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Remote Video Game Capture Jobs in Seattle, WA (NOW HIRING)

Sr UX Writer

Redmond, WA ยท On-site +1

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

... computing and video gaming. If Seasonal Product Manager sounds like something you would be ... Remote - Monday - Friday / 8:00 AM to 5:00 PM. ยท Weekly paycheck ยท Dedicated Onboarding ...

New

Sr Partner Marketing Specialist

Redmond, WA ยท On-site +1

$87K - $108K/yr

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

Counsel, Privacy

Redmond, WA ยท On-site +1

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

Showing results 21-38

Remote Video Game Capture information

See Seattle, WA salary details

$70K

$144.5K

How much do remote video game capture jobs pay per year?

As of Sep 4, 2026, the average yearly pay for remote video game capture in Seattle, WA is $140,605.00, according to ZipRecruiter salary data. Most workers in this role earn between $141,100.00 and $143,400.00 per year, depending on experience, location, and employer.

What is remote video game capture?

Remote video game capture is the process of recording or streaming gameplay footage from video games, usually for the purposes of content creation, marketing, or quality assurance, while working from a remote location. Professionals in this field use specialized software and hardware to capture high-quality video and audio directly from gaming systems or PCs. The captured content is often used in trailers, tutorials, reviews, or promotional materials. Remote video game capture specialists need a good understanding of gaming platforms, recording technology, and often basic video editing skills.

How does a remote video game capture specialist typically collaborate with game developers and marketing teams during a project?

As a Remote Video Game Capture specialist, you will often work closely with game developers to understand key features and mechanics that need to be highlighted in captured footage. Collaboration with marketing teams is also common, as they may provide creative briefs or specific requirements for trailers and promotional content. Communication is usually handled via digital channels, with feedback provided on captured material to ensure it aligns with the overall vision. Being proactive in seeking clarifications and maintaining clear communication is crucial for meeting project goals and deadlines.

What are the key skills and qualifications needed to thrive as a remote video game capture artist, and why are they important?

To thrive as a Remote Video Game Capture Artist, you need a solid understanding of video game mechanics, visual storytelling, and proficiency in gameplay, often demonstrated by a portfolio of in-game capture work. Familiarity with screen recording software, video editing tools such as Adobe Premiere or After Effects, and gaming platforms is essential. Creativity, attention to detail, and strong communication skills help capture compelling content and collaborate effectively with creative teams. These skills ensure the delivery of high-quality visual assets that accurately showcase gameplay and enhance promotional or editorial materials.

What is the difference between Remote Video Game Capture vs Remote Game Tester?

AspectRemote Video Game CaptureRemote Game Tester
Primary RoleRecording and editing gameplay footage for promotional or content purposesTesting video games for bugs, glitches, and quality assurance
Required SkillsVideo editing, streaming setup, gameplay recordingGame testing, reporting bugs, understanding game mechanics
Work EnvironmentHome setup with recording equipment and softwareHome or office, playing games on various platforms
Industry UsageContent creation, marketing, eSportsGame development, QA departments

While both roles involve working remotely within the gaming industry, Remote Video Game Capture focuses on creating gameplay content through recording and editing, whereas Remote Game Tester involves playing games to identify bugs and ensure quality. Understanding these differences helps job seekers find the right position aligned with their skills and interests.

What are popular job titles related to Remote Video Game Capture jobs in Seattle, WA?

For Remote Video Game Capture jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Video Game Capture jobs in Seattle, WA look for?

The top searched job categories for Remote Video Game Capture jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Video Game Capture jobs?

Cities near Seattle, WA with the most Remote Video Game Capture job openings:

Infographic showing various Remote Video Game Capture job openings in Seattle, WA as of August 2026, with employment types broken down into 87% Full Time, and 13% Contract. Highlights an 100% Remote job distribution, with an average salary of $140,605 per year, or $67.6 per hour.

Technical Animator (Animation Blueprints & Control Rig) - Remote or On-Site

Studio Wildcard

Seattle, WA โ€ข On-site, Remote

Contractor

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 9 days ago


Job description

We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved -- one of the most popular and original video games in recent years. Despite our massive success, we've been able to stay independent, so that we can steer our own future in games and beyond. There's never been a better time for you to join this adventure and help us buildARK Survival Ascended, the next chapter of our original hit franchise! We're expanding and updating many of the ARK community's most beloved features while taking full advantage of the latest tools and technologies.


We're looking for an exceptionally talented Technical Animator who lives and breathes Unreal Engine Animation Blueprints and Control Rig. You will own high-impact animation systems that bring creatures, characters, and gameplay to life. This is a systems-focused technical animation role: deep expertise in visual programming (AnimBPs + Control Rig) is the core requirement. Comfort with programming logic is essential, but day-to-day C++ work is not the focus.


Responsibilities:

  • Design, write, and implement animation systems, using Unreal Engine Animation Blueprints and Control Rigs
  • Create sophisticated Control Rig solutions (procedural animation, IK/FK systems, full-body IK, terrain adaptation, foot placement, active ragdoll blending, etc.)
  • Develop responsive, scalable animation systems for bipeds, quadrupeds, and fantasy creatures
  • Work closely with cross-functional teams to improve current solutions and create new ones
  • Create documentation and provide pipeline improvements
  • Optimize animation systems for performance, LODs, and large-scale creature ecosystems


Requirements:

  • Minimum 3 years of professional experience as a Technical Animator / Animation Programmer / Technical Artist focused on real-time animation systems, with at least one shipped title.
  • Expert-level proficiency with Unreal Engine Animation Blueprints (complex state machines, layered blends, procedural logic, gameplay-driven systems).
  • Strong self-motivation and willingness to participate in many areas of game development
  • Experience using Unreal Engine 5


Pluses:

  • C++ experience (useful for deeper engine integration or performance work, but not a primary focus of the role)
  • Experience with character/creature rigging and skinning in Maya, or Control Rig
  • Degree in computer science or a related field
  • Experience with Rigging and Animation
  • Physics-driven animation (ragdoll, physics blending, cloth, custom physics solvers)
  • Tool Programming, MEL, PyMel Python
  • Houdini experience


Required Application Materials:

  • Resume
  • Cover Letter which should include
    • Why you are interested in working for Studio Wildcard
    • What games you are currently playing
  • Portfolio or examples demonstrating Animation Blueprint and/or Control Rig work


About Studio Wildcard

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA, and Gainesville, FL including distributed team members across multiple continents.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (5 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options