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Remote Shader Jobs in California (NOW HIRING)

Remote Shader information

What is a remote shader?

Remote Shaders are specialized computer graphics professionals who develop, optimize, and troubleshoot shader programs, typically for video games, visual effects, or real-time rendering applications, while working remotely. Shaders are small programs that run on a GPU to control the rendering of images and visual effects. Remote Shaders use their expertise in shader languages such as GLSL, HLSL, or Cg to create realistic lighting, shadowing, and other visual effects from a remote location. Their work is crucial for producing visually compelling graphics in modern digital media.

What are some common challenges faced by remote shader developers, and how can they be addressed?

Remote Shader Developers often face challenges related to communication and collaboration, as shader programming requires close coordination with artists, designers, and other developers. Debugging and testing shaders remotely can also be complex due to differences in hardware and graphics APIs. To overcome these challenges, it's important to establish clear communication channels, use version control systems effectively, and regularly share test builds to ensure consistency across team members' environments. Additionally, proactive documentation of shader code and regular virtual check-ins can help maintain alignment and address issues promptly.

What are the key skills and qualifications needed to thrive as a remote shader, and why are they important?

To excel as a Remote Shader, you need a solid understanding of computer graphics, shading languages (like GLSL or HLSL), and a background in mathematics or computer science. Familiarity with tools such as Unity, Unreal Engine, or proprietary rendering engines, and experience with version control systems like Git are typically required. Strong problem-solving abilities, effective remote communication, and a collaborative mindset make candidates stand out. These skills ensure the efficient creation and optimization of high-quality visual effects while maintaining smooth workflow in distributed teams.

What is the difference between Remote Shader vs Remote 3D Artist?

AspectRemote ShaderRemote 3D Artist
Required SkillsShader programming, GLSL/HLSL, graphics APIsModeling, texturing, rendering, 3D software proficiency
Work EnvironmentPrimarily focused on coding and graphics programmingDesign, modeling, and visual creation in 3D software
Industry UsageVideo games, visual effects, real-time renderingGames, animation, product visualization
Common Search IntentShader development, graphics programming jobs3D modeling, visual artist roles

Remote Shader roles focus on developing and optimizing shaders for graphics rendering, requiring programming skills in graphics APIs. Remote 3D Artists create visual assets using modeling and texturing tools. While both work in the digital art and gaming industry, shaders are more technical, whereas 3D artists focus on visual design and modeling.

What are the most commonly searched types of Shader jobs in California?

The most popular types of Shader jobs in California are:

What are popular job titles related to Remote Shader jobs in California?

For Remote Shader jobs in California, the most frequently searched job titles are:

What cities in California are hiring for Remote Shader jobs?

Cities in California with the most Remote Shader job openings:

Senior 3D Visualization and Animation Technical Artist

Sony Electronics

Culver City, CA • On-site, Remote

$140K - $155K/yr

Full-time

Medical, Dental, Vision, Life, PTO

Re-posted 7 days ago


Job description

Sony Corporation of America, located in New York, NY, is the U.S. headquarters of Sony Group Corporation, based in Tokyo, Japan. Sony's principal U.S. businesses include Sony Electronics Inc., Sony Interactive Entertainment LLC, Sony Music Entertainment, Sony Music Publishing and Sony Pictures Entertainment Inc. With some 900 million Sony devices in hands and homes worldwide today, a vast array of Sony movies, television shows and music, and the PlayStation Network, Sony creates and delivers more entertainment experiences to more people than anyone else on earth. To learn more: www.sony.com/en.

This is a fixed-term role for one year.

PositionSummary

Sony Corporation of America is looking for a skilled and experiencedSenior 3D Visualization Animation Technical Artistto join our team in Culver City, CA.The willlead 3D photography and 4D video capturing of talents by ensuring efficient communication with talents as well as technical crew members in all aspects of 3D content production.

Responsibilities:

  • Self-motivated toefficiently and effectively collaboratewith R&D and artist teams, toidentifydetailed requirementsof challenging 3D animation projects, andto achieve the bestvisualization prototypesofstate-of-the-art3D/4Dcontent creation.

  • Develop andmaintaincomprehensive technical documentation, meticulously recording each step of the R&D process.

  • Share best practices and technical insights with both art andresearchteams, promoting efficiency and innovation.

  • Facilitate and lead creative discussions, addressing productionchallengesandidentifyingopportunities forqualityimprovement.

Required Qualifications:

  • Bachelor's degree in art, Film, Communications, or a related field.

  • Solid experiencewith photo-real CG content creation workflow in games,filmor other entertainment industries.

  • 5+ years of hands-on experience in 3D computer graphics(3D animation).

  • Familiaritywithcharacter animationworkflow such asblendshapes, rigging and simulation (hair, garment).

  • Familiarity with 3DCG platforms like Maya,Unreal Engine,and/orBlender.

  • Familiaritywith shader development,materialcreationand rendering.

  • Excellentanalyticandcommunication skills.

  • Authorization to work in the USA.

Preferred Qualifications:

  • M.S. degree in computer science, electrical engineering, or related fields.

  • Research and development skills, including the ability to stay updated on emerging technologies and techniques in computer graphics.

  • Hands-on experience in 3Dhumanmodelingof geometry &texture.

  • Familiarity with Unityand/orMarmoset

  • Familiarity with scripting languages such as Python or MEL scripting.

Benefits

SCA offers benefits-eligible fixed-term employees (who are scheduled to work 30 or more hours a week) certain benefits under the Sony Corporation of America Health and Welfare Benefits Plan. The following options are available to you and your eligible dependents.

What we offer you:

  • Medical, dental, and vision coverage with coverage for spouses/domestic partners and child dependents
  • Long Term Care: A voluntary Long-Term Care (LTC) benefit with a life insurance component is offered during a separate new hire LTC enrollment window. This window occurs once a year for all new employees.

Other Programs:

  • Flexible Work Arrangements, including remote and hybrid work schedules
  • Time off to include vacation, paid holidays, sick leave, Summer Fridays (early release), and a winter break between Christmas and New Year's Day (based on business needs)
  • A wide variety of employee business resource groups (EBRGs)

Theanticipatedannual base salary for this position is $140,000 to $155,000.Thisrange does not include any other compensation components or other benefits that an individual may be eligible for. The actual base salary offered depends on a variety of factors, which may include as applicable, the qualifications of the individual applicant for the position, years of relevant experience, specific and unique skills, level of education attained, certifications or other professional licenses held, and the location in which the applicant lives and/or from which they will be performing the job.

#LI-AS1

All qualified applicants will receive consideration for employment without regard to any basis protected by applicable federal, state, or local law, ordinance, or regulation.

Disability Accommodation for Applicants to Sony Corporation of America

Sony Corporation of America provides reasonable accommodation for qualified individuals with disabilities and disabled veterans in job application procedures. For reasonable accommodation requests, please contact us by email at careers@sonyusa.com or by mail to: Sony Corporation of America, People Experience Department, 25 Madison Avenue, New York, NY 10010. Please indicate the position you are applying for.

We are aware that unauthorized individuals or organizations may attempt to solicit personal information or payments from job applicants by impersonating our company through fraudulent job postings. We take these matters seriously but cannot control third-party websites. To protect your personal information, please verify that any job posting you respond to also appears on our official Careers page:www.sonyjobs.com. Please also be advised that we never request personal identifying information (such as Social Security numbers, bank details, or copies of identification documents) during the initial stages of our application process. If you have any doubts about the authenticity of a job posting or communication, please contactcareers@sonyusa.combefore submitting any information.

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