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Remote Level Designer Jobs in Seattle, WA (NOW HIRING)

Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster, and marketing layouts to support a design analysis and annotation project. You'll use your ...

Remote Role Summary We are seeking experienced Graphic Designers specializing in editorial, poster, and marketing layouts to support a design analysis and annotation project. You'll use your ...

Principal Product Designer

Bellevue, WA · On-site +1

$85 - $95/hr

Remote/ Personal Lap Top is required We're seeking a highly experienced product designer to provide senior-level design coverage, focused on shaping net-new, AI-first product experiences for our ...

Senior Designer

Auburn, WA · Remote

$90K/yr

The position is remote but candidates must be in the general Seattle or Chicago area. What you will do as the Sr. Designer : The requirements below are representative of the knowledge, skill, and/or ...

Senior Designer

Auburn, WA · Remote

$90K/yr

The position is remote but candidates must be in the general Seattle or Chicago area. What you will do as the Sr. Designer : The requirements below are representative of the knowledge, skill, and/or ...

Digital Designer

Bellevue, WA · Remote

$120K - $150K/yr

Bellevue (Onsite)/ US (Remote) Position Type: Regular, Full-Time Who we are: At Roundglass, our ... Compensation offered will be determined by level, job-related knowledge, skills, and experience.

Staff Environment Artist

Seattle, WA · Remote

$150K - $170K/yr

This role is a remote based position. What You'll Do: Environment Art & Pipeline * Create high ... Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder ...

Brand Designer

Bellevue, WA · On-site +1

$120K - $150K/yr

Bellevue, WA (On-Site)/ Remote (US) Position Type: Regular, Full-Time Who we are: At Roundglass ... Compensation offered will be determined by level, job-related knowledge, skills, and experience.

Instructional Designer

Renton, WA · On-site +1

$73K - $99K/yr

... level learning experiences through instructional design, curriculum development, and continuous ... Partial remote work may be available based on operational needs and supervisor approval. Cover ...

You love to create beautiful, original designs and have a deep understanding of multi-platform interactive user interfaces. * You are a passionate Visual Designer with at least a slight perfectionist ...

Remote-eligible (may require occasional collaboration during Pacific time hours) Tools & Systems ... Level Entry Level Job Type & Location This is a Contract position based out of Seattle, WA. Pay and ...

Design Expert - Remote

Seattle, WA · On-site +1

$30 - $70/hr

Develop detailed rubrics that distinguish senior-level product judgment from generic or template ... Direct ownership of shipped product designs, design systems, or AI-assisted development workflows

Design Expert - Remote

Seattle, WA · On-site +1

$30 - $70/hr

Develop detailed rubrics that distinguish senior-level product judgment from generic or template ... Direct ownership of shipped product designs, design systems, or AI-assisted development workflows

Senior Graphic Designer

Seattle, WA · Remote

$85K - $110K/yr

We are looking for a Senior Graphic Designer with experience in food packaging who is well ... Required * Adobe Illustrator and Photoshop at a print production level * Works from printer ...

Technical Designer III

Seattle, WA · On-site +1

$84K - $106K/yr

We have paid time off, flex-time schedules, remote work options and a 401k plan and employee perk ... skill level. ABOUT OUR FIRM CannonDesign is a design practice where strategy, experience ...

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Showing results 1-20

Remote Level Designer information

See Seattle, WA salary details

$40.4K

$94.6K

$125.2K

How much do remote level designer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for remote level designer in Seattle, WA is $94,625.00, according to ZipRecruiter salary data. Most workers in this role earn between $66,000.00 and $124,000.00 per year, depending on experience, location, and employer.

What is a remote level designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What are the key skills and qualifications needed to thrive as a remote level designer?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do remote level designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What are the most commonly searched types of Level Designer jobs in Seattle, WA?

The most popular types of Level Designer jobs in Seattle, WA are:

Infographic showing various Remote Level Designer job openings in Seattle, WA as of September 2026, with employment types broken down into 91% Full Time, and 9% Part Time. Highlights an 100% Remote job distribution, with an average salary of $94,625 per year, or $45.5 per hour.

CONTRACT - Associate Game Designer (NST)

Redmond, WA • On-site, Remote

Nintendo
Arts, Entertainment, and Recreation • 5 - 10K employees

Full-time

Re-posted 3 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

157th of 247 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Level Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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