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Remote Vfx Production Coordinator Jobs in Bothell, WA

Financial Project Coordinator (100% Remote) Contract Duration : 6 Months Work Authorization: At ... Clear ownership of project financial work products and outcomes. * Examples of managing forecasts ...

Program Coordinator

Bothell, WA · On-site +1

$63K/yr

Responsible for the ordering of Husky Card products, such as card stock and ribbon, as necessary ... Serve as the Summit Hall Building Coordinator, coordinating door access for employees- both remote ...

Senior Marketing Coordinator

Seattle, WA · On-site +1

$85K - $120K/yr

This position allows for remote or hybrid work. Primary Duties * Coordinate the production of ... coordination duties * Be responsible for timely production and quality of marketing communications

Fully remote, any US time zone * Preferred a college degree - Typical Day in the Role * Purpose of ... The purpose of this team is to manage web content production, content authoring, publishing ...

Remote Customer Service Specialist

Seattle, WA · On-site +1

$19.25 - $25.50/hr

We stand behind every product with our 100% Performance Guarantee and pride ourselves on being a ... Whether answering questions, resolving issues, or coordinating with internal teams, your focus will ...

Director, Technology Product Management

Seattle, WA · Remote

$265K - $277K/yr

The technology surface spans IoT sensing, remote monitoring, data center facility management (DCFM ... Cross-Functional & Vendor Coordination * Work closely with internal teams (REMs Workplace ...

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Remote Vfx Production Coordinator information

See Bothell, WA salary details

$15

$27

$41

How much do remote vfx production coordinator jobs pay per hour?

As of Aug 25, 2026, the average hourly pay for remote vfx production coordinator in Bothell, WA is $27.36, according to ZipRecruiter salary data. Most workers in this role earn between $21.78 and $31.44 per hour, depending on experience, location, and employer.

What is a remote VFX production coordinator?

A Remote VFX Production Coordinator is a professional who manages and organizes the workflow of visual effects (VFX) projects while working from a remote location. They are responsible for scheduling, tracking progress, communicating between artists and supervisors, and ensuring that project deadlines are met. This role often involves using digital tools to coordinate teams across different locations and time zones, streamlining communication and file sharing. Their work is crucial to keeping VFX projects on track and ensuring the final product meets creative and technical standards.

What are the key skills and qualifications needed to thrive as a remote VFX production coordinator?

To thrive as a Remote VFX Production Coordinator, you need strong organizational skills, attention to detail, and a background in film production or visual effects, often supported by a relevant degree or equivalent experience. Familiarity with project management tools (like ShotGrid or ftrack), video conferencing platforms, and file-sharing systems is essential. Excellent communication, problem-solving abilities, and time management are standout soft skills for coordinating teams across different locations and time zones. These skills are crucial for ensuring seamless collaboration, meeting tight deadlines, and delivering high-quality visual effects projects remotely.

How does a remote VFX production coordinator effectively manage communication and workflow with globally distributed VFX teams?

As a Remote VFX Production Coordinator, maintaining clear and timely communication is essential, especially when working with artists, supervisors, and clients across different time zones. Coordinators typically rely on project management tools, video conferencing, and collaborative platforms to track task progress, share updates, and resolve issues. Regular check-ins, detailed shot tracking, and proactive follow-ups help ensure that everyone stays aligned. Building strong relationships remotely can be challenging, but establishing consistent communication routines and being responsive to team needs are key to successful project delivery.

What is the difference between Remote Vfx Production Coordinator vs Remote Vfx Producer?

AspectRemote Vfx Production CoordinatorRemote Vfx Producer
ResponsibilitiesAssists with scheduling, communication, and tracking VFX tasksOversees entire VFX projects, manages budgets, and client relations
Required SkillsOrganizational skills, communication, knowledge of VFX pipelineLeadership, project management, client management
Work EnvironmentRemote, collaborative with VFX teamsRemote or on-site, higher-level oversight
Industry UsageCommonly used in VFX studios for coordination roles

The Remote Vfx Production Coordinator focuses on supporting the VFX team through scheduling and communication, while the Remote Vfx Producer manages the overall project, including budgets and client interactions. Both roles require strong organizational skills and industry knowledge, but the producer has broader responsibilities and leadership duties.

What job categories do people searching Remote Vfx Production Coordinator jobs in Bothell, WA look for?

The top searched job categories for Remote Vfx Production Coordinator jobs in Bothell, WA are:

What cities near Bothell, WA are hiring for Remote Vfx Production Coordinator jobs?

Cities near Bothell, WA with the most Remote Vfx Production Coordinator job openings:

Infographic showing various Remote Vfx Production Coordinator job openings in Bothell, WA as of August 2026, with employment types broken down into 75% Full Time, 10% Temporary, and 15% Contract. Highlights an 100% Remote job distribution, with an average salary of $56,905 per year, or $27.4 per hour.

Senior Product Engineer - Real-Time Graphics & Telemetry 3656373

Axiom Path

Seattle, WA • Remote

$80 - $85/hr

Contractor

Medical, Dental, Vision, Retirement, PTO

Posted 5 days ago


Job description

Be Part Of A High-Performing Team

Join a small, remote-first sports technology company building precision hardware and software that capture and reconstruct complex real-world activity from high-frequency sensor data. The engineering team works with a high degree of autonomy and owns problems end to end, from architecture and performance through product decisions and final user experience.

This role sits at the intersection of real-time graphics, telemetry, product engineering, and performance optimization. The core challenge is transforming streams of position, speed, heading, environmental, and movement data into an intuitive spatial experience that users can replay, explore, and analyze. The environment is fast-moving, low-meeting, async-friendly, and especially well suited to engineers who enjoy technically difficult visualization problems and meaningful individual ownership.

What's In Store For You

  • 100% remote working environment with an async-friendly, intentionally low-meeting culture.
  • 6-month contract-to-hire opportunity with the potential to transition into the permanent engineering organization.
  • Significant ownership across architecture, product decisions, implementation, optimization, and production delivery.
  • Opportunity to build sophisticated software connected to physical hardware and real-world telemetry.
  • Exposure to real-time visualization, analytics, spatial computing, high-frequency datasets, and emerging AI-assisted product capabilities.
  • Optional workspace access in Seattle, Washington and Atlanta, Georgia.
  • Upon permanent conversion, company-provided benefits include medical, dental, and vision coverage, a 401(k), flexible PTO, and an equipment stipend.

How You Will Make An Impact

  • Build a high-performance 2D/3D replay and visualization experience using Three.js, WebGL/WebGPU, and potentially react-three-fiber.
  • Reconstruct complex real-world events from telemetry and allow users to view them from multiple camera perspectives with smooth playback and frame-level navigation.
  • Develop the surrounding React and TypeScript product experience, including timelines, playback controls, camera systems, data overlays, and analytical interfaces.
  • Turn large telemetry datasets into meaningful insights, comparisons, and performance analytics.
  • Engineer applications that continuously render while remaining responsive across laptops and mobile devices.
  • Optimize rendering pipelines, interpolation, memory usage, application architecture, and data processing for high-frequency datasets.
  • Profile render loops, identify frame-time bottlenecks, reduce unnecessary draw calls, and improve overall rendering performance.
  • Build full-stack product features when required, including APIs, data pipelines, analytics capabilities, and AI-enabled functionality.
  • Translate technically accurate data into experiences that are clear, readable, and useful to real users.
  • Own technical problems from initial architecture through implementation, performance tuning, and production deployment.

Do you bring proven success in real-time product engineering and visualization?

  • 5+ years of professional software engineering experience, including substantial experience developing user-facing products.
  • Strong hands-on expertise with TypeScript and React.
  • Production browser-graphics experience using Three.js, react-three-fiber, WebGL, WebGPU, or comparable technologies.
  • Experience developing software that renders continuously and optimizing it for production performance.
  • Strong understanding of rendering performance concepts including frame budgets, render loops, draw calls, memory utilization, and frame-time diagnosis.
  • Strong data-visualization judgment, particularly involving time-series, telemetry, geospatial, or similarly complex datasets.
  • Ability to translate large or technically complex datasets into intuitive visual experiences.
  • Experience developing backend functionality using Go, TypeScript, Rust, or a comparable modern backend stack.
  • Strong product-engineering mindset with the ability to work across frontend, visualization, data, backend, and product boundaries.
  • Comfortable using modern LLM-assisted development tools while maintaining complete ownership and understanding of production code.
  • Ability to operate independently and make sound engineering decisions in a small, highly autonomous team.

Especially relevant backgrounds

Candidates with experience in the following environments are particularly well aligned:

  • Gaming
  • Simulation
  • VFX / real-time graphics
  • Sports technology
  • Telemetry platforms
  • Race or event visualization
  • Geospatial applications
  • Performance analytics

Experience building camera systems, replay systems, interpolation engines, simulation playback, or performance-sensitive rendering pipelines is especially valuable.

Sailing experience is not required.

Additional valuable experience

  • GPS track processing and geospatial rendering
  • Timeline, playback, replay, or video-style interfaces
  • Go
  • Flutter/Dart
  • WebAssembly
  • WebGPU
  • Compute shaders or GPU compute
  • Large, high-frequency time-series datasets
  • Hardware-connected applications
  • Sports-performance analytics
  • LLM-backed product features including structured-data retrieval, tool calling, streaming, grounding, and output evaluation

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