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Remote Unity Engineer Jobs in Minnesota (NOW HIRING)

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. As part of a software-defined hardware company, you ...

Underwriter Senior - Actuary | Remote

Minneapolis, MN · On-site +1

$102K - $121K/yr

Actuarial Sciences, Mathematics, Finance, Economics, engineering or equivalent relevant work ... At Allianz, we stand for unity: we believe that a united world is a more prosperous world, and we ...

Unity : Collaboration is key to success. That's why we foster a work environment where every ... Remote considered for exceptional candidates. Requirements * Bachelor's degree in engineering ...

Remote Unity Engineer information

See Minnesota salary details

$36K

$112.3K

$164.2K

How much do remote unity engineer jobs pay per year?

As of Aug 31, 2026, the average yearly pay for remote unity engineer in Minnesota is $112,294.00, according to ZipRecruiter salary data. Most workers in this role earn between $94,247.00 and $131,168.00 per year, depending on experience, location, and employer.

What is a remote Unity engineer?

Remote Unity Engineers are software developers who specialize in creating interactive applications, games, and experiences using the Unity game engine, while working remotely from any location. They design, develop, and optimize 2D or 3D content, focusing on gameplay mechanics, graphics, and user interfaces. Their responsibilities often include coding in C#, troubleshooting performance issues, and collaborating with teams through remote tools. Remote Unity Engineers are employed by game studios, AR/VR companies, and other industries seeking immersive digital experiences.

What skills and qualifications are needed to thrive as a remote Unity engineer?

To thrive as a Remote Unity Engineer, you need strong proficiency in C# programming, experience with Unity game engine, and a solid understanding of computer graphics and game development principles. Familiarity with source control systems like Git, cloud collaboration tools, and possibly certifications in Unity or related technologies are valuable. Excellent communication, problem-solving, and self-motivation are key soft skills for collaborating effectively in a remote environment. These skills ensure the efficient creation and maintenance of high-quality interactive applications while enabling smooth teamwork across distributed teams.

How does a remote Unity engineer typically collaborate with team members during game development projects?

As a Remote Unity Engineer, you will frequently collaborate with designers, artists, and other developers using digital communication and project management tools. Daily stand-up meetings, code reviews, and version control platforms like Git are commonly used to keep everyone aligned and ensure smooth integration of your work into the larger project. Effective communication and proactive documentation are essential, as you’ll often resolve challenges and iterate on features asynchronously. You may also participate in sprint planning and feedback sessions to contribute your technical perspective and help shape the game’s development.

What is the difference between Remote Unity Engineer vs Remote Game Developer?

AspectRemote Unity EngineerRemote Game Developer
Required SkillsUnity, C#, 3D modeling, scriptingGame design, Unity or Unreal, C++, scripting
Work EnvironmentGame studios, tech companies, remote teamsGame studios, entertainment companies, remote teams
CertificationsUnity Certified Developer, C# programmingGame design certifications, Unity or Unreal certifications
Industry UsageDeveloping interactive applications and games using UnityCreating complete games or game prototypes, often using Unity or Unreal

Remote Unity Engineers focus on developing interactive applications and games specifically using Unity, with expertise in scripting and 3D modeling. Remote Game Developers have a broader scope, including designing, coding, and testing entire games, often using Unity or Unreal. While both roles require similar technical skills and certifications, Unity Engineers typically specialize in technical implementation, whereas Game Developers handle overall game design and development.

What are popular job titles related to Remote Unity Engineer jobs in Minnesota?

For Remote Unity Engineer jobs in Minnesota, the most frequently searched job titles are:

What job categories do people searching Remote Unity Engineer jobs in Minnesota look for?

The top searched job categories for Remote Unity Engineer jobs in Minnesota are:

Infographic showing various Remote Unity Engineer job openings in Minnesota as of August 2026, with employment types broken down into 89% Full Time, 4% Part Time, and 7% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $112,294 per year, or $54 per hour.

HPC Applications Engineer

Minneapolis, MN • On-site, Remote

Full-time

Re-posted 16 days ago


Job description

Description
NextSilicon is reimagining high-performance computing. Our accelerated compute solutions leverage intelligent adaptive algorithms to vastly accelerate supercomputers, driving them forward into a new generation. Our new software-defined hardware architecture enables HPC to fulfill its promise of breakthroughs in all fields of advanced research.
At NextSilicon, everything we do is guided by three core values:
  • Professionalism: We strive for exceptional results through professionalism and unwavering dedication to quality and performance.
  • Unity: Collaboration is key to success. That's why we foster a work environment where every employee can feel valued and heard.
  • Impact: We're passionate about developing technologies that make a meaningful impact on industries, communities, and individuals worldwide.

We are looking for an experienced Applications Engineer to join the Applications team, with demonstrated ability in moving HPC applications onto new platforms and in evaluating performance on node and at scale.
Location: Hybrid in either our Austin, TX or Minneapolis, MN offices (or willing to relocate) preferred but Remote considered for exceptional candidates.
As part of a software-defined hardware company, you will play a pivotal role in driving new software features based on your analysis of customer-defined applications and measuring the resulting performance improvements. This role stands on the edge of computer science/architecture and scientific applications which span a wide range of fields, including but not limited to graph algorithms, sparse computations, weather prediction, seismic imaging, genomics, molecular dynamics, quantum chemistry, and computational fluid dynamics. If you have a passion for science, a knack for solving complex problems, and thrive in a bleeding-edge multidisciplinary environment, we want to hear from you!
Requirements
  • US citizenship and eligibility to visit US government research facilities
  • B.S. degree in a hard science, engineering, computer science, or a related field; M.S. or Ph.D. strongly preferred

  • Hands-on experience with development applications in one or more HPC domains, particularly scientific applications that run at rack or system scale
  • High level of proficiency in one of C/C++/Fortran and familiarity with the others
  • Extensive experience with node level and distributed parallel programming models and a working understanding of OpenMP, MPI in particular
  • Ability to measure application-level performance and profile HPC applications at the node level and at scale
  • Willingness to travel as necessary
  • Ability to work remotely and independently in a fast-paced environment with minimal direct supervision

Desired Skills:
  • Expertise in competitive performance analysis is strongly preferred
  • CUDA or similar GPU kernel languages
  • Hands-on experience with one or more AI/ML frameworks, such as pytorch

Responsibilities
  • Profile and identify bottlenecks of a wide range of HPC applications on different architectures
  • Develop creative algorithmic and software solutions to solve bottlenecks and accelerate applications on a novel dataflow architecture
  • Translate application requirements into software features and hardware requirements
  • Develop performance models for future hardware architectures