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Remote Video Game Capture Jobs in Seattle, WA (NOW HIRING)

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Sr UX Writer

Redmond, WA ยท On-site +1

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

Sr Partner Marketing Specialist

Redmond, WA ยท On-site +1

$87K - $108K/yr

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

New

Counsel, Privacy

Redmond, WA ยท On-site +1

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

Staff GTM Engineer

Pacific, WA ยท Remote

$220K - $240K/yr

... capture * You've built and scaled AI-led workflows using tools like Clay, Customer.io, or reo.dev ... game Benefits * Work from anywhere in the world for up to 6 weeks a year, on top of a fully remote ...

Showing results 21-36

Remote Video Game Capture information

See Seattle, WA salary details

$70K

$144.5K

How much do remote video game capture jobs pay per year?

As of Aug 9, 2026, the average yearly pay for remote video game capture in Seattle, WA is $140,605.00, according to ZipRecruiter salary data. Most workers in this role earn between $141,100.00 and $143,400.00 per year, depending on experience, location, and employer.

How does a remote video game capture specialist typically collaborate with game developers and marketing teams during a project?

As a Remote Video Game Capture specialist, you will often work closely with game developers to understand key features and mechanics that need to be highlighted in captured footage. Collaboration with marketing teams is also common, as they may provide creative briefs or specific requirements for trailers and promotional content. Communication is usually handled via digital channels, with feedback provided on captured material to ensure it aligns with the overall vision. Being proactive in seeking clarifications and maintaining clear communication is crucial for meeting project goals and deadlines.

What is the difference between Remote Video Game Capture vs Remote Game Tester?

AspectRemote Video Game CaptureRemote Game Tester
Primary RoleRecording and editing gameplay footage for promotional or content purposesTesting video games for bugs, glitches, and quality assurance
Required SkillsVideo editing, streaming setup, gameplay recordingGame testing, reporting bugs, understanding game mechanics
Work EnvironmentHome setup with recording equipment and softwareHome or office, playing games on various platforms
Industry UsageContent creation, marketing, eSportsGame development, QA departments

While both roles involve working remotely within the gaming industry, Remote Video Game Capture focuses on creating gameplay content through recording and editing, whereas Remote Game Tester involves playing games to identify bugs and ensure quality. Understanding these differences helps job seekers find the right position aligned with their skills and interests.

What is remote video game capture?

Remote video game capture is the process of recording or streaming gameplay footage from video games, usually for the purposes of content creation, marketing, or quality assurance, while working from a remote location. Professionals in this field use specialized software and hardware to capture high-quality video and audio directly from gaming systems or PCs. The captured content is often used in trailers, tutorials, reviews, or promotional materials. Remote video game capture specialists need a good understanding of gaming platforms, recording technology, and often basic video editing skills.

What are the key skills and qualifications needed to thrive as a remote video game capture artist, and why are they important?

To thrive as a Remote Video Game Capture Artist, you need a solid understanding of video game mechanics, visual storytelling, and proficiency in gameplay, often demonstrated by a portfolio of in-game capture work. Familiarity with screen recording software, video editing tools such as Adobe Premiere or After Effects, and gaming platforms is essential. Creativity, attention to detail, and strong communication skills help capture compelling content and collaborate effectively with creative teams. These skills ensure the delivery of high-quality visual assets that accurately showcase gameplay and enhance promotional or editorial materials.
What are popular job titles related to Remote Video Game Capture jobs in Seattle, WA? For Remote Video Game Capture jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Video Game Capture jobs in Seattle, WA look for? The top searched job categories for Remote Video Game Capture jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Video Game Capture jobs? Cities near Seattle, WA with the most Remote Video Game Capture job openings:
Infographic showing various Remote Video Game Capture job openings in Seattle, WA as of July 2026, with employment types broken down into 73% Full Time, 12% Part Time, and 15% Contract. Highlights an 100% Remote job distribution, with an average salary of $140,605 per year, or $67.6 per hour.

Sr. Engine Programmer

Studio Wildcard

Bellevue, WA โ€ข Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 14 days ago


Job description

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their hands dirty diving deep into the low-level C++ architecture of Unreal Engine. This is a role meant for a highly motivated problem-solver who wants to be in the trenches writing code and building foundational tech.

Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core engine performance, memory management, multithreading, and networking. This is a systems-heavy role for a hardcore, generalist engineer who thrives on solving complex, high-stakes architecture problems and possesses a deep understanding of the engine's core infrastructure.

Responsibilities can include:

  • Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay.
  • Develop and optimize multiplayer networking, driving high-performance replication architectures like RepGraph for massively multiplayer environments.
  • Optimize low-level engine code specifically for modern console hardware (PlayStation 5, Xbox Series X|S), managing console-specific memory constraints, threading, and performance targets.
  • Architect and maintain robust Online Subsystem (OSS) integrations, ensuring seamless matchmaking, session management, and backend communication utilizing Epic Online Services (EOS) across Steam, Epic, Xbox, and PlayStation networks.
  • Develop internal tools and extend engine features decreasing iteration times, supporting development, and improving various pipelines for a massive creature-survival franchise.
  • Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits and maintain strict server authority in a multiplayer environment.
  • Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes.
  • Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.

Requirements:

  • 5+ years of professional C/C++ software engineering experience in the games industry.
  • Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code.
  • Proven ability to manage deep integrations between gameplay systems and core engine code.
  • Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor processes), as well as advanced performance profiling tools like Unreal Insights, Superluminal, or Intel VTune Amplifier.
  • Strong understanding of multithreading, job systems, and low-level memory management.
  • Deep experience working with version control platforms, specifically Perforce.
  • Ability to work core hours of 10:00 AM PST to 4:00 PM PST.
  • Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.

Pluses:

  • Shipped titles credited as a Senior Engine Programmer, Lead Engineer, Principal Engineer, or similar technical role.
  • Experience with highly distributed and scalable backend services or persistence storage architectures.
  • Familiarity with continuous integration, deployment, and distributed build automation systems, specifically Horde.
  • Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).

Required Application Materials:

  • Resume
  • Cover Letter including:
    • Why you are interested in this role
    • Why are you interested in working for Studio Wildcard
    • What other games are you currently playing

About The Studio

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.


About The Game

ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players must hunt, harvest, craft, research technology, and build shelters to protect against punishing climate conditions, dangerous wildlife, and potential enemies. Tame and ride one of nearly 100 prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with a pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options