2

Remote Staff Software Engineer Java Jobs in Pasadena, CA

Staff Full Stack Engineer

Santa Monica, CA · On-site +1

$190K - $220K/yr

Pivotal Health combines software, data, and service into a seamlessly integrated, AI-driven ... Remote and hybrid flexibility varies by role and team, and is outlined in each . If you're excited ...

Senior Java Developer

Downey, CA · Remote

$58.50 - $74.75/hr

The position is Remote and has a strong potential for extension. Experience Required: * Qualified ... Our staffing services go beyond mere placements; they are about matching your skills and ...

Remote and/or hybrid work will not be considered COMPENSATION AND BENEFITS: Pay Range: Software Engineer/Level I: $125,000.00 - $150,000.00/per year Software Engineer/Level II: $145,000.00 - $175,000 ...

Software Engineer

Burbank, CA · On-site +1

$64.29/hr

We're looking for a Software Engineer with Airtable development experience to help support and grow ... remote BUT they should be near the West Coast.

This is a full-time position that can be local (Los Angeles) or fully remote. What's an OpenPlay? W ... We strive to make well engineered software that looks great and is friendly to use. We're ...

Software Engineer (Starship)

Hawthorne, CA · On-site +1

$145K - $175K/yr

SOFTWARE ENGINEER (STARSHIP) The Starship Supply Chain team is building the machine that builds the ... This position is based in Hawthorne, CA and requires being onsite - remote work not considered ...

Software Engineer - Web3

Los Angeles, CA · Remote

$150K - $250K/yr

Career Renew is recruiting for one of its clients a Software Engineer - Web3 - this is a fully remote role for N America based candidates. Salary range: 150-250K USD base plus benefits. We are ...

Showing results 41-60

Remote Staff Software Engineer Java information

See Pasadena, CA salary details

$66K

$175.8K

$240K

How much do remote staff software engineer java jobs pay per year?

As of Aug 8, 2026, the average yearly pay for remote staff software engineer java in Pasadena, CA is $175,781.00, according to ZipRecruiter salary data. Most workers in this role earn between $146,700.00 and $207,800.00 per year, depending on experience, location, and employer.

What is the difference between Remote Staff Software Engineer Java vs Remote Software Engineer Java?

AspectRemote Staff Software Engineer JavaRemote Software Engineer Java
Required CredentialsBachelor's/Master's in CS or related, extensive Java experience, possibly certificationsBachelor's in CS or related, solid Java skills, entry to mid-level experience
Work EnvironmentSenior-level projects, leadership roles, cross-team collaborationProject execution, coding, debugging, team collaboration
Employer & Industry UsageTech companies, enterprise solutions, consulting firmsStartups, tech firms, software development agencies

The main difference is that Remote Staff Software Engineer Java typically involves senior responsibilities, leadership, and strategic project involvement, while Remote Software Engineer Java focuses on coding and project execution at an entry to mid-level. Both roles require strong Java skills and are common in tech industries, but the staff level emphasizes experience and leadership.

What are popular job titles related to Remote Staff Software Engineer Java jobs in Pasadena, CA? For Remote Staff Software Engineer Java jobs in Pasadena, CA, the most frequently searched job titles are:
What cities near Pasadena, CA are hiring for Remote Staff Software Engineer Java jobs? Cities near Pasadena, CA with the most Remote Staff Software Engineer Java job openings:

Software Engineer II, Data Platform

PlayStation Global

Los Angeles, CA • On-site, Remote

$123K - $148K/yr

Full-time

Posted 5 days ago


Job description

Software Engineer II- Data Platform

Hybrid: San Diego, 2x onsite
Will accept remote workers that can travel onsite weekly

Do you want to join a team of talented engineers dedicated to enhancing the PlayStation experience for millions of users and creators? As part of our Data Platform team, you will play a key role in building cutting-edge systems that power PlayStation's data-driven features, delivering impactful insights and enabling seamless, interactive experiences!

The Software Engineers within our Platform Engineering Group design, build, document, and deploy large-scale data platforms that optimize performance and scalability across PlayStation systems. You will work on solving complex data challenges, improving platform capabilities, and ensuring high availability, all while supporting a dynamic, interactive environment for PlayStation users.

We're looking for someone who is passionate about building innovative data platforms that scale to millions of users, collaborating across Engineering and Product teams in an agile environment. You'll have the opportunity to work with the latest technologies, tools, and processes, helping to drive forward our technical and architectural goals.

Responsibilities
  • Contribute to the development, testing, and deployment of high-quality code across the data platform

  • Collaborate actively with global teams across multiple time zones, ensuring alignment and continuity

  • Support platform capabilities for data cataloging, analytics, and ETL/ELT pipelines

  • Assist in identifying performance bottlenecks and implementing improvements with guidance from senior engineers

  • Build and support services that handle structured, semi-structured, and unstructured data (audio, video, text, images)

  • Participate in on-call rotation for production support and help troubleshoot critical issues

  • Contribute to platform documentation and maintain clarity for internal consumers

  • Present work in team demos and represent engineering contributions in internal discussions

  • Follow best practices in testing, monitoring, and deployment to ensure platform reliability

  • Continuously learn and apply new tools, patterns, and technologies in the data platform space

Requirements
  • Bachelor's degree in Computer Science

  • 3+ years of direct experience developing scalable, distributed systems

  • Proficient in at least one language: Scala, Java, or Python

  • Experience building or maintaining cloud-based applications/services (AWS preferred, GCP is a plus)

  • Exposure to event streaming platforms such as Kafka, Kinesis, or SQS and Data Ingestion

  • Familiarity with distributed data processing frameworks like Apache Spark or Apache Flink

  • Understanding of CI/CD pipelines, monitoring, and observability best practices

  • Comfortable working in a globally distributed team

  • Willingness to participate in production on-call rotations

Nice to Have
  • Exposure to Databricks or similar unified data platforms

  • Experience working with unstructured data formats such as images, video, or audio

  • Familiarity with data cataloging, lineage, and metadata tools

  • Experience supporting platform-scale features such as ETL frameworks, analytics services, or data quality checks

  • Knowledge of GCP or multi-cloud environments

  • Curiosity and enthusiasm for tackling scalability and reliability challenges

Your First 90 Days
  • 30 Days: Ramp up on our tech stack, development tools, and team workflows. Deliver your first minor enhancement or bug fix and sync with global peers.

  • 60 Days: Begin contributing to core platform features. Participate in code/design reviews and propose improvements.

  • 90 Days: Own medium-scope features end-to-end. Engage in roadmap discussions and build strong cross-functional relationships with global stakeholders.