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Video Game Editor Jobs in Seattle, WA (NOW HIRING)

Japanese Bilingual Producer (Contract)

Renton, WA · On-site

$139K - $141K/yr

Primary producer for JP interfacing for JP-first sets as well as the production editing and creative technology groups, and secondary support for the card production group overall all within the Game ...

New

Japanese Bilingual Producer (Contract)

Renton, WA · On-site

$139K - $141K/yr

Primary producer for JP interfacing for JP-first sets as well as the production editing and creative technology groups, and secondary support for the card production group overall all within the Game ...

New

From our genre-defining games like Magic: The Gathering and Dungeons & Dragons to our growing ... Experience crafting, editing, or producing written, visual, or video content for digital audiences ...

From our genre-defining games like Magic: The Gathering ® and Dungeons & Dragons ® to our growing ... Experience crafting, editing, or producing written, visual, or video content for digital audiences ...

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

Sr. Engine Programmer

Bellevue, WA · On-site

$150K - $200K/yr

Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ... video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep ...

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Showing results 1-20

Video Game Editor information

See Seattle, WA salary details

$12

$35

$65

How much do video game editor jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for video game editor in Seattle, WA is $35.96, according to ZipRecruiter salary data. Most workers in this role earn between $24.33 and $45.14 per hour, depending on experience, location, and employer.

What does a video game editor do?

A Video Game Editor is responsible for reviewing, editing, and sometimes creating content related to video games. This can include writing reviews, previews, news articles, and features, as well as editing the work of other writers to ensure accuracy and clarity. They often work for gaming publications, websites, or media companies and may also help curate and manage digital content. Video Game Editors need a strong understanding of the gaming industry, excellent writing and editing skills, and a passion for video games.

What does a video game editor do?

As a video game editor, your job is to cut and edit gameplay footage to produce game trailers and other promotional material for a game. Many details of this job depend on the current status of the game and what the company wants to show in each trailer. For example, trailers may show off the visual appearance of enemies, the game environment, or the puzzles and challenges incorporated into gameplay. A video game editor often coordinates with other employees to capture game footage and help fit it to scripts or voiceovers. This job title refers to editing video footage and should not be confused with editing video game content or scripts.

What are the key skills and qualifications needed to thrive as a video game editor, and why are they important?

To thrive as a Video Game Editor, you need strong writing, editing, and analytical skills, often supported by a background in journalism, communications, or a related field. Familiarity with content management systems (CMS), basic HTML, image editing software, and SEO tools is typically required. Creativity, attention to detail, adaptability, and effective communication help you stand out in this role. These skills and qualities are crucial for producing engaging, accurate, and timely gaming content that resonates with diverse audiences and maintains editorial standards.

What are some common challenges faced by video game editors when working with diverse development teams?

Video game editors often collaborate with developers, designers, and writers from various backgrounds, which can lead to differing creative visions and communication styles. One common challenge is ensuring narrative consistency while adapting to changes in gameplay or design. Editors must balance player engagement with storytelling, sometimes making tough decisions on what content to trim or revise. Effective communication and flexibility are key to overcoming these challenges and delivering a cohesive game experience.

What is the difference between Video Game Editor vs Video Game Tester?

AspectVideo Game EditorVideo Game Tester
Required SkillsEditing, storytelling, software proficiencyGameplay testing, bug identification
Work EnvironmentCreative, development teams, editing softwareTesting labs, game environments, feedback sessions
Industry UsageGame development, editing, content creationQuality assurance, bug reporting

While both roles are involved in the game industry, a Video Game Editor focuses on editing and refining game content, storylines, and cutscenes, whereas a Video Game Tester primarily tests gameplay for bugs and quality issues. Both require knowledge of game software, but their daily tasks and objectives differ significantly.

How do you become a video game editor?

To become a video game editor, you typically need a strong understanding of video editing software such as Adobe Premiere or Final Cut Pro, along with knowledge of game development and editing processes. A relevant degree in media production, communications, or a related field can be helpful, and gaining experience through internships or personal projects is important. Strong attention to detail, creativity, and the ability to work within tight deadlines are essential skills for this role.

How much do video game editors make?

Video game editors typically earn between $40,000 and $70,000 annually, depending on experience, location, and the complexity of projects. Entry-level editors may start lower, while experienced professionals with specialized skills or certifications can earn higher salaries. Salaries can also vary based on whether they work freelance or for a company.

What are the most commonly searched types of Video Game Editor jobs in Seattle, WA?

The most popular types of Video Game Editor jobs in Seattle, WA are:

What are popular job titles related to Video Game Editor jobs in Seattle, WA?

For Video Game Editor jobs in Seattle, WA, the most frequently searched job titles are:

What cities near Seattle, WA are hiring for Video Game Editor jobs?

Cities near Seattle, WA with the most Video Game Editor job openings:

Infographic showing various Video Game Editor job openings in Seattle, WA as of August 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Temporary. Highlights an 62% In-person, and 38% Remote job distribution, with an average salary of $74,800 per year, or $36 per hour.

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 15 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

156th of 245 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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