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Remote Unity Developer Jobs in Toronto, ON (NOW HIRING)

Game Developer Job Type: Contract Location: Remote Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high ...

Posted today

Jr Game Developer Panda3D Job Type: Contract Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn ...

Posted today

Senior Software Engineer Job Type: Contract Location: Remote Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn ...

Posted today

Remote Full-time Senior Data Engineer Are you an experienced Data Engineering professional with a ... Databricks: Delta Lake, Unity Catalog, Delta Live Tables (DLT), and Spark optimization. GCP:

Our engineering stack is pretty world-class. We have a well-documented micro-architecture service written in either Python (Flask) or Rails API using GraphQL. Our front-end consumes the GQL endpoints ...

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate ... Experience with CI/CD pipelines, DevOps workflows, containers, monitoring, or production operations.

Posted today

Senior React Developer

Toronto, ON · On-site +1

CA$85K - CA$115K/yr

Senior React Developer Department: Software Technology Team Location ... Toronto/Remote Type: Hybrid Experience Level: Mid-level to Senior (minimum 7 years of experience ...

You will be working on a 100% remote schedule as part of Fidelity's dynamic working arrangement. At ... We are looking for a full-stack Software Developer who will take a key role on our team. The ideal ...

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Remote Unity Developer information

See Toronto, ON salary details

$34.8K

$105.2K

$150.3K

How much do remote unity developer jobs pay per year?

As of Jul 8, 2026, the average yearly pay for remote unity developer in Toronto, ON is $105,227.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,981.00 and $126,450.00 per year, depending on experience, location, and employer.

What is a Remote Unity Developer job?

A Remote Unity Developer is a software engineer who specializes in developing applications, primarily games, using the Unity engine while working from a remote location. They are responsible for coding, debugging, and optimizing game mechanics, graphics, and performance. They collaborate with designers, artists, and other developers using online communication tools. This role may also involve integrating third-party APIs, testing, and deploying applications to various platforms. Remote Unity Developers must be proficient in Unity, C#, and game development principles while managing their workflow independently.

What are the key skills and qualifications needed to thrive in the Remote Unity Developer position, and why are they important?

A Remote Unity Developer should have solid experience in C# programming, a thorough understanding of the Unity game engine, and a relevant degree or equivalent professional experience in software development or game design. Proficiency with version control systems like Git, familiarity with agile development methodologies, and optionally, Unity Certified Developer credentials are commonly expected. Excellent communication, problem-solving abilities, and strong self-motivation are crucial for working effectively in distributed teams. These competencies enable developers to create high-quality interactive experiences while collaborating seamlessly across different locations and time zones.

What are typical daily responsibilities for a Remote Unity Developer?

Remote Unity Developers spend their days designing, coding, and refining interactive applications or games within the Unity engine, frequently collaborating with artists, designers, and other programmers through virtual communication tools. They are often responsible for implementing gameplay features, optimizing performance, debugging issues, and integrating assets such as 3D models, audio, and animations. Additionally, participation in regular stand-ups or sprint reviews is common, helping keep projects on track and aligning with the broader team's goals. The remote nature of the role means strong self-management and proactive collaboration are especially important to ensure deadlines are met and quality standards are upheld.

What are the most commonly searched types of Unity Developer jobs in Toronto, ON? The most popular types of Unity Developer jobs in Toronto, ON are:
What cities near Toronto, ON are hiring for Remote Unity Developer jobs? Cities near Toronto, ON with the most Remote Unity Developer job openings:
Infographic showing various Remote Unity Developer job openings in Toronto, ON as of July 2026, with employment types broken down into 75% Full Time, 21% Part Time, and 4% Contract. Highlights an 100% Remote job distribution, with an average salary of $105,227 per year, or $50.6 per hour.

Game Developer - Remote

YO AI Labs

Toronto, ON • Remote

Full-time

Posted 19 hours ago

Posted today


Job description

Job Title: Game Developer

Job Type: Contract

Location: Remote

Job Summary: Our customer's team is seeking a Game Tools & Modding Engineer with strong rendering and engine-level experience to build high-performance, real-time applications. This role goes beyond gameplay—you'll work on graphics systems, rendering pipelines, and low-level optimizations using technologies such as DirectX (DX11 and DX12), Vulkan, OpenGL, or similar APIs.

Key Responsibilities:

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Required Skills and Qualifications:

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Preferred Qualifications:

  • Experience with engine customization or low-level systems development.
  • Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.).
  • Experience working on cross-platform or performance-constrained environments.
  • Exposure to tooling, pipelines, or editor extensions.
  • Background in multiplayer or large-scale systems.