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Remote Technical Game Designer Jobs in Arizona (NOW HIRING)

In this role, you'll serve as a key technical partner across design, construction, and operations ... Primarily remote-based role with collaboration through virtual tools and platforms. * Travel to ...

Remote Job Overview We are seeking experienced SolidWorks Specialists to contribute their expertise ... Collaborate remotely with cross-functional teams, providing clear written reports, technical ...

New

San Diego, CA, & Phoenix, AZ preferred or open for remote Base : $70000-$115000 The pay range ... benefits designed for flexibility, support, and peace of mind. Full-time employees enjoy: 100 ...

This is a career path designed for people who want flexibility, purpose, and real earning potential ... Technical devices to conduct business laptop, desktop or iPad etc. Locations Gilbert, AZ Remote ...

Technical Sourcer

Phoenix, AZ · On-site +1

$93K - $179K/yr

USAA roles may offer remote or hybrid flexibility for active-duty military spouses consistent with ... Defines, designs, and executes sourcing strategies to align with overarching hiring strategy.

Showing results 21-40

Remote Technical Game Designer information

How much does a remote technical game designer make?

A remote technical game designer typically earns between $70,000 and $120,000 annually, depending on experience, location, and the complexity of projects. Salaries can vary based on skills in programming, scripting, and familiarity with game engines like Unity or Unreal Engine.

How do remote technical game designers typically collaborate with artists and programmers on project features?

Remote Technical Game Designers often work closely with artists to ensure gameplay mechanics align with visual assets, and with programmers to implement and refine features. Collaboration usually happens through project management tools, regular video meetings, and shared documentation platforms. Clear communication is essential to bridge the gap between creative vision and technical implementation, and designers are expected to provide detailed specifications and feedback. This collaborative approach helps ensure features are delivered smoothly, even when working from different locations.

What is the difference between Remote Technical Game Designer vs Remote Game Programmer?

AspectRemote Technical Game DesignerRemote Game Programmer
Required CredentialsBachelor's in Game Design, Computer Science, or related; experience in game mechanics and design toolsBachelor's in Computer Science, Software Engineering, or related; proficiency in programming languages like C++ or C#
Work EnvironmentCollaborative with designers, artists, and developers; focuses on game mechanics and user experiencePrimarily coding and debugging; works closely with designers and artists to implement features
Industry UsageCommon in game studios, especially in design and development teamsPrevalent in programming teams within game development companies
Search & Comparison IntentOften compared for roles involving game mechanics and technical design

The Remote Technical Game Designer focuses on designing game mechanics and ensuring gameplay quality, while the Remote Game Programmer handles coding and implementing those mechanics. Both roles require technical skills and collaboration but differ mainly in their core responsibilities and daily tasks.

What is a remote technical game designer?

A Remote Technical Game Designer is a professional who collaborates with game development teams to design gameplay systems, mechanics, and technical features while working from a remote location. They bridge the gap between design and programming, ensuring that creative ideas are technically feasible and efficiently implemented. Their responsibilities often include scripting, prototyping, balancing gameplay elements, and troubleshooting technical issues in the game design process. Working remotely allows them to contribute to projects from anywhere, utilizing communication tools and version control systems to stay connected with the team.

What are the key skills and qualifications needed to thrive as a remote technical game designer?

To thrive as a Remote Technical Game Designer, you need a strong understanding of game mechanics, scripting languages (like C# or Lua), and a relevant degree in game design or computer science. Familiarity with game engines such as Unity or Unreal Engine, version control systems like Git, and experience with prototyping tools are typically required. Strong communication, creativity, and problem-solving skills are vital for collaborating effectively across distributed teams and translating ideas into engaging gameplay. These skills and qualities are essential for creating compelling player experiences and ensuring successful project execution in a remote work environment.

Can remote technical game designers work remotely?

Remote technical game designers can work remotely, as many companies in the gaming industry offer remote positions that involve designing game mechanics, scripting, and collaborating with teams using tools like version control and project management software. Successful remote work in this role typically requires strong communication skills, proficiency with game development tools, and the ability to work independently. Availability of remote work may vary depending on the employer and project requirements.
What are the most commonly searched types of Technical Game Designer jobs in Arizona? The most popular types of Technical Game Designer jobs in Arizona are:
What job categories do people searching Remote Technical Game Designer jobs in Arizona look for? The top searched job categories for Remote Technical Game Designer jobs in Arizona are:

Sr Technical Solutions Engineer - IBM Power

Ingrammicro

Scottsdale, AZ • Remote

$102K - $173K/yr

Full-time

Medical, Life, Retirement, PTO

Posted 19 days ago


Job description

Accelerate your career. Join the organization that's driving the world's technology and shape the future.

Ingram Micro is a leading technology company for the global information technology ecosystem. With the ability to reach nearly 90% of the global population, we play a vital role in the worldwide IT sales channel, bringing products and services from technology manufacturers and cloud providers to business-to-business technology experts. Our market reach, diverse solutions and services portfolio, and digital platform Ingram Micro Xvantage set us apart. Learn more at www.ingrammicro.com

Come join our team where you'll make technology happen in surprising ways. Let's shape tomorrow - it'll be a fun journey!

About the Team

The Solution Design & Services (SD&S) organization functions as the presales technical arm of Ingram Micro. As the first technical touchpoint for many of our partners, SD&S plays a critical role in shaping customer engagement and enabling partner success across our ecosystem.

The role falls under our Build Team: Advancing solution enablement, business practice maturity, and partner readiness. (IBM Power)

Must have: IBM Power experience (certifications are a plus)

5 years of IBM Power experience.

Primary Focus

Solution Design (build solutions) - develop a detailed solution design the incudes all the necessary components and recommended hardware, software, and services. This may include enabling the TSS associates to grow technology sales while maintaining vendor relations to drive focused results.

Collaborate with sales, the partners, and (as possible) the end-clients to gather and analyze the customers' requirements. This includes security requirements, budgetary constraints, time-to-implement, and other business and technical needs. Identify and evaluations solution options that would meet these requirements. Develop detailed solution designs and present them to the partners. Be resource for the partners to present the solution to the end-users (if necessary).

KPIs: Number of designs built, number of customer engagement (consult, training)

SLA: Accuracy of designs, % of on-time delivery and response, % of customer satisfaction

As a Sr Technical Solutions Engineer, you need to be a technical leader and resource for SD&S and Ingram Micro. Maintain relevant applicable industry certifications and identify certifications and trainings that can help others within your areas of technical responsibility. Represent SD&S to partners, able to build the most complex of solutions and/or intelligently advocate the value of SD&S via multiple mediums.

KNOWLEDGE AND SKILLS:

Minimum of 5 years technical experience, and deep understanding of the method to uncover the customers' needs, and the ability to design and implement complex solutions.

Lead and mentor junior Technical Solutions Engineers and Technical Solution Specialists.

Cultivate customer and vendor relationships to gain trusted advisor level.

Represent the company at company, industry events and conferences. May lead vendor initiatives, driving goals to results in the SD&S contact center.

Typically, the level of experience and education required to demonstrate these key elements of knowledge/skills/experiences are:

Specialist in technical or business skills. Individuals with a customer focus have developed the acumen to cultivate and develop lasting customer relations.

Four-year college degree (or additional relevant experience in a related field). Minimum 5 years functional experience including a minimum of 3 years specific experience. Ability to make significant contribution to processes and systems.

Competencies: Communicate effectively, Customer Focus, Tech Savy

#LI-JH1

#remote

The typical base pay range for this role across the U.S. is USD $102,000.00 - $173,400.00 per year.

The ranges above reflect the potential annual base pay across the U.S. for all roles; the applicable base pay range will depend on the candidate's primary work location, pay grade, and variable compensation plan. Individual base pay within each range depends on various factors, in addition to primary work location, such as complexity and responsibility of role, job duties/requirements, and relevant experience and skills. Base pay ranges are reviewed and typically updated each year. Offers are made within the base pay range applicable at the time of hire. New hires starting base pay generally falls in the bottom half (between the minimum and midpoint) of a pay range.

At Ingram Micro certain roles are eligible for additional rewards, including merit increases, annual bonus or sales incentives and long-term incentives. These awards are allocated based on position level and individual performance. U.S.-based employees have access to healthcare benefits, paid time off, parental leave, a 401(k) plan and company match, short-term and long-term disability coverage, basic life insurance, and wellbeing benefits, among others.

This is not a complete listing of the job duties. It's a representation of the things you will be doing, and you may not perform all these duties.

Please be prepared to pass a drug test and successfully pass a pre-employment (post offer) background check.

Ingram Micro Inc. is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, gender, gender identity or expression, sexual orientation, national origin, genetics, disability, age, veteran status, or any other protected category under applicable law.