person will ...

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company. Are you a level designer with experience creating procedural environments? Have ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company. Are you a level designer with experience creating procedural environments? Have ...

Senior Level Designer

Novato, CA · On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

Senior Level Designer

Novato, CA · On-site

$100K - $148K/yr

As a Senior Level Designer at Cloud Chamber, you will be responsible for blocking out the world and ... Shipped at least one AAA title as a designer. * 5+ years professional experience in video game ...

Level Designer (Senior+)

Troy, NY · On-site

$100K - $150K/yr

We make games for people who appreciate craft and a little bit of magic. If you're curious, you'll be in good company. Are you a level designer with experience creating procedural environments? Have ...

Senior Level Designer

Cary, NC · On-site

$94K - $101K/yr

Whether it's building award-winning games or crafting engine technology that enables others to make ... Level Designers at Epic are part of a cross-disciplinary content team working together to build ...

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Non Union Video Game Level Designer information

See salary details

$47K

$156K

How much do non union video game level designer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for non union video game level designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a non union video game level designer?

A non union video game level designer is a professional who creates and constructs levels, maps, or environments for video games but is not a member of a formal labor union. Their work involves designing the gameplay experience, balancing challenges, and collaborating with other team members such as artists and programmers. Being non union typically means they may have more flexible work arrangements but might not receive the same labor protections or benefits as unionized designers. Non union positions are common in the gaming industry, especially with smaller studios or on freelance projects.

What are the key skills and qualifications needed to thrive as a non union video game level designer?

To thrive as a Non Union Video Game Level Designer, you need strong spatial reasoning, creativity, and a solid understanding of game design principles, typically backed by a portfolio of completed levels or related coursework. Proficiency with industry-standard tools such as Unreal Engine, Unity, and 3D modeling software like Blender or Maya is commonly expected. Collaboration, communication, and problem-solving skills help you work effectively with artists, programmers, and other stakeholders. These abilities ensure you can create engaging, playable levels that enhance the overall player experience and meet project goals.

What are some typical challenges a non union video game level designer might face during the development process?

Non union video game level designers often encounter challenges such as balancing creative vision with technical constraints, meeting tight production deadlines, and effectively communicating ideas within multidisciplinary teams. Since non union environments may have varied project management structures, designers might also need to adapt quickly to shifting priorities or limited resources. Regular collaboration with programmers, artists, and writers is essential to ensure that levels are both engaging for players and feasible to implement within the game engine.

What is the difference between Non Union Video Game Level Designer vs Union Video Game Level Designer?

AspectNon Union Video Game Level DesignerUnion Video Game Level Designer
CredentialsTypically requires a relevant degree or portfolioSimilar credentials, often with union membership requirements
Work EnvironmentPrivate studios, independent projectsUnionized game studios, larger companies
Industry UsageCommon in both union and non-union companiesPrimarily in unionized studios
Search & ComparisonOften searched by those seeking freelance or non-union rolesOften compared by those interested in union benefits and protections

The main difference between a Non Union Video Game Level Designer and a Union Video Game Level Designer lies in union membership and associated benefits. Non union designers typically work in private studios or freelance, while union designers are employed in unionized companies with collective bargaining agreements. Credentials and work environments are similar, but union roles often offer additional job protections and benefits.

How to get a job as a non union video game level designer?

To become a non-union video game level designer, develop a strong portfolio showcasing your level design work, proficiency with tools like Unreal Engine or Unity, and knowledge of game design principles. Gaining experience through internships, freelance projects, or entry-level positions can also improve your chances of securing a role in the industry.

How to get hired as a non union video game level designer?

To get hired as a non-union video game level designer, build a strong portfolio showcasing your level design skills using tools like Unreal Engine or Unity, and gain experience through personal projects or freelance work. Networking within the industry and applying to studios that do not require union membership can also improve your chances.

Is there a high demand for non union video game level designers?

The demand for non-union video game level designers remains steady, especially as the gaming industry continues to grow with new titles and platforms. Employers seek designers skilled in tools like Unreal Engine or Unity, with a focus on creativity and technical proficiency, though competition can be strong in certain markets.

What cities are hiring for Non Union Video Game Level Designer jobs?

Cities with the most Non Union Video Game Level Designer job openings:

What are the most commonly searched types of Video Game Level Designer jobs?

The most popular types of Video Game Level Designer jobs are:

What states have the most Non Union Video Game Level Designer jobs?

States with the most job openings for Non Union Video Game Level Designer jobs include:

Level Designer, Missions

Warnerbros

Salt Lake City, UT

$105K/yr

Full-time

Posted 2 days ago

New


Job description

Welcome to Warner Bros. Discovery... the stuff dreams are made of.

Who We Are...

When we say, "the stuff dreams are made of," we're not just referring to the world of wizards, dragons and superheroes, or even to the wonders of Planet Earth. Behind WBD's vast portfolio of iconic content and beloved brands, are the storytellers bringing our characters to life, the creators bringing them to your living rooms and the dreamers creating what's next...

From brilliant creatives, to technology trailblazers, across the globe, WBD offers career defining opportunities, thoughtfully curated benefits, and the tools to explore and grow into your best selves. Here you are supported, here you are celebrated, here you can thrive.

Avalanche is a Warner Bros. Games studio located in downtown Salt Lake City nestled against the backdrop of the beautiful Wasatch Mountains. We've been in the video game business since 1995, creating interactive experiences for fans of the world's largest franchises.Join the team behind the blockbuster open world, action RPG Hogwarts Legacy as we create what's next!

Avalanche, a division of WB Games Inc., is seeking aMission Level Designerto join our team of talented industry veterans. In this role, you willguidethe creative vision and execution of missions, owning theplayerexperience from concept through final implementation.As both a mission implementer and player-focused storyteller, you will shape gameplay, pacing, and spatial design while collaborating across disciplines to deliver cohesive, immersive experiences. The ideal candidate brings a passion for game design andTheWizardingWorld.


What part will you play?

  • Mission Ownership, Structure & Player Experience:
    Collaborate onthedesignand delivercompelling missions from concept through final implementation.Definemission structure, pacing, and gameplay flow across combat, exploration, and narrative beats, ensuring theplayerexperience is intuitive, engaging, and aligned with the game's creative vision.Communicateobjectivesand progression through level design, using spatial layout, encounter design, and environmental storytelling rather than relying on explicit instruction.
  • Implementation &Scripting:
    Implement missions using visual scripting tools,establishingcore logic, progression, triggers, and integration with game systems. Deliver functional, stable content that is consistently ready for QA, internal reviews, and playtests.
  • Iteration, Feedback & Quality Refinement:
    Champion an iterative development process by proactively gathering feedback through reviews, cross-disciplinaryinput, and playtesting. Translatefeedbackand insightsinto actionable improvements, continuously refining mission flow, difficulty, readability, and emotional impact.
  • CreativeInput:
    Serve as a key creative contributor in defining each mission's purpose, tone, emotional arc, and learning opportunities. Ensure missions not only succeed on their own terms, but also support progression goals, reinforce the broaderplayerjourney, and contribute meaningfully to the overall game experience.
  • Cross-Disciplinary Leadership & Communication:
    Act as the mission's point of ownership and alignment across disciplines, drivingcommunication with design, art,audio,narrative, engineering, and other partners as needed. Anticipate dependencies, surface risks early, andmaintainmomentum byidentifyingopportunities, proposing solutions, and guiding the mission forwardthrough initiative and ownership.
  • Mentorship & Design Stewardship:
    Uphold design standards, share bestpracticesand supportthegrowth of other designers through feedback,collaborationandbyexample.Help elevate the craft of mission design across the project through thoughtful critique and a strong understanding oftheplayerexperience.

What do we need from you?

  • Industryexperienceas a Level Designer, witha track recordof owning missions from concept to final implementation.
  • Solidexperiencein Unreal Engine 5, including level creation workflows, tools, and best practices in a production environment.
  • Proficientin Blueprints (UE5), including the ability to implement and troubleshoot gameplay logic, mission flow, and scripted events with a high degree of autonomy.
  • Strongunderstanding of mission flow, spatial composition, gameplay pacing, and player guidance across combat, exploration, and narrative-driven moments.
  • Proven cross-disciplinary leadership,with experiencecollaborating closely with art, narrative, engineering, and designtoalign contributors around a shared creative vision.
  • Excellent communication and feedback skills, with the ability to both receive direction thoughtfully and provide clear, constructive feedback to others.
  • A proactive,solutions-oriented mindset, with the ability to take ownership,anticipatedevelopment needs, andcontinuouslydrive work forward.
  • Solidcreative judgment and design sensibility, with the ability to contribute original ideas while balancing player experience, production constraints, and overall game goals.
  • Apassion for games, level design, and crafting exceptional player experiences.

How We Get Things Done...

This last bit is probably the most important! Here at WBD, our guiding principles are the core values by which we operate and are central to how we get things done. You can find them at www.wbd.com/guiding-principles/ along with some insights from the team on what they mean and how they show up in their day to day. We hope they resonate with you and look forward to discussing them during your interview.

Championing Inclusion at WBD

Warner Bros. Discovery embraces the opportunity to build a workforce that reflects a wide array of perspectives, backgrounds and experiences. Being an equal opportunity employer means that we take seriously our responsibility to consider qualified candidates on the basis of merit, without regard to race, color, religion, national origin, gender, sexual orientation, gender identity or expression, age, mental or physical disability, and genetic information, marital status, citizenship status, military status, protected veteran status or any other category protected by law.

If you're a qualified candidate with a disability and you require adjustments or accommodations during the job application and/or recruitment process, please visit our accessibility page for instructions to submit your request.