Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...
Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...
$120K - $150K/yr
Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Graphics and shader experience (URP / Metal / Vulkan / HLSL) * Unreal Engine experience Education ...
$120K - $150K/yr
Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Graphics and shader experience (URP / Metal / Vulkan / HLSL) * Unreal Engine experience Education ...
Remote Metal Artist information
See salary details
$9.13 - $11.98
1% of jobs
$11.98 - $14.82
6% of jobs
$17.62 is the 25th percentile. Wages below this are outliers.
$14.82 - $17.66
18% of jobs
$17.66 - $20.50
17% of jobs
The median wage is $21.92 / hr.
$20.50 - $23.34
16% of jobs
$23.34 - $26.18
16% of jobs
$26.50 is the 75th percentile. Wages above this are outliers.
$26.18 - $29.02
12% of jobs
$29.02 - $31.86
6% of jobs
$31.86 - $34.70
4% of jobs
$34.70 - $37.54
3% of jobs
$37.54 - $40.38
1% of jobs
$9
$24
$40
How much do remote metal artist jobs pay per hour?
What are the key skills and qualifications needed to thrive as a remote metal artist, and why are they important?
What is a remote metal artist?
How does a remote metal artist typically collaborate with clients and fabrication teams to ensure project success?
What is the difference between Remote Metal Artist vs Jewelry Designer?
| Aspect | Remote Metal Artist | Jewelry Designer |
|---|---|---|
| Credentials | Metalworking certifications, artistic portfolio | Design certifications, jewelry-making skills |
| Work Environment | Home studio, workshops, online collaboration | Studio, retail stores, online platforms |
| Industry Usage | Artistic metal sculptures, custom pieces | Fashion jewelry, personal accessories |
While both roles involve working with metals, a Remote Metal Artist focuses on creating artistic metal sculptures or custom art pieces, often requiring specialized metalworking skills. A Jewelry Designer primarily designs wearable jewelry, combining creativity with jewelry-making techniques. Both roles may work remotely and require artistic talent, but their end products and industry focus differ significantly.

Contractor
Re-posted 7 days ago
Job description
$20 - $60/hourpay
Role Title: Game Tools & Modding Engineer
Role Type: Contractor
Location: Remote
We are looking for a Game Tools & Modding Engineer with strong expertise in graphics programming, rendering systems, and engine-level development to build high-performance, real-time applications. This role focuses on developing graphics systems, rendering pipelines, engine tools, and low-level optimizations using modern graphics APIs such as DirectX (DX11/DX12), Vulkan, OpenGL, or Metal.
If you have a strong background in game development, graphics programming, and engine architecture, and enjoy working close to the engine rather than gameplay logic, this opportunity is for you.
Requirements
Key Responsibilities
Engine & Tools Development
- Design, develop, and maintain engine-level systems and game development tools using C++.
- Build and enhance game modding tools, editor extensions, and development pipelines.
- Extend engine capabilities to improve workflows for developers, artists, and designers.
- Develop and optimize rendering pipelines, shaders, and real-time graphics systems.
- Implement graphics features using DirectX (DX11/DX12), Vulkan, OpenGL, Metal, or equivalent graphics APIs.
- Work with HLSL/GLSL shaders and modern rendering techniques.
- Optimize rendering performance across CPU, GPU, memory, and multithreaded workloads.
- Identify and resolve bottlenecks affecting graphics performance and engine efficiency.
- Debug complex rendering, graphics, and cross-platform compatibility issues.
- Collaborate closely with engineers, technical artists, designers, and other stakeholders to deliver high-quality solutions.
- Write clean, maintainable, and well-documented C++ code following engineering best practices.
- Participate in code reviews, architecture discussions, and technical decision-making.
- 3-6 years of experience in game development, graphics programming, or real-time rendering.
- Strong proficiency in C++.
- Hands-on experience with one or more graphics APIs:
- DirectX 11/12
- Vulkan
- OpenGL
- Metal
- Solid understanding of:
- Rendering pipelines
- Shader programming (HLSL/GLSL)
- 3D mathematics
- Real-time graphics concepts
- Experience with Unreal Engine or a similar game engine.
- Knowledge of performance optimization techniques across CPU, GPU, memory, and multithreading.
- Strong debugging, analytical, and problem-solving skills.
- Ability to work independently in a distributed or remote team environment.
- Experience with engine customization and low-level systems programming.
- Familiarity with graphics profiling and debugging tools such as RenderDoc, PIX, Nsight, or similar.
- Experience developing cross-platform applications or working within performance-constrained environments.
- Exposure to game development tooling, editor extensions, asset pipelines, or automation.
- Background in multiplayer systems or large-scale game architectures.
- C++
- Game Development
- Graphics Programming
- DirectX / Vulkan / OpenGL
- Rendering Pipeline
- Unreal Engine
- Shader Programming (HLSL/GLSL)
- Engine Development
- Performance Optimization
- RenderDoc
- PIX
- Nsight
- Game Tools Development
- Modding Tools