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Remote Mathematical Psychology Jobs (NOW HIRING)

We are a remote-first studio headquartered in San Francisco, California. Core Responsibilities ... player psychology with strong mathematical logic to build interlocking mechanics that stimulate ...

Principle Data Scientist - EdTech Remote About: We are an educational startup dedicated to building ... Master's degree in Behavioral Data Science, Data Science, Machine Learning, Applied Mathematics, or ...

Ability to read and validate mathematical documentation such as math sheets and paytables ... Fully remote work environment with the flexibility to work from locations where you feel most ...

Academic coaching (reading, writing, math, & college prep) * Emotional regulation, growth mindset ... Remote, part-time W2 position * Flexible scheduling within our hours: * Mon-Fri: 6:10am-8:00pm (MT)

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How much do remote mathematical psychology jobs pay per hour?

As of Aug 7, 2026, the average hourly pay for remote mathematical psychology in the United States is $32.55, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $33.65 per hour, depending on experience, location, and employer.
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Senior Game Designer

Proxima

San Francisco, CA • Remote

Full-time

Re-posted 29 days ago


Job description

About Proxima

Proxima is an independent game studio founded by veterans of Electronic Arts (EA). We pride ourselves on executing with very small teams, high autonomy, and agility. Our inaugural title, Suck Up!, became a viral sensation, championed by content creators and amassing over 300 million views to date.

We are currently developing our second project, which will be a PC title set in the simulation genre. We’re looking for a Senior Game Designer to play a leadership role on the project. We are a remote-first studio headquartered in San Francisco, California.  
 

Core Responsibilities:

  • Creative direction: You will play a key role in setting the creative direction for the game, including game pillars, key design elements, progression, and more.
  • Systems design: You will develop systems that simulate play, blending expertise in player psychology with strong mathematical logic to build interlocking mechanics that stimulate emergent gameplay.
  • End-to-end implementation: You will work independently and with team members to implement design solutions: from paper prototyping and technical implementation to balancing and testing.

Who you are:

  • Game systems architect: You design through dynamic rules, not linear scripts. You deeply understand how variables collide and cascade across the game to create emergent gameplay.
  • Intuitive understanding of psychology: You have a deep understanding of player psychology and what motivates people to play.
  • Systems design expert: You can build the math behind the game. You are an expert at creating complex, automated spreadsheets to simulate, balance, and prove out progression curves and resource economies.
  • Hands-on builder: You are comfortable building directly in-engine (Unity). You have a strong working knowledge of game engine systems. You can partner with engineers to build custom tools that accelerate your workflow.
  • 5+ years game design experience: You have over five years of design experience, including taking a game from early prototype to launch.

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