2

Remote Pc Jobs in Colorado (NOW HIRING)

Transfer Agent

Denver, CO · On-site +1

$25/hr

Pitch Perfect Solutions is hiring experienced Transfer Agents to join our high-performing remote ... PC or laptop with i5 processor (or higher), Windows 10+ * Upload Sped of 30 mbps minimum * Minimum ...

next page

Showing results 1-20

Remote Pc information

See Colorado salary details

$51K

$127.8K

$144.6K

How much do remote pc jobs pay per year?

As of Aug 28, 2026, the average yearly pay for remote pc in Colorado is $127,775.00, according to ZipRecruiter salary data. Most workers in this role earn between $117,200.00 and $138,300.00 per year, depending on experience, location, and employer.

What is a remote PC?

A Remote PC job involves working with computers or computer systems from a remote location, rather than being physically present in an office. These roles often include IT support, troubleshooting, software installation, and managing networks or systems remotely. Remote PC professionals use internet-based tools to access and resolve issues on clients’ or users’ computers. This setup offers flexibility and allows businesses to provide tech support or system management across various locations.

What are the key skills and qualifications needed to thrive as a remote PC support specialist, and why are they important?

To thrive as a Remote PC Support Specialist, you need strong technical troubleshooting skills, proficiency in computer hardware and software, and typically a relevant IT certification such as CompTIA A+ or Microsoft Certified: Modern Desktop Administrator Associate. Familiarity with remote desktop tools, ticketing systems (like ServiceNow or Zendesk), and common operating systems is essential. Excellent communication, patience, and problem-solving abilities are crucial for guiding users and resolving issues remotely. These skills ensure efficient technical support, high user satisfaction, and minimal downtime for end-users.

What are some common challenges faced by remote PC support specialists, and how can they be addressed?

Remote PC Support Specialists often encounter challenges such as troubleshooting issues without physical access to hardware, communicating technical solutions clearly to users of varying technical backgrounds, and managing multiple support requests simultaneously. To address these challenges, specialists rely on robust remote access tools, clear documentation, and effective time management skills. Building strong communication and empathy skills is also essential to ensure a positive user experience and efficient problem resolution.

What is the difference between Remote Pc vs Remote Help Desk Technician?

AspectRemote PcRemote Help Desk Technician
Required CredentialsBasic IT certifications (CompTIA A+), technical skillsCompTIA A+ or similar, customer service skills
Work EnvironmentRemote, client devices, troubleshooting hardware/softwareRemote, help desk software, customer interaction
Employer & Industry UsageIT support companies, tech servicesIT support, tech companies, MSPs
Search & Comparison IntentTechnical troubleshooting, hardware/software supportCustomer support, issue resolution, remote assistance

Remote Pc and Remote Help Desk Technician roles both involve remote technical support, but Remote Pc focuses more on hardware/software troubleshooting on client devices, while Remote Help Desk Technicians handle customer inquiries and issue resolution via help desk systems. Both require similar certifications and are common in IT support industries.

What are popular job titles related to Remote Pc jobs in Colorado?

For Remote Pc jobs in Colorado, the most frequently searched job titles are:

What cities in Colorado are hiring for Remote Pc jobs?

Cities in Colorado with the most Remote Pc job openings:

Infographic showing various Remote Pc job openings in Colorado as of August 2026, with employment types broken down into 1% As Needed, 72% Full Time, 14% Part Time, 12% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $127,775 per year, or $61.4 per hour.

Senior Game Engineer - PC & Console

Loveland, CO • On-site, Remote

$107K - $147K/yr

Full-time

Posted 4 days ago


Job description

Senior Game Engineer - PC&Console
Second Unit Games | Remote - U.S.
Second Unit is looking for an experienced, hands-on game engineer to work on client PC and console projects.
We're specifically looking for engineers who have shipped games and then kept working on them after they launch. You'll have experience building DLC, expansions, live events, new features, content updates, or other post-launch releases.
We're looking for someone who is comfortable making technical decisions, mentoring engineers, reviewing code, troubleshooting builds or Perforce problems. and jumping in to implement a feature when that's what the project needs.
What You'll Do
Our project teams will typically be small, cross-discipline groups of approximately 6-20 developers, depending on the scope of the engagement.
You'll work directly on our client's existing codebases, tools, development pipelines, and possibly their proprietary engines. You're joining a game that has already shipped and helping build what comes next.
You'll be making day-to-day technical decisions, reviewing code, helping estimate and plan work, identifying risks early, and solving technical problems for both the project and team's development environment.
The actual work will vary by project. You might be:
  • Implementing gameplay features
  • Building DLC, expansions, missions, or other new content
  • Supporting live events and ongoing game updates
  • Fixing bugs and addressing issues in a mature codebase
  • Prioritizing a backlog of work for the next release
  • Working in Unreal, Unity, or a proprietary engine
  • Improving tools and quality of life for the content team
  • Helping solve technical problems with the Second Unit staff
  • Working with the client QA and release teams

We need engineers who are comfortable getting into an existing project, understanding how it works, and becoming productive without needing to redesign everything first.
What We're Looking For
There are two experience requirements for this position that are important to us: you've shipped a major PC or console game, and you've worked on a game after it shipped.
You must have:
  • Personally contributed to the development and launch of at least one AA or AAA game
  • Have experience supporting a released game and delivering live or post-launch content
  • Strong hands-on game engineering experience and the ability to write production-quality code
  • Experience working in a large, established game codebase
  • Experience diagnosing difficult technical and production problems
  • A solid understanding of game-development pipelines, source control, build systems, and development workflows
  • The ability to estimate engineering work, identify risks, and communicate technical issues clearly
  • The judgment and communication skills to work directly with client engineers, discipline leads, and studio leadership

Professional experience with Unreal Engine, Unity, Perforce, Git, PC/console development, proprietary engines, or cross-platform development is useful. We're less concerned with checking every technology box than we are with finding someone who understands how games actually get built, shipped, updated, and maintained.
What We Want to See From You
When you apply, we'd like to see more than a list of studios and job titles. Help us understand what you actually did.
In the application process we'll include a place for you to tell us which PC or console games you've shipped, what you personally worked on, and which DLC or other post-release work you've done.
We care much more about what you actually did than what your title was.
About Second Unit
Keep your next game moving. Keep your current game thriving.
Second Unit works with established game studios that need to keep supporting successful games while their internal teams move on to what's next.
Our U.S.-based teams work directly inside our clients' development pipelines and take responsibility for defined pieces of their roadmap, including DLC, live content, gameplay features, systems, and other player-facing work.
Our teams are led by experienced developers who are still actively involved in making the game.
How We Work
Second Unit is a remote-first U.S. studio.
Our primary employment model is W-2 hourly.
You'll be paid for every hour you work, including approved overtime when applicable. Because our work depends on client projects, there may be periods between assignments when hours are not available. We want to be clear about that from the beginning.
While assigned to client work, eligible employees receive monthly healthcare and hardware stipends.
You'll use your own development workstation, provided it meets Second Unit's hardware and security requirements. We provide the dedicated project environment and security configuration used for company work. Individual clients may require additional security measures or virtual development environments.
The Person We're Looking For
You still like solving technical problems. You love supporting an existing game, with a passionate fan base, by making the game better. You raise problems early. If you don't know the answer, you're comfortable saying so and then figuring it out. When the team hits a difficult problem, you're more likely to get involved than stand back and manage it from a distance. And after years in game development, you still like shipping games.
If that sounds familiar, we'd like to hear what you've built, what you've shipped, and what you worked on after launch.