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Remote Video Game Level Designer Jobs in Compton, CA

Senior Designer, Creative

Long Beach, CA ยท On-site +1

$70K - $110K/yr

Remote- Eligible US Locations About the role and about You: At Zwift, our Creative team brings ... level of craft and attention to detail. * Capture cinematic in-game imagery from the Zwift video ...

Senior Designer, Creative

Long Beach, CA ยท On-site +1

$70K - $110K/yr

Remote- Eligible US Locations About the role and about You: At Zwift, our Creative team brings ... level of craft and attention to detail. * Capture cinematic in-game imagery from the Zwift video ...

Drive gameplay, systems, level, and technical design initiatives from concept through delivery ... About Side Side (formerly PTW) is a global video game development and services provider, offering ...

Technical Game Designer

Los Angeles, CA ยท Remote

$80K - $140K/yr

Technical Game Designer Remote - US and Canada only We are a small studio dedicated to crafting ... Then, improve the level editor's toolset to enable the rest of the design team to make full use of ...

Graphic Designer

Los Angeles, CA ยท On-site +1

$55K - $80K/yr

This is a mid-level role for a designer who can translate creative direction into polished ... Passion for fighting games, esports, gaming and gaming communities. * Experience creating motion ...

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Remote Video Game Level Designer information

See Compton, CA salary details

$47.7K

$158.4K

How much do remote video game level designer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for remote video game level designer in Compton, CA is $151,447.00, according to ZipRecruiter salary data. Most workers in this role earn between $157,400.00 and $157,400.00 per year, depending on experience, location, and employer.

What does a remote video game level designer do?

A Remote Video Game Level Designer is responsible for creating engaging and playable environments or 'levels' within a video game, all while working from a remote location. They collaborate with other game developers, such as artists and programmers, to design the layout, challenges, and flow of each level to ensure a fun player experience. Their tasks often include sketching level maps, building 3D environments, placing objects, and playtesting for balance and enjoyment. Working remotely, they use digital collaboration tools to communicate and share progress with their team. This role requires creativity, an understanding of game mechanics, and strong communication skills.

What skills and qualifications are needed to thrive as a remote video game level designer?

To thrive as a Remote Video Game Level Designer, you need a strong grasp of game design principles, spatial reasoning, and experience with level editing, often supported by a degree in game design or related field. Proficiency with industry-standard tools such as Unity, Unreal Engine, and version control systems like Git is typically required. Creativity, problem-solving, and effective remote communication set standout designers apart in collaborative, distributed teams. These skills are crucial to creating engaging, well-balanced game environments and ensuring seamless workflow within remote development pipelines.

How do remote video game level designers collaborate with artists and programmers to ensure cohesive gameplay experiences?

Remote video game level designers work closely with artists and programmers through regular virtual meetings, shared documentation, and collaborative tools like version control systems and project management platforms. They often use detailed level design briefs and visual references to communicate their vision and receive feedback. Effective communication is essential for ensuring that level layouts, visual assets, and gameplay mechanics align seamlessly. Regular playtesting sessions and feedback loops help refine levels, making close teamwork with other departments a core part of the remote designer's workflow.

What is the difference between Remote Video Game Level Designer vs Remote Video Game Environment Artist?

AspectRemote Video Game Level DesignerRemote Video Game Environment Artist
Required SkillsLevel design, scripting, gameplay flowEnvironment creation, texturing, 3D modeling
Work EnvironmentDesign teams, game studios, remote collaborationArt teams, environment departments, remote work
Common CertificationsGame design, level design courses, software proficiency3D modeling, texturing, art software certifications
Industry UsageGame development, level creation, gameplay scriptingEnvironment art, scene building, visual storytelling

While both roles work closely within game development teams and often require similar software skills, Remote Video Game Level Designers focus on designing gameplay spaces and scripting level interactions. In contrast, Remote Video Game Environment Artists specialize in creating the visual environments and assets that bring game worlds to life. Both roles are essential and often collaborate to produce immersive gaming experiences.

What are popular job titles related to Remote Video Game Level Designer jobs in Compton, CA?

For Remote Video Game Level Designer jobs in Compton, CA, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Level Designer jobs in Compton, CA look for?

The top searched job categories for Remote Video Game Level Designer jobs in Compton, CA are:

What cities near Compton, CA are hiring for Remote Video Game Level Designer jobs?

Cities near Compton, CA with the most Remote Video Game Level Designer job openings:

Short-Term Level Designer / World Designer - Unreal Engine

Snail Games USA

Beverly Hills, CA โ€ข On-site, Remote

$3.0K - $8.0K/mo

Full-time

Posted 11 days ago


Job description

Short-Term Level Designer / World Designer - Unreal Engine 5
Remote | Approximately 4-Week Engagement
Snail Games USA is looking for experienced Level Designers / World Designers for a short-term engagement supporting For the Stars, an Unreal Engine 5 game currently in development.
This is a hands-on Unreal Engine 5 role. Designers are expected to build and iterate directly in-engine, working from established product pillars and technical constraints to create playable spaces and experiences.
What We're Looking For
  • Professional level design or world design experience.
  • Strong hands-on Unreal Engine 5 experience.
  • Ability to independently turn broad direction into playable content.
  • Strong spatial design, player flow, pacing, and gameplay judgment.
  • Comfortable working directly with existing systems and assets.
  • Blueprint or light scripting experience is helpful.
  • Portfolio or shipped work showing implemented game content.

Engagement
  • Initial engagement expected to last approximately four weeks.
  • Remote work is supported.
  • Work will be reviewed at defined milestones.
  • Engagement structure will depend on location and individual business/employment circumstances and will be established in compliance with applicable requirements.

About Snail Games USA
Snail Games USA develops and supports original and established game properties across internal and external development teams.