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Remote Technical Artist Intern Jobs in California

Apprentice / Intern - System Support

Valley Center, CA ยท On-site +1

$17.68 - $24.75/hr

This position is overseen by higher lever technical contributors such as the associate, staff ... If applying for a remote or hybrid role, this includes remote work expectations related to ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

... technical requirements, and gameplay needs, ultimately bringing the richly imagined world of ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA ยท Remote

$150K - $180K/yr

... technical requirements, and gameplay needs, ultimately bringing the richly imagined world of ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Human Resources Intern

Oakland, CA ยท On-site +1

$30 - $35/hr

We are made up of a diverse group of mostly remote, US-based employees spanning from the East Coast ... We are artists, singers, dancers, pastry chefs, outdoor enthusiasts, animal lovers, and travelers ...

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

$22/hr

Identify business problems and, as needed, design technical solutions What You'll Need Minimum ... This internship is primarily a remote opportunity. However, if you are located near one of our ...

New

Showing results 21-40

Remote Technical Artist Intern information

What does a remote technical artist intern do?

A Remote Technical Artist Intern supports the development team by bridging the gap between artists and programmers in game or digital media projects. Their responsibilities often include creating tools, optimizing art assets, and ensuring that visual elements run smoothly in real-time engines. As an intern, they learn to work with art pipelines, troubleshoot technical issues, and assist with the integration of assets into the production environment. Working remotely, they collaborate through digital platforms and may focus on scripting, shader development, or performance optimization tasks under the guidance of senior team members.

What are the key skills and qualifications needed to thrive as a remote technical artist intern, and why are they important?

To thrive as a Remote Technical Artist Intern, you need a solid foundation in 3D art fundamentals, familiarity with game engines like Unity or Unreal, and basic scripting skills, often supported by coursework in computer graphics or interactive media. Experience with digital content creation tools such as Maya, Blender, or Photoshop, as well as some knowledge of version control systems, is commonly expected. Strong problem-solving abilities, attention to detail, and effective remote communication skills help you stand out in collaborative distributed teams. These skills enable you to bridge creative and technical workflows, ensuring efficient asset integration and smooth remote project development.

What are some common challenges faced by remote technical artist interns and how can they be addressed?

Remote Technical Artist Interns often encounter challenges related to communication and collaboration, as they work with both artists and developers from different locations and time zones. Staying organized and proactively seeking feedback are crucial for overcoming these hurdles. Utilizing project management tools and maintaining clear documentation can help ensure that your contributions are aligned with the team's goals. Building relationships through regular check-ins and participating in team meetings also fosters a sense of connection and support, which is important for both personal development and project success.

What is the difference between Remote Technical Artist Intern vs Remote Environment Artist Intern?

AspectRemote Technical Artist InternRemote Environment Artist Intern
Required SkillsTechnical skills, scripting, shader development, problem-solvingArtistic skills, environment design, texturing, modeling
Work EnvironmentCollaborates with programmers and artists on technical aspectsFocuses on creating immersive environments and assets
Industry UsageUsed across game development, animation, and VR projectsPrimarily in game design and virtual world creation

While both roles support game development and require a passion for art and technology, the Remote Technical Artist Intern emphasizes technical problem-solving and scripting, whereas the Remote Environment Artist Intern focuses on creating visually compelling environments. Both are entry-level roles suited for remote work in the gaming and entertainment industry.

What job categories do people searching Remote Technical Artist Intern jobs in California look for?

The top searched job categories for Remote Technical Artist Intern jobs in California are:

What cities in California are hiring for Remote Technical Artist Intern jobs?

Cities in California with the most Remote Technical Artist Intern job openings:

Infographic showing various Remote Technical Artist Intern job openings in California as of July 2026, with employment types broken down into 81% Full Time, 16% Part Time, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution.

Expression of Interest - Realtime Lighting Technical Director

AGBO

Los Angeles, CA โ€ข On-site, Remote

Temporary

Re-posted 22 days ago


Job description

About the Company:

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

About the Position:
AGBO is seeking a talented Realtime Lighting Technical Director to join our Visual Effects (VFX) team. The Lighting Technical Director will be responsible for developing and implementing high-quality lighting within Unreal Engine to achieve a photorealistic or stylized look based on project requirements. This role requires a strong artistic eye, technical proficiency, and the ability to collaborate with cross-functional teams.

This is an Expression of Interest role.

Key Responsibilities:

  • Work closely with CG Supervisor to create compelling lighting solutions in Unreal Engine.
  • Set up, adjust, and refine lighting rigs, post-process effects, and shading to match live-action plates, concept art, or reference materials.
  • Utilize Unreal Engine's lighting tools, including Lumen, and occasionally Path Tracing (speed is a priority), to achieve the desired visual fidelity.
  • Optimize lighting setups for real-time rendering while maintaining high-quality results through an extensive use of CVARs.
  • Collaborate with other departments to ensure seamless integration of CG elements.
  • Troubleshoot and resolve technical lighting challenges to maintain production efficiency.
  • Maintain a high level of detail and realism while meeting production deadlines.
  • Performs other duties as assigned.

Qualifications & Skills:

  • 5+ years of experience in lighting for real-time environments, feature films, television, or high-end commercials.
  • Strong proficiency in Unreal Engine 5's lighting and rendering workflows.
  • Virtual Art Department Experience.
  • Experience with real-time lighting techniques, including dynamic, static, and hybrid lighting solutions.
  • Understanding of physically based rendering (PBR) workflows and real-time shading.
  • Familiarity with Unreal Engine's Blueprints and material system is a plus.
  • Experience with scripting languages such as Python or Blueprint scripting is a plus.
  • Ability to take direction and iterate based on feedback while maintaining artistic quality.
  • Strong problem-solving skills and attention to detail.
  • Excellent communication and collaboration skills.
  • Experience with compositing software (Nuke) is a plus.
  • Experience with Arnold (Houdini, Maya) is a plus.
  • AAA gaming experience is a plus.
  • Houdini / USD skills are a plus.


Additional Information:

  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: TEMPORARY

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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