Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...
Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...
$120K - $150K/yr
Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Graphics and shader experience (URP / Metal / Vulkan / HLSL) * Unreal Engine experience Education ...
$120K - $150K/yr
Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Graphics and shader experience (URP / Metal / Vulkan / HLSL) * Unreal Engine experience Education ...
Remote Metal Artist information
See salary details
$9.13 - $11.98
1% of jobs
$11.98 - $14.82
6% of jobs
$17.62 is the 25th percentile. Wages below this are outliers.
$14.82 - $17.66
18% of jobs
$17.66 - $20.50
17% of jobs
The median wage is $21.92 / hr.
$20.50 - $23.34
16% of jobs
$23.34 - $26.18
16% of jobs
$26.50 is the 75th percentile. Wages above this are outliers.
$26.18 - $29.02
12% of jobs
$29.02 - $31.86
6% of jobs
$31.86 - $34.70
4% of jobs
$34.70 - $37.54
3% of jobs
$37.54 - $40.38
1% of jobs
$9
$24
$40
How much do remote metal artist jobs pay per hour?
What are fun artistic jobs that pay very well?
How to be a remote artist?
What are the key skills and qualifications needed to thrive as a Remote Metal Artist, and why are they important?
Is metal art profitable?
What is a remote metal artist?
How do Remote Metal Artists typically collaborate with clients and fabrication teams to ensure project success?
What do you call an artist who works with metal?
What is the difference between Remote Metal Artist vs Jewelry Designer?
| Aspect | Remote Metal Artist | Jewelry Designer |
|---|---|---|
| Credentials | Metalworking certifications, artistic portfolio | Design certifications, jewelry-making skills |
| Work Environment | Home studio, workshops, online collaboration | Studio, retail stores, online platforms |
| Industry Usage | Artistic metal sculptures, custom pieces | Fashion jewelry, personal accessories |
While both roles involve working with metals, a Remote Metal Artist focuses on creating artistic metal sculptures or custom art pieces, often requiring specialized metalworking skills. A Jewelry Designer primarily designs wearable jewelry, combining creativity with jewelry-making techniques. Both roles may work remotely and require artistic talent, but their end products and industry focus differ significantly.

Contractor
Posted 3 days ago
Job description
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++.
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools