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Remote Unreal Game Developer Jobs (NOW HIRING)

Game Designer (NPC)

Frisco, TX ยท Remote

$145K/yr

Work closely with engineers, artists, and other designers to ensure features meet goals and ship on ... Shipped games using Unreal Engine 4/5 technology. * Level design, mission design, or cinematic ...

Lead Engineer, Game Systems

Santa Monica, CA ยท On-site +1

$170K - $195K/yr

Experience with Unreal Engine 4 or 5. * Familiarity with multiplayer game systems, replication, and network optimization. * Knowledge of scripting languages (e.g., Blueprint, Lua, Angelscript, etc ...

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration ...

Astrid is a gaming studio that brings together accomplished world builders and game developers to ... We are taking a fully remote approach, but have regular in-person meetups to synchronize, huddle ...

As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure ... remote, distributed teams. Bonus points: * Experience working on game engines (Unity, Unreal, or ...

... Unreal , experience guiding teams through production, and the judgment to move between gameplay ... Lead and mentor engineers across active co-development and game development projects * Act as a ...

Company Description Here at Ten4, there's a core focus on Creative Services and Gaming. By only ... Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity ...

Lead Gameplay Engineer

Irvine, CA ยท On-site +1

$168K - $347K/yr

S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open ... Experience working in Unreal Engine * Passion and enthusiasm for creating fun and engaging gameplay ...

Lead Gameplay Engineer

Irvine, CA ยท On-site +1

$168K - $347K/yr

S.-based, AAA game development studio for Tencent Games. Lightspeed LA is focused on building open ... Experience working in Unreal Engine * Passion and enthusiasm for creating fun and engaging gameplay ...

However, we're always open to expanding our list of remote-eligible states for the right candidate ... game client using C++. * Develop a wide variety of features for games utilizing Unreal Engine.

Lead Gameplay Systems Engineer

OR ยท On-site +1

$145K - $165K/yr

However, we're always open to expanding our list of remote-eligible states for the right candidate ... game client using C++. * Develop a wide variety of features for games utilizing Unreal Engine.

Senior AI Engineer

San Rafael, CA ยท On-site +1

$160K - $190K/yr

... scale games. * Strong working knowledge of Unreal Engine 5 AI tools and systems, such as the ... gameplay engineering. * Excellent communication skills and a collaborative, solution-oriented ...

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Remote Unreal Game Developer information

See salary details

$32.5K

$108.5K

$180K

How much do remote unreal game developer jobs pay per year?

As of Jul 8, 2026, the average yearly pay for remote unreal game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

How do remote Unreal Game Developers typically collaborate with artists and designers to ensure cohesive game development?

Remote Unreal Game Developers regularly collaborate with artists and designers through virtual meetings, shared project management tools, and version control systems. Communication is key, so developers often participate in daily stand-ups and sprint reviews to stay aligned on project goals and resolve any technical challenges quickly. Tools like Perforce, Jira, and Slack are commonly used to streamline workflow and feedback. Close collaboration ensures that visual assets and gameplay features are integrated smoothly, maintaining a unified vision throughout the development process.

What are the key skills and qualifications needed to thrive as a Remote Unreal Game Developer, and why are they important?

To thrive as a Remote Unreal Game Developer, you need strong proficiency in C++, experience with Unreal Engine, and a solid understanding of game design principles, often supported by a relevant degree or portfolio. Familiarity with source control tools like Git, 3D asset integration, and experience using Unreal's Blueprint system are typically required. Excellent problem-solving, self-motivation, and clear communication skills are crucial for remote teamwork and project management. These skills ensure efficient development, high-quality game experiences, and seamless collaboration in distributed teams.

What is a Remote Unreal Game Developer?

A Remote Unreal Game Developer is a software engineer or programmer who specializes in designing, developing, and maintaining video games or interactive experiences using Unreal Engine, while working from a location outside of a traditional office. These professionals collaborate with teams virtually to build gameplay mechanics, optimize graphics, and implement interactive features. Remote Unreal Game Developers may work for game studios, technology companies, or as freelancers, leveraging communication tools and version control systems to stay connected with their teams.
More about Remote Unreal Game Developer jobs
What cities are hiring for Remote Unreal Game Developer jobs? Cities with the most Remote Unreal Game Developer job openings:
What are the most commonly searched types of Unreal Game Developer jobs? The most popular types of Unreal Game Developer jobs are:
What states have the most Remote Unreal Game Developer jobs? States with the most job openings for Remote Unreal Game Developer jobs include:
What job categories do people searching Remote Unreal Game Developer jobs look for? The top searched job categories for Remote Unreal Game Developer jobs are:
Infographic showing various Remote Unreal Game Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$62 - $75/hr

Contractor

Re-posted 8 days ago


Job description

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and resume to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/