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Remote Video Game Sound Designer Helper Jobs in California

OUR MISSION Prisms VR is a San Francisco-based team of educators, game developers, and engineers ... THE JOB Interactive Sound Designer Prisms seeks a developer with enterprise experience to build ...

Working closely with the Showrunner, AI Filmmakers, Editors, and our Sound Designer, you'll help ... Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples

Senior Designer, Creative

Long Beach, CA · On-site +1

$70K - $110K/yr

Remote- Eligible US Locations About the role and about You: At Zwift, our Creative team brings ... Capture cinematic in-game imagery from the Zwift video game world for use across global marketing ...

Senior Designer, Creative

Long Beach, CA · On-site +1

$70K - $110K/yr

Remote- Eligible US Locations About the role and about You: At Zwift, our Creative team brings ... Capture cinematic in-game imagery from the Zwift video game world for use across global marketing ...

Lead Product Designer

San Francisco, CA · On-site +1

$182K - $224K/yr

We also get together occasionally for video game nights, happy hours, movies, bowling, ping pong ... remote). Augment is an equal opportunity employer and values diversity at our company. We do not ...

The Frontend Role: We're seeking a talented Front-End Engineer to join our team and help us build the next generation of anime and video game tools. You'll be responsible for designing and developing ...

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Remote Video Game Sound Designer Helper information

What is the difference between Remote Video Game Sound Designer Helper vs Remote Video Game Audio Technician?

AspectRemote Video Game Sound Designer HelperRemote Video Game Audio Technician
CredentialsBasic audio or sound design courses, portfolioAdvanced audio engineering certifications, specialized training
Work EnvironmentCollaborative with sound designers, remoteTechnical setup, remote or studio-based
Industry UsageAssists in sound creation, editing, and implementationHandles audio integration, troubleshooting, and quality control

The Remote Video Game Sound Designer Helper typically supports sound design tasks under supervision, focusing on editing and asset preparation. In contrast, the Remote Video Game Audio Technician handles technical audio integration and troubleshooting. Both roles require a background in audio, but the technician role demands more technical certifications and expertise. Understanding these differences helps employers and job seekers identify the right position based on skills and responsibilities.

What are the most commonly searched types of Remote Video Game Sound Designer jobs in California?

The most popular types of Remote Video Game Sound Designer jobs in California are:

What are popular job titles related to Remote Video Game Sound Designer Helper jobs in California?

For Remote Video Game Sound Designer Helper jobs in California, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Sound Designer Helper jobs in California look for?

The top searched job categories for Remote Video Game Sound Designer Helper jobs in California are:

What cities in California are hiring for Remote Video Game Sound Designer Helper jobs?

Cities in California with the most Remote Video Game Sound Designer Helper job openings:

Infographic showing various Remote Video Game Sound Designer Helper job openings in California as of August 2026, with employment types broken down into 2% Internship, 62% Full Time, 16% Part Time, 2% Temporary, and 18% Contract. Highlights an 23% In-person, and 77% Remote job distribution.

Sound Designer

Prisms VR

San Francisco, CA • On-site, Remote

Full-time

Re-posted 23 days ago


Key responsibilities

  • Design and produce original sound assets that align with educational objectives and enhance the immersive VR experience.

  • Implement and integrate sound assets into the Unity game engine to ensure seamless audio-visual interaction.

  • Create spatial audio soundscapes and dynamic audio assets to support pedagogical goals and improve learning in virtual reality environments.


Job description

OUR MISSION
Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.
THE JOB
Interactive Sound Designer
JOB DESCRIPTION
Prisms seeks a developer with enterprise experience to build immersive learning experiences for mobile VR platforms using the Unity framework. Your main task will be to create scalable and reliable tools and systems to aid in the development of immersive learning experiences. You will also lead the development of core systems and make architectural decisions to be executed by other team members. We require a strong commitment to collaborative problem-solving, sophisticated design, and delivering a high-quality product.
KEY RESPONSIBILITIES
  • Design and produce original sound assets that align with educational objectives and elevate the immersive VR experience.
  • Implement and integrate sound assets directly into the Unity game engine, ensuring seamless audio-visual interaction
  • Create rich and immersive spatial audio soundscape for virtual reality environments.
  • Collaborate with educational content designers and developers to create sound schemes that support pedagogical goals.
  • Create dynamic audio assets that enhance learning in interactive experiences.
  • Conduct user testing and iteration to refine sound design for clarity and effectiveness in an educational context.
  • Innovate and adapt sound design techniques to suit evolving VR technologies and educational methodologies.
  • Maintain a comprehensive asset library for use in current and future projects.
  • Provide audio support for ongoing development and maintenance of VR applications.

REQUIREMENTS
  • Proven experience in sound design, preferably within interactive or gaming environments.
  • Strong understanding of Unity and its audio implementation processes.
  • Familiarity with educational sound design principles and the importance of sound in learning environments.
  • Ability to create a wide range of audio from ambient soundscapes to dynamic interactive audio assets.
  • Experience with audio recording, editing, and mixing tools.
  • Basic knowledge of C# programming is a plus but not mandatory.
  • A strong portfolio showcasing relevant sound design work.
  • Excellent collaboration and communication skills.
  • Passion for transforming education through innovative technology and immersive experiences.

EQUAL OPPORTUNITY WORKPLACE
Prisms is an equal-opportunity employer committed to providing an equitable and inclusive work environment that ensures that all applicants and team members are treated with dignity and respect. We will not tolerate any type of discrimination or harassment directed at any applicant or employee because of their gender, race, religion, age, disability, national origin, ancestry, sexual orientation, veteran, family, or parental status, or any other protected group characteristic. This equal opportunity and nondiscrimination policy applies to all aspects of employment including recruitment, hiring, promotions, discipline, terminations, wage and salary administration, benefits, and training.