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Remote Video Game Level Designer Jobs in California

Executive Producer, Party Games

Los Angeles, CA · On-site +1

$133K - $135K/yr

... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Executive Producer, Party Games

Los Gatos, CA · On-site +1

$144K - $146K/yr

... Video Game Production, with expertise in Development, Publishing and LiveOps. Deep toolkit of ... Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not ...

Mission Designer

Santa Monica, CA · On-site +1

$100K - $115K/yr

Experience building game-wide systems or features. * Experience with level design, blockout or ... video games and other interactive content; books, graphic novels, and scripted podcasts.

New

Lead Product Designer

San Francisco, CA · On-site +1

$182K - $224K/yr

We also get together occasionally for video game nights, happy hours, movies, bowling, ping pong ... remote). Augment is an equal opportunity employer and values diversity at our company. We do not ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

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Remote Video Game Level Designer information

What skills and qualifications are needed to thrive as a remote video game level designer?

To thrive as a Remote Video Game Level Designer, you need a strong grasp of game design principles, spatial reasoning, and experience with level editing, often supported by a degree in game design or related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and version control systems like Git is typically required. Creativity, problem-solving, and effective remote communication set standout designers apart in collaborative, distributed teams. These skills are crucial to creating engaging, well-balanced game environments and ensuring seamless workflow within remote development pipelines.

How do remote video game level designers collaborate with artists and programmers to ensure cohesive gameplay experiences?

Remote video game level designers work closely with artists and programmers through regular virtual meetings, shared documentation, and collaborative tools like version control systems and project management platforms. They often use detailed level design briefs and visual references to communicate their vision and receive feedback. Effective communication is essential for ensuring that level layouts, visual assets, and gameplay mechanics align seamlessly. Regular playtesting sessions and feedback loops help refine levels, making close teamwork with other departments a core part of the remote designer's workflow.

What does a remote video game level designer do?

A Remote Video Game Level Designer is responsible for creating engaging and playable environments or 'levels' within a video game, all while working from a remote location. They collaborate with other game developers, such as artists and programmers, to design the layout, challenges, and flow of each level to ensure a fun player experience. Their tasks often include sketching level maps, building 3D environments, placing objects, and playtesting for balance and enjoyment. Working remotely, they use digital collaboration tools to communicate and share progress with their team. This role requires creativity, an understanding of game mechanics, and strong communication skills.

What is the difference between Remote Video Game Level Designer vs Remote Video Game Environment Artist?

AspectRemote Video Game Level DesignerRemote Video Game Environment Artist
Required SkillsLevel design, scripting, gameplay flowEnvironment creation, texturing, 3D modeling
Work EnvironmentDesign teams, game studios, remote collaborationArt teams, environment departments, remote work
Common CertificationsGame design, level design courses, software proficiency3D modeling, texturing, art software certifications
Industry UsageGame development, level creation, gameplay scriptingEnvironment art, scene building, visual storytelling

While both roles work closely within game development teams and often require similar software skills, Remote Video Game Level Designers focus on designing gameplay spaces and scripting level interactions. In contrast, Remote Video Game Environment Artists specialize in creating the visual environments and assets that bring game worlds to life. Both roles are essential and often collaborate to produce immersive gaming experiences.

What are the most commonly searched types of Video Game Level Designer jobs in California? The most popular types of Video Game Level Designer jobs in California are:
What are popular job titles related to Remote Video Game Level Designer jobs in California? For Remote Video Game Level Designer jobs in California, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Level Designer jobs in California look for? The top searched job categories for Remote Video Game Level Designer jobs in California are:
What cities in California are hiring for Remote Video Game Level Designer jobs? Cities in California with the most Remote Video Game Level Designer job openings:

Executive Producer, Party Games

Netflix

Los Angeles, CA • On-site, Remote

$133K - $135K/yr

Other

Medical, Life, Retirement, PTO

This job post has expired 1 day ago. Applications are no longer accepted.


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

69th of 75 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. As an Executive Producer for the Party and Puzzle Games Portfolio, you will be an operational leader in our game development process, driving strategic initiatives and ensuring excellence across a large portfolio of games. As strategic partner to the General Manager, you will work to turn the portfolio strategy into games for our players.

Drawing from deep experience in developing, operating, and publishing games, you will influence the portfolio, overall game strategy and deliver high-quality outcomes. Your role will involve managing a team of producers, fostering a culture of innovation, collaboration, and continuous improvement while delivering amazing game experiences to our players. Responsibilities: Executive Production: Accountable for portfolio-level production excellence.

You will work with the General Manager to ensure successful execution of the GM's portfolio strategy. You will focus on quality, predictability, and performance of the titles in your portfolio while considering the overall Netflix Games goals. Strategic Leadership: Influence and shape the overall games production strategy, leveraging your recognized industry expertise to drive the success of our portfolio.

People Leadership: Lead and mentor a team of producers, guiding them to deliver high quality games, while maintaining healthy team culture: collaborative, transparent, motivated, committed, and focused on realistic goals. You will draw on your experience to help identify risks and mitigate them. Cross-Functional Leadership: Build bridges to connect with strategic partners, solving complex issues across wider cross-functional teams.

Game Expert: Subject matter expert in game development, helps ensure the game vision and feature choices align with player tastes. You should be player-focused and genuinely care about the player experience, including curiosity about player community and feedback Strategic Initiative Ownership: Identify and drive initiatives central to the growing success of the team, ensuring alignment with strategic goals. Game Champion: Serve as an internal advocate for your games, crafting and presenting product updates to various audiences, providing the right level of detail and visibility into milestones and challenges to stakeholders and partners Qualifications: 15+ years of experience in Video Game Production, with expertise in Development, Publishing and LiveOps.

Deep toolkit of production processes, with the judgment to select and adapt the right tools to ever-changing requirements. Proven success in managing large portfolios and delivering high-quality game production outcomes at various scales (from team-level to AAA) and running live games at scale to players all over the world Experience in Party and Puzzle Games Strong understanding of end-to-end game development processes, including design, programming, art, and audio. Ability to manage multiple projects and prioritize tasks effectively in an ever-evolving, fast-paced environment.

Knowledge of first-party (platform-holder) processes and requirements Experience in managing co-dev and outsourcing partners Excellent communication skills for conveying complex ideas and presenting to stakeholders at all levels. Skilled at stakeholder management Strong analytical and creative problem-solving skills to assess progress and address development challenges. Uses data to help answer questions about the game, audience, and development process Experienced at change management, balancing 'farming for dissent' against execution Experience in managing project budgets and making cost-effective decisions without compromising quality.

Knowledge of quality assurance processes and coordinating testing to ensure high standards. Able to manage project to quality while staying on schedule and budget Strong leadership and management skills to motivate teams and maintain a positive, productive environment. Up-to-date with industry trends, player preferences, and competitive landscape.

Openness to feedback and adaptability to changing project requirements. Passion for gaming and understanding of various game genres and platforms. Location: Los Angeles metro area preferred.

Remote OK. Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options.

To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $280,000.00 - $570,000.00. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits

We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off.

See more details about our Benefits here. Netflix is a unique culture and environment. Learn more here.

Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams.

We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.


What Netflix employees say

Pay

Benefits

Hours and flexibility

Workplace

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997