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Remote New Grad Software Engineer Jobs in Miami, FL

Develop new software product features and enhancements using SOLID design principles * Produce ... Remote working flexibility * Company culture that encourages work / life balance * 100% paid PPO ...

Software Engineer - AI Trainer

Miami, FL ยท Remote

$40 - $75/hr

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

Senior Software Engineer

Miami, FL ยท Remote

$150K - $225K/yr

Senior Software Engineer Senior Software Engineer (Backend / Platform) Remote| $150K-$225K Base + Equity A rapidly growing software company is hiring Senior Engineers to help build scalable products ...

Software Engineer - Web3

Miami, FL ยท Remote

$150K - $250K/yr

The opportunity to help define a new category of financial infrastructure * An incredibly ambitious ... Fully remote organization that allows you to work anywhere in the US, Canada, or North American ...

Senior Software Engineer

Miami, FL ยท On-site +1

$117K - $154K/yr

The PolySwarm marketplace is a launchpad for new technologies and novel threat detection methods ... Comfortable working in a remote-only environment * Analytical mind * Confidence to share your ideas

Remote Job Summary: We are looking for experienced software engineers to help train and evaluate next-generation AI systems through real-world software engineering tasks. This role is best suited for ...

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Showing results 1-20

Remote New Grad Software Engineer information

See Miami, FL salary details

$60.7K

$141.1K

$196.6K

How much do remote new grad software engineer jobs pay per year?

As of Jul 2, 2026, the average yearly pay for remote new grad software engineer in Miami, FL is $141,098.00, according to ZipRecruiter salary data. Most workers in this role earn between $114,800.00 and $165,500.00 per year, depending on experience, location, and employer.

What is the difference between Remote New Grad Software Engineer vs Remote Software Developer?

AspectRemote New Grad Software EngineerRemote Software Developer
Required CredentialsBachelor's degree in CS or related field, internship experience often preferredSimilar educational background, may require more professional experience
Work EnvironmentEntry-level, mentored, collaborative teams, often in tech companies or startupsCan be entry or mid-level, more autonomous, in various industries
Employer & Industry UsageCommon in tech, startups, large corporations hiring entry-level talentUsed across industries, including tech, finance, healthcare, often for experienced roles

The main difference is that a Remote New Grad Software Engineer is an entry-level role designed for recent graduates, focusing on learning and growth, while a Remote Software Developer may have more experience and responsibilities. Both roles often require similar educational backgrounds and work in similar environments, but the developer role can involve more independent work and complex projects.

What are some unique challenges new grad software engineers face when starting in a fully remote environment?

New grad software engineers working remotely often encounter challenges such as building strong relationships with teammates, navigating company culture, and getting timely feedback. Without in-person interactions, it can take extra effort to communicate effectively, ask questions, and stay connected with mentors. Proactively reaching out through messaging tools, participating in virtual meetings, and setting up regular check-ins with managers can help ease the transition and ensure continued growth and support.

What is a Remote New Grad Software Engineer?

A Remote New Grad Software Engineer is an entry-level professional who has recently graduated from college or university with a degree in computer science or a related field and works from a location outside the traditional office setting. These engineers are responsible for designing, developing, testing, and maintaining software applications while collaborating with their teams virtually. Remote positions offer flexibility and the opportunity to work with companies regardless of geographic location, but they also require strong communication skills and self-motivation.

What are the key skills and qualifications needed to thrive as a Remote New Grad Software Engineer, and why are they important?

To thrive as a Remote New Grad Software Engineer, you need a solid understanding of programming languages (such as Python, Java, or JavaScript), algorithms, and software development principles, usually supported by a relevant degree or coding bootcamp experience. Familiarity with version control systems like Git, collaborative tools (e.g., Jira, Slack), and cloud platforms is typically expected. Strong self-motivation, effective communication, and the ability to learn independently are vital soft skills in a remote environment. These competencies ensure you can contribute to codebases, collaborate across distances, and adapt quickly to evolving technical challenges.
What are the most commonly searched types of New Grad Software Engineer jobs in Miami, FL? The most popular types of New Grad Software Engineer jobs in Miami, FL are:
What cities near Miami, FL are hiring for Remote New Grad Software Engineer jobs? Cities near Miami, FL with the most Remote New Grad Software Engineer job openings:
Lead Software Engineer (Remote)

Lead Software Engineer (Remote)

Ghostpunch Games

Sunrise, FL โ€ข On-site, Remote

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 25 days ago


Job description



The Lead Software Engineer role is an additional responsibility typically assigned to a Software Engineer or Sr. Software Engineer. ย In addition to direct programming, this position provides hands-on, technical programming support to a Ghostpunch project development team, assisting the Producer and Director of Technology in affecting the most competent and efficient utilization of programming resources allocated to that team. ย As the assigned Lead this person is empowered, accordingly, to provide general guidance and input to fellow programmers on that same team regarding the quality and technical aspects of the work produced. Provides input to the Producer as to how best to efficiently utilize and schedule technical resources to help ensure an efficient workflow throughout the duration of the project. As team Programming adviser this person assists the Producer in making sure that the overall quality of Ghostpunch programming is consistently equal to and/or greater than the standards established by the Director of Technology, carrying out those duties with minimal supervision. ย In addition to hands-on programming duties, the Lead Software Engineer assists in other management duties such as scoping projects, writing tech docs, and personnel evaluation.

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Establish a solid working relationship with the Director of Technology, team programmers and their assigned Producer.

  • Provide leadership and general technical guidance to fellow Software Engineers assigned to their development team.

  • Participate in the game programming design process.

  • Maintain regular communication with other game development disciplines (i.e. Art, Design and audio) in order to determine how their efforts will affect a gameโ€™s programming.

  • Write and debug core engine and game code.

  • Write advanced tools and other utilities to support work on projects.

  • Anticipate, identify and articulate problem areas and develop preventative solutions.

  • Assist less experienced Software Engineers with various tasks as needed.

  • Accurately estimate the amount of time needed to complete each task assigned.

  • Provide input as to the projectโ€™s technical feasibility and helps the Producer and Lead Designer to ensure that the project design, artwork, sound etc. fits within the technical requirements of the platforms.

  • Responsible for creating the Technical Design Document (TDD) breaking down the project into modules and designing links between those modules. ย Work with the Producer to incorporate any changes to the TDD.

  • Work with the Lead Artist to set up a directory structure to be used by all team members for the duration of the project and archiving.

  • Proactively inform the Producer of potential changes to the work schedule, resource requirements, and any situation/condition that may adversely affect group dynamics and/or morale of the Software Engineers assigned to the project.

  • Under the direction of the Producer, schedule and coordinate the team's programming resources so as to ensure an efficient work flow throughout the duration of the project.

QUALIFICATIONS:

  • Must possess superior oral and written communication skills and interpersonal skills.

  • Must be able to work independently with little to no supervision.

  • The ability to successfully communicate with Artists, Designers and Sound Engineers.

  • Strong general computer skills and experience

  • Working knowledge of C/C++.

  • Working knowledge of assembly language.

  • Deep understanding of game code design.

  • A desire and ability to understand and optimize the development workflow across all disciplines.

  • The ability to write code for any aspect of a game.

  • Hands-on knowledge of basic game design and implementation.

  • Deep understanding of gaming industry hardware and software trends.

  • Possess up-to-date console product knowledge including technical submission requirements and knowledge of build distribution.

  • Able to work in a collaborative, team-oriented environment.

  • A strong desire to write game code.

EDUCATION AND EXPERIENCE:

  • Typically requires a Bachelorโ€™s degree in Computer Science or related field and at least 3 years of experience as a Programmer/Software Engineer in the gaming industry or an equivalent combination of education and practical work experience.

  • Must have experience in Programming/Software Design on at least 1 shipping game product from beginning to end.

  • Must have prior management/leadership training and/or experience.



Why Ghostpunch Games?


Work Culture

  • Remote, Hybrid, and On-site policy.

  • Collaborative, open-minded, creative environment

  • Teamwork makes the dream work (as true as it is corny!)


Project Scope

  • Multiple projects available to work on

  • AAA quality, Genre-spanning, PC/Console/VR


Partnerships/History include

  • Sony 2K, Activision, Warner Brothers, Gearbox, and more!


Top/Recent projects includeย 

  • Outriders, Risk of Rain 2, Borderlands 3, Mortal Kombat 11, Battleborn, Civilization VI, VainGlory, and more!

  • Learn more about our partnerships and projects here! https://www.ghostpunch.com/

Benefits
  • 401K with company matching
  • Health, dental, and vision insurance
  • Flexible spending account
  • Paid Holidays
  • PTO accrual




Ghostpunch Games is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability.