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Remote Online Game Designer Jobs (NOW HIRING)

UI/UX Game Design Lead

Miami, FL · On-site +1

$159K/yr

Design How AI Video Games are Created and Played! We're an ambitious new game studio on a mission ... remote, global team environment, both independently and collaboratively * Experience designing ...

As a Senior Online Game Services Engineering Lead for teamLFG, you will design and build the core ... Production experience designing and building backend game services * Ability to communicate with ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Online Game Designer information

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$47K

$156K

How much do remote online game designer jobs pay per year?

As of Jun 12, 2026, the average yearly pay for remote online game designer in the United States is $149,118.00, according to ZipRecruiter salary data. Most workers in this role earn between $155,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Online Game Designer vs Remote Mobile Game Designer?

AspectRemote Online Game DesignerRemote Mobile Game Designer
Required SkillsGame design, scripting, level design, user experienceGame design, scripting, level design, mobile platform optimization
Work EnvironmentRemote, studio-based, collaborative teamsRemote, mobile app development teams
Industry UsageOnline multiplayer, PC, console, browser gamesMobile apps, casual and hyper-casual games

Both roles require similar game design skills and often work remotely within the gaming industry. The main difference lies in the platform focus: Online Game Designers typically work on multiplayer and PC/console games, while Mobile Game Designers specialize in mobile app development and casual games. Understanding these distinctions helps candidates target their skills and job searches effectively.

More about Remote Online Game Designer jobs
What cities are hiring for Remote Online Game Designer jobs? Cities with the most Remote Online Game Designer job openings:
What are the most commonly searched types of Remote Game Designer jobs? The most popular types of Remote Game Designer jobs are:
What states have the most Remote Online Game Designer jobs? States with the most job openings for Remote Online Game Designer jobs include:
Infographic showing various Remote Online Game Designer job openings in the United States as of June 2026, with employment types broken down into 10% Locum Tenens, 1% Internship, 44% Full Time, 32% Part Time, 1% Temporary, and 12% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $149,118 per year, or $71.7 per hour.
Staff Gameplay Designer - Social (Contract)

Staff Gameplay Designer - Social (Contract)

Sony Interactive Entertainment (SIE)

Cheyenne, WY • On-site, Remote

$76 - $115/hr

Other

Medical, Dental, Vision

Posted 11 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Do you spend your time thinking about how different game mechanics can come together to create emergent, dynamic, and frankly hilarious social moments? Are you excited to make gameplay that strongly cares about player intention, action game feel, and expressive communication?

We are seeking a highly technical, creative, and team-oriented contract Staff Gameplay Designer to contribute a new multiplayer action game on teamLFG. You will work closely with the entire Design Team prototyping, exploring, and implementing player avatars and their suite of verbs for the social area of a competitive PvP game. You will collaborate with team members from other disciplines to drive cohesive gameplay vision. You will help build the systems that enable our game to become a third place. Most importantly, you will work with a fun, dedicated, and cross-disciplinary team devoted to turning a creative dream into a new franchise at PlayStation.

RESPONSIBILITIES

Build and maintain the avatar movement and core sandbox systems that enable cooperative social gameplay and player expression, while building trust between players

Build the systems to allow for avatar customization, creating extensible opportunities for player investment and a progression economy, as well as player self expression and customization

Build compelling gameplay experiences through reusable sandbox mechanics, especially 3C (Character, Camera and Controls) design and implementation

Create endearing NPCs that improve IP quality, consistency, along with sandbox design principles

Work with audio, effects, and animation to clearly communicate gameplay affordances to players

REQUIRED SKILLS

Understanding of how modern multiplayer social games can leverage an intuitive and expressive action sandbox to create memories between players

Fluency for collaboration with designers, artists, programmers, audio professionals, quality assurance and producers to achieve a common goal, with adaptability for how to work in a flexible work environment

Broad T-shaped rapid prototyping skills, with enough multi-disciplinary knowledge to quickly stub out gameplay ideas to evaluate their potential

Strong technical scripting skills and understanding of how to structure game design tools to unlock player expression, content variety, and execution speed

Strong understanding of character motion and animation; momentum, timing, and their impact on player communication and tone

Proven ability to build alignment and productively own feature direction without sacrificing empathy and collaboration with team contributors

Ability to operate autonomously and handle ambiguity, including giving and receiving feedback despite that ambiguity

Ability to create plans and evaluate them for meeting the experiential needs of the players and markets

Outstanding oral and written communication skills

Demonstrated understanding of how systemically consistent, combinatoric game design can create player surprise and laughter

PREFERRED EXPERIENCE

Experience as a Staff Sandbox/Gameplay Designer on AAA or large-scale online action games, designing, documenting, and building character customization systems

Experience delegating work or ownership of an area to multi-disciplinary peers

Experience with social/cooperative game design and balancing for an active player base

At SIE, working with our partners, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click hereto learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.
$76-$115 USD

Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.

Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.