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Remote Storyboard Artist Illustrator Jobs (NOW HIRING)

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Advanced proficiency with Adobe Creative Suite, including Photoshop, Illustrator, and After Effects.

Multimedia Artist

MN ยท Remote

A good understanding of color theory, typography, and illustration and must be able to work with a ... clients LOCATION Remote Canada Extreme Networks, Inc. (EXTR) creates effortless networking ...

New

Graphic Artist

Lenexa, KS ยท On-site +1

$18.75/hr

... Remote About Unrivaled Teamwear Unrivaled Teamwear serves as the parent company of Champion ... Illustrator. * Professional design skills, including a strong knowledge and understanding of ...

Visual Artist

$70K - $95K/yr

Remote - work virtually from anywhere in the United States Salary QC Servion recognizes salary ... Create logos, icons, illustrations, and a wide range of custom graphics. * Develop marketing ...

Senior Concept Artist

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

Senior Concept Artist

Meriden, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Norwalk, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bristol, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bridgeport, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

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Remote Storyboard Artist Illustrator information

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$34

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How much do remote storyboard artist illustrator jobs pay per hour?

As of Aug 28, 2026, the average hourly pay for remote storyboard artist illustrator in the United States is $34.86, according to ZipRecruiter salary data. Most workers in this role earn between $33.65 and $37.02 per hour, depending on experience, location, and employer.

What is a remote storyboard artist illustrator?

A Remote Storyboard Artist Illustrator is a creative professional who visualizes and sketches scenes for films, animations, commercials, or video games while working from a remote location. They collaborate with directors, writers, and producers to create a sequence of drawings that represent the planned shots and narrative flow. This role involves interpreting scripts, conceptualizing ideas, and delivering clear visuals to guide the production team. Remote storyboard artists use digital tools to share their work and communicate with clients or teams online. The remote aspect allows for flexible work arrangements, often requiring strong self-motivation and communication skills.

What are the key skills and qualifications needed to thrive as a remote storyboard artist illustrator?

To thrive as a Remote Storyboard Artist Illustrator, you need strong drawing skills, a solid understanding of visual storytelling, and proficiency in illustration, typically supported by a portfolio and relevant art or animation education. Familiarity with digital illustration tools such as Adobe Photoshop, Storyboard Pro, or similar software is essential for efficient workflow. Creativity, effective communication, and time management are crucial soft skills for collaborating remotely and meeting project deadlines. These skills ensure visually compelling storyboards that clearly convey narrative ideas and support smooth production processes in a remote environment.

How do remote storyboard artist illustrators typically collaborate with directors and animation teams while working from different locations?

Remote Storyboard Artist Illustrators often use digital collaboration tools such as video conferencing, cloud-based storyboarding software, and instant messaging platforms to communicate with directors and animation teams. Regular virtual meetings are scheduled to review storyboards, discuss feedback, and ensure alignment with the project's vision. Artists may also share their work-in-progress files through secure file-sharing systems, allowing for real-time feedback and revisions. Building strong communication skills and being proactive in seeking clarification are key to successful remote collaboration in this role.

What is the difference between Remote Storyboard Artist Illustrator vs Remote Concept Artist?

AspectRemote Storyboard Artist IllustratorRemote Concept Artist
CredentialsPortfolio, illustration skills, storytelling abilityPortfolio, strong drawing skills, design sense
Work EnvironmentFilm, TV, animation studios, remote optionsVideo game, film, animation industries, remote work
Industry UsageStorytelling, scene planning, visual narrativeDesign, environment, character concepts
Search & ComparisonOften compared for visual storytelling rolesCompared for visual design and environment creation

Remote Storyboard Artist Illustrators focus on visual storytelling and scene planning for media productions, while Remote Concept Artists create designs for characters, environments, and assets. Both roles require strong illustration skills and often work remotely within the entertainment industry, but their core responsibilities differ in purpose and output.

More about Remote Storyboard Artist Illustrator jobs

What cities are hiring for Remote Storyboard Artist Illustrator jobs?

Cities with the most Remote Storyboard Artist Illustrator job openings:

What are the most commonly searched types of Storyboard Artist Illustrator jobs?

The most popular types of Storyboard Artist Illustrator jobs are:

What states have the most Remote Storyboard Artist Illustrator jobs?

States with the most job openings for Remote Storyboard Artist Illustrator jobs include:

What job categories do people searching Remote Storyboard Artist Illustrator jobs look for?

The top searched job categories for Remote Storyboard Artist Illustrator jobs are:

Infographic showing various Remote Storyboard Artist Illustrator job openings in the United States as of August 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $72,499 per year, or $34.9 per hour.

Senior Unity Technical Artist (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 11 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/