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Remote Science Curriculum Developer Jobs (NOW HIRING)

Art Curriculum Developer

Eden Prairie, MN ยท On-site +1

$48K - $52K/yr

Training & development Art Curriculum Developer - Kidcreate Studio Kidcreate Studio is seeking a ... This is a remote position. Compensation: $48,000.00 - $52,000.00 per year Kidcreate art classes are ...

Computer Science or related field) You'll love this role if: * You have excellent communication ... A $500 Home office setup if you're a remote employee. * Global Gatherings - We believe in the power ...

Remote Role Responsibilities * Evaluate the accuracy and depth of AI-generated content in Mathematics to strengthen reasoning and rigor in model outputs . * Review complex mathematical content for ...

K-5 Science Curriculum Writer FLSA Status: Exempt Full-Time Location ... Remote, US-based WHO WE ARE: MGT is a leading provider of technology and advisory solutions serving ...

Our curriculum creators will : * Participate in a weekly team reading group focused on research on ... This is a remote internshipposition that pays hourly. Preferred skills for this role are: * A ...

Our curriculum creators will : * Participate in a weekly team reading group focused on research on ... This is a remote internship position that pays hourly. Preferred skills for this role are: * A ...

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How much do remote science curriculum developer jobs pay per hour?

As of May 31, 2026, the average hourly pay for remote science curriculum developer in the United States is $37.24, according to ZipRecruiter salary data. Most workers in this role earn between $28.37 and $39.18 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Science Curriculum Developer, and why are they important?

To thrive as a Remote Science Curriculum Developer, you need a solid background in science education, curriculum design expertise, and typically a degree in a scientific field or education. Familiarity with digital curriculum platforms, instructional design software, and learning management systems (LMS) like Canvas or Moodle is often required. Strong written communication, creativity, and the ability to collaborate virtually are crucial soft skills in this role. These competencies ensure engaging, standards-aligned science curricula that effectively support diverse learners in a remote environment.

What are some common challenges faced by Remote Science Curriculum Developers and how can they be addressed?

Remote Science Curriculum Developers often face challenges such as staying updated with evolving educational standards, ensuring curriculum materials are engaging for diverse learners, and maintaining effective communication with teachers and subject matter experts. Overcoming these challenges typically involves participating in regular professional development, using collaborative digital tools to facilitate teamwork, and seeking feedback from educators to refine materials. Being proactive in networking and staying connected with the latest trends in science education can also help remote developers produce high-quality, relevant content.

What is a Remote Science Curriculum Developer?

A Remote Science Curriculum Developer is an education professional who designs and creates science curriculum materials, lesson plans, and assessments for schools or educational organizations, all while working from a remote location. Their role often involves aligning content with educational standards, integrating technology, and ensuring materials are engaging and accessible for diverse learners. They may collaborate with teachers, subject matter experts, and instructional designers to ensure high-quality educational resources. This position typically requires a strong background in science, education, and curriculum development, as well as excellent communication and organizational skills.

What is the difference between Remote Science Curriculum Developer vs Remote Science Content Writer?

AspectRemote Science Curriculum DeveloperRemote Science Content Writer
CredentialsBackground in education, science, or curriculum design; often requires teaching or instructional design experienceStrong writing skills; background in science preferred but not always required
Work EnvironmentDesigning comprehensive curricula, collaborating with educators, developing lesson plansCreating articles, blog posts, or educational content for various platforms
Employer & Industry UsageEducational institutions, e-learning companies, edtech platformsEducational publishers, online media, edtech content providers

The main difference is that Remote Science Curriculum Developers focus on creating structured, comprehensive science curricula for educational purposes, while Remote Science Content Writers produce individual articles or content pieces related to science. Both roles require a science background, but curriculum developers emphasize instructional design and lesson planning, whereas content writers focus on clear, engaging writing for a broad audience.

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What job categories do people searching Remote Science Curriculum Developer jobs look for? The top searched job categories for Remote Science Curriculum Developer jobs are:

Art Curriculum Developer

Kidcreate Studio

Eden Prairie, MN โ€ข On-site, Remote

$48K - $52K/yr

Full-time

Retirement, PTO

Posted 24 days ago


Job description

Benefits:
  • 401(k) matching
  • Competitive salary
  • Employee discounts
  • Paid time off
  • Training & development

Art Curriculum Developer - Kidcreate Studio
Kidcreate Studio is seeking a creative, operationally-minded Curriculum Developer to lead the development and evolution of our progressive art education platform for children ages 6-12.
This role owns the design, structure, implementation, and continuous improvement of Kidcreate's curriculum across multiple age groups. The ideal candidate is equal parts art educator, curriculum architect, creative systems thinker, and teacher coach.
You'll help transform Kidcreate from a collection of engaging art classes into a deeply intentional, progression-based learning system that scales across a national franchise platform - working cross-functionally with operations, training, and marketing to ensure curriculum is engaging for students, executable for instructors, consistent across locations, and designed to drive long-term retention.
Primary Responsibilities
Curriculum Strategy & Architecture
  • Lead development of a progressive, Skill based, year-round curriculum system for Art 2 (ages 6-8) and Art 3 (ages 9-12), spanning two 21-week school semesters and one 10-week summer semester
  • Build developmental progression models balancing technical skill, creativity, confidence, and social engagement
  • Establish learning objectives, milestones, and measurable outcomes for each term and age group
  • Develop a long-term roadmap for future curriculum expansion and advanced pathways

Lesson & Project Development
  • Create and oversee weekly lesson plans, project roadmaps, classroom activities, teacher guides, and skill-building exercises
  • Ensure projects are age-appropriate, visually exciting, operationally repeatable, and achievable within class time
  • Design for varying student skill levels and integrate cultural, historical, and contemporary art references throughout

Teacher Enablement & Instructional Systems
  • Build comprehensive teacher-facing resources: prep checklists, classroom and materials management systems, visual references, demonstration guides, and instructional scripting
  • Develop instructor onboarding and training systems
  • Partner with operations and training teams to improve classroom execution and instructional quality

Testing, Iteration & Continuous Improvement
  • Lead curriculum beta testing beginning with Art 1 in June 2026
  • Gather and evaluate student engagement data, parent feedback, instructor feedback, and operational insights
  • Continuously refine based on studio performance and learning outcomes
  • Ensure full go-to-market readiness by Back-to-School season (July/August 2026)

Cross-Functional Leadership
  • Collaborate with the in-house curriculum team, franchise support, studio operations, marketing, creative/design teams, and leadership
  • Help articulate Kidcreate's educational philosophy and progression model to support marketing and franchise development
  • Contribute to positioning Kidcreate as a leader in premium, in-person creative enrichment for children

Qualifications
Required
  • 10+ years in curriculum development, art education, or creative youth programming in elementary or middle school environments
  • Proven experience designing structured educational programs for children ages 6-12
  • Strong understanding of learning progression, classroom management, creative skill development, and student engagement
  • Exceptional written and visual communication skills
  • Ability to build systems and documentation with strong attention to detail
  • Comfortable in a fast-moving, entrepreneurial environment

Preferred
  • Experience in multi-location education, supplemental education, or youth enrichment businesses
  • Background creating teacher training systems, video instructional content, or creative education frameworks
  • Fine arts and instructional design background
  • Familiarity with project management and content management systems

Success Metrics
Curriculum Development
  • On-time delivery of semester curriculum
  • Quality and scalability of curriculum systems
  • Launch readiness by August/September 2026

Student Engagement
  • Retention and re-enrollment trends
  • Parent satisfaction and student participation levels

Operational Effectiveness
  • Instructor ease-of-use ratings
  • Reduction in cross-location inconsistency
  • Teacher training adoption rates

Innovation & Brand Impact
  • Strength of Kidcreate's differentiated educational positioning
  • Expansion readiness for future programs
  • Contribution to franchise growth and brand value

Compensation & Structure
Full-time salaried position with hybrid or remote flexibility depending on the candidate. This is an opportunity to help shape one of the leading children's art enrichment platforms in the United States.
About Kidcreate Studio
Kidcreate Studio is the largest brick-and-mortar children's art studio franchise in the United States, building confidence, creativity, and connection through hands-on art experiences for kids. Backed by the leadership team behind Code Ninjas and School of Rock, Kidcreate is focused on delivering premium, in-person youth enrichment that creates meaningful impact for children and families.
This is a remote position.
Compensation: $48,000.00 - $52,000.00 per year
Kidcreate art classes are a great way to introduce children to the wonderful world of art! We provide a positive, self-esteem-building environment for children to explore the visual arts. Children get messy with paint, clay, and so much more!
Specializing in children's art classes, camps, and art-themed birthday parties, Kidcreate Studio is an art studio just for kids. At Kidcreate Studio, children will create fridge-worthy masterpieces, learn art concepts, and experiment with many different art materials.
Weekly classes, camps, workshops and homeschool classes are age-specific and are tailored to provide each student with the curriculum that suits them best.