Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage ... Remote teaching opportunities may be available under certain conditions. Summary The College of ...
Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage ... Remote teaching opportunities may be available under certain conditions. Summary The College of ...
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Relocation assistance or remote work are an option for this role. Spirit prides itself with hiring ... Understanding of engineering concepts such as chemical processes and emissions control technologies;
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Relocation assistance or remote work are an option for this role. Spirit prides itself with hiring ... Understanding of engineering concepts such as chemical processes and emissions control technologies;
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Relocation assistance or remote work are an option for this role. Spirit prides itself with hiring ... Understanding of engineering concepts such as chemical processes and emissions control technologies;
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Relocation assistance or remote work are an option for this role. Spirit prides itself with hiring ... Understanding of engineering concepts such as chemical processes and emissions control technologies;
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Remote Student Programmer information
What is the difference between Remote Student Programmer vs Remote Intern Developer?
| Aspect | Remote Student Programmer | Remote Intern Developer |
|---|---|---|
| Credentials | Enrolled in a relevant degree program, basic coding skills | Enrolled in a related degree, beginner coding experience |
| Work Environment | Remote, flexible hours, part-time or project-based | Remote, internship setting, supervised by a mentor |
| Employer & Industry Usage | Tech companies, startups, educational projects | Tech firms, software companies, startups |
| Search & Comparison Intent | Learning opportunities, entry-level roles, skill development | Internship experience, career exploration, skill building |
The Remote Student Programmer typically is a student gaining practical experience while studying, often working part-time on projects. The Remote Intern Developer is usually an intern in a company, focusing on learning and contributing under supervision. Both roles are remote, entry-level, and industry-focused, but the Student Programmer emphasizes ongoing education, while the Intern Developer emphasizes internship experience for career growth.
Part-time
Medical, Retirement, PTO
Posted 7 days ago
University Of Colorado Boulder rating
8.0
Based on 37 frontline employees who took The Breakroom Quiz
154th of 539 rated colleges and universities
Job description
Lecturer - Game Design and Development (pool)
College of Engineering & Applied Science
Engage. Educate. Empower. Join UCCS as a Lecturer!
Who We Are
The University of Colorado Colorado Springs (UCCS) is a premier educational institution that prides itself on academic excellence, research, and community engagement and is actively seeking Lecturers in Computer Science - Game Design and Development to join our team! UCCS offers a diverse and inclusive learning environment that fosters innovation, growth, and the holistic development of its students.
The Department of Computer Science at UCCS has excelled in preparing undergraduates for careers in the computing industry locally and nationally, by providing a wide variety of ABET-accredited classes of high quality. The department has over 500 majors across all the programs. We also offer several graduate level programs to suit the needs of full-time students as well as working individuals in the area.
Explore the Computer Science Department and undergraduate and graduate degrees: https://eas.uccs.edu/departments/computer-science
Pay Range: Generally starting at $4,000-$5,500 per 3-credit hour course. Pay rate is dependent upon the type of courses taught (e.g. undergraduate, graduate, or cross-listed). Compensation is prorated based on course credit hours. Compensation will be commensurate upon experience, qualifications, and teaching assignments. This position is Exempt from the Fair Labor Standards Act (FLSA) overtime provisions.
Work Location: Determined by course modality: On-campus (typically), online, or hybrid. Remote teaching opportunities may be available under certain conditions.
Summary
The College of Engineering & Applied Science at the University of Colorado Colorado Springs (UCCS) will establish and maintain a pool of Lecturers in Game Design and Development from which future appointments to temporary, non-tenure track positions will be made. Appointments are part-time (less than 50% time) and will be made semester-by-semester.
This position will teach Game Design and Development classes for the department of Computer Science. Classes may be on-campus, online, or hybrid. Examples of courses/subject area include the following:
- Introduction to Game Development (using GameMaker Studio 2)
- Introductory Programming for Game Developers (using C# and Unity)
- Object-Oriented Design, Analysis, and Implementation (using C# and Unity)
- Game Design for Diverse Populations (using GameMaker Studio 2)
- Special Topics in Game Design (various topics in game design and game art)
- Special Topics in Game Programming (various topics in game programming)
Essential Functions
The duties and responsibilities of the position include, but are not limited to:
- Provide instruction to undergraduate/graduate students based on course modality including class and/or lab preparation, administering exams, grading, and maintaining office hours.
- Maintain, develop and schedule student learning experiences to achieve desired learning outcomes.
- Plan, develop, and implement evaluation tools to assess student progress towards course learning objectives.
- Be familiar with learning management systems, such as Canvas.
- Other duties as determined by the Department Chair.
Tentative Search Timeline
This is an evergreen Lecturer Pool for Game Design and Development in the Department of Computer Science at UCCS. Applications will be reviewed on a semester-by-semester basis as business needs arise.
- Priority Application Dates: Applications submitted by the following dates will receive priority consideration:
- Fall Semester: May 1
- Spring Semester: October 1
- Summer Semester: March 1
- Interview Dates: Candidates whose qualifications match specific course openings may be contacted for interviews at any time as hiring needs arise.
- Potential Start Dates: Employment start dates will vary based on course scheduling needs and will align with the start of the relevant academic semester.
Because this appointment is temporary in nature, you will not be eligible to receive all of the benefits normally provided to faculty under the standard University of Colorado benefits programs. You are not eligible to receive paid vacation leave, medical, or retirement benefits. However, you are eligible to accrue sick leave at 0.034 hours of sick leave per hour worked.
CU is an Equal Opportunity Employer and complies with all applicable federal, state, and local laws governing nondiscrimination in employment. We are committed to creating a workplace where all individuals are treated with respect and dignity, and we encourage individuals from all backgrounds to apply, including protected veterans and individuals with disabilities.
In accordance with the Equal Pay for Equal Work Act, UCCS does not discriminate based on sex in our employment or compensation practices.
- Applicants must have a Master’s degree in Computer Science, Game Design, Game Art, or a related field.
- At least 3 years of experience designing and developing video games is required.
- At least four months teaching experience is preferred.
- Commercial game development experience is preferred.
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