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Remote Narrative Design Jobs in Renton, WA (NOW HIRING)

Senior Visual Designer (6784)

Seattle, WA ยท On-site +1

$65 - $90/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Create simple, elegant design solutions for communicating technically complex narrative themes at ...

Senior Visual Designer (6784)

Seattle, WA ยท On-site +1

$65 - $90/hr

While this is a remote position, RUN Studios can only consider candidates currently residing in the ... Create simple, elegant design solutions for communicating technically complex narrative themes at ...

Product Marketing Leader

Seattle, WA ยท On-site +1

$175K/yr

We're looking for a Product Marketing Leader to own Hubble's product positioning and narrative ... model) or Remote West Coast. AN IDEAL CANDIDATE MEETS OUR VALUES: A Sense of Urgency : Lead ...

Senior Visual Designer (5890)

Seattle, WA ยท On-site +1

$75 - $90/hr

Create simple, elegant design solutions for communicating technically complex narrative themes at ... Remote. * Travel * None. This is not designed to cover or contain a comprehensive listing of ...

Long Range Planning Intern

Bellevue, WA ยท On-site +1

$29.21 - $40.31/hr

Variable Remote Employment: Flexible/Hybrid Job Number: 26-00206 Department: Community Development ... Experience in urban design is also desired. Essential Duties and Responsibilities In this role, the ...

Our remote-first team spans the globe, united by a passion for innovation and great developer ... Run and measure product experiments (A/B tests) from design through interpretation, clearly ...

Audio Lead (Games)

Seattle, WA ยท Remote

$125K - $165K/yr

You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Audio Lead (Games)

Seattle, WA ยท On-site +1

$125K - $165K/yr

You will guide, mentor, and support the sound design teams, ensuring our audio deepens immersion ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Remote Narrative Design information

See Renton, WA salary details

$17

$31

$42

How much do remote narrative design jobs pay per hour?

As of Jun 27, 2026, the average hourly pay for remote narrative design in Renton, WA is $31.13, according to ZipRecruiter salary data. Most workers in this role earn between $24.33 and $37.31 per hour, depending on experience, location, and employer.

Do you need a degree to be a narrative designer?

A degree is not strictly required to become a narrative designer, but many employers prefer candidates with a background in creative writing, game design, or related fields. Strong storytelling skills, a portfolio of work, and experience with tools like Twine or Unity can be more important than formal education.

What creative jobs can I do from home?

Remote narrative design is a creative job that involves crafting stories and interactive content for video games, multimedia projects, or digital media. It typically requires strong storytelling skills, familiarity with design tools, and the ability to collaborate virtually. Many companies hire narrative designers to work from home on a flexible schedule.

How much do narrative designers make?

Narrative designers typically earn between $50,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Senior roles or those in major studios can pay higher, often exceeding $120,000, especially with specialized skills in storytelling and scripting tools.

What is the difference between Remote Narrative Design vs Remote Game Writer?

AspectRemote Narrative DesignRemote Game Writer
CredentialsDegree in Creative Writing, Game Design, or related fields; portfolio of narrative projectsSimilar credentials; focus on storytelling, scriptwriting, and game scripts
Work EnvironmentCollaborates with designers, developers, and artists in game development teamsWorks closely with narrative teams, designers, and voice actors in game projects
Industry UsageUsed across game studios, especially in story-driven gamesCommonly employed in game studios for scripting and dialogue writing
Search & Comparison IntentOften compared due to overlapping storytelling roles in game development

Remote Narrative Design and Remote Game Writer roles both focus on storytelling within games, but Narrative Designers shape the overall story structure and player experience, while Game Writers focus on scripting dialogue and specific narrative elements. Both roles require strong storytelling skills and collaboration within game development teams, but they differ in scope and responsibilities.

What does a narrative designer do?

A narrative designer creates and develops storylines, dialogue, and world-building elements for video games or interactive media. They collaborate with writers, designers, and developers to ensure the story aligns with gameplay and engages players, often using tools like storytelling frameworks and scripting software.
What are popular job titles related to Remote Narrative Design jobs in Renton, WA? For Remote Narrative Design jobs in Renton, WA, the most frequently searched job titles are:
What job categories do people searching Remote Narrative Design jobs in Renton, WA look for? The top searched job categories for Remote Narrative Design jobs in Renton, WA are:
What cities near Renton, WA are hiring for Remote Narrative Design jobs? Cities near Renton, WA with the most Remote Narrative Design job openings:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 27 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/