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Remote Level Designer Jobs in El Segundo, CA (NOW HIRING)

You'll be equally comfortable defining player experiences at a high level, prototyping and validating ideas, mentoring designers, and collaborating with engineering teams to ensure successful ...

Senior Designer

Los Angeles, CA ยท Remote

$35 - $40/hr

Remote (U.S.) Start Date: 10/1 Duration: Part-time contract, approximately 20 hours/week during ... Senior Integrated Designer responsible for producing polished, brand-aligned creative across ...

Reference Designer About TrueShort TrueShort is one of the fastest-growing streaming apps in the ... Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples

Mission Designer

Santa Monica, CA ยท On-site +1

$100K - $115K/yr

Summary We are seeking a Mission Designer to create highly memorable missions that combine best-in ... Experience with level design, blockout or world-building. * Experience in UE4 or UE5. * Experience ...

Toy Designer - Pokemon Plastics

Culver City, CA ยท On-site +1

$70K - $91K/yr

As The Product Designer, you will successfully design and develop plastic products for one of the ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...

Senior Presentation Designer

Los Angeles, CA ยท On-site +1

$50 - $55/hr

Sep 14, 2026 We are seeking an experienced Senior Presentation Designer to support our clients Communications and Executive Leadership teams by creating polished, executive-level PowerPoint ...

Senior Creative Designer

Santa Monica, CA ยท On-site +1

$80K - $120K/yr

... maintain a high level of visual quality and brand consistency. * Creative Asset Management ... The company is based in Santa Monica, CA along with Remote roles. Additional highlights... Backed ...

Senior Creative Designer

Santa Monica, CA ยท On-site +1

$80K - $120K/yr

... maintain a high level of visual quality and brand consistency. * Creative Asset Management ... The company is based in Santa Monica, CA along with Remote roles. Additional highlights... Backed ...

Sustainability Designer II

Los Angeles, CA ยท On-site +1

$95K - $115K/yr

We stay true to our values of designing spaces that respect, protect, and enhance the natural magic of their surroundings while delivering long-term value for our clients and their communities. WATG ...

Showing results 21-40

Remote Level Designer information

See El Segundo, CA salary details

$37.8K

$88.6K

$117.2K

How much do remote level designer jobs pay per year?

As of Sep 7, 2026, the average yearly pay for remote level designer in El Segundo, CA is $88,565.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,800.00 and $116,100.00 per year, depending on experience, location, and employer.

What is a remote level designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What are the key skills and qualifications needed to thrive as a remote level designer?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do remote level designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What job categories do people searching Remote Level Designer jobs in El Segundo, CA look for?

The top searched job categories for Remote Level Designer jobs in El Segundo, CA are:

What cities near El Segundo, CA are hiring for Remote Level Designer jobs?

Cities near El Segundo, CA with the most Remote Level Designer job openings:

Infographic showing various Remote Level Designer job openings in El Segundo, CA as of August 2026, with employment types broken down into 17% Internship, 48% Full Time, and 35% Contract. Highlights an 100% Remote job distribution, with an average salary of $88,565 per year, or $42.6 per hour.

Lead Designer

side

Los Angeles, CA โ€ข Remote

Full-time

Posted 22 days ago


Job description

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We're looking for a Design Lead or Design Director to drive design excellence across a range of high-profile co-development projects. This role is suited to an experienced design leader who combines strong creative vision with hands-on development expertise and enjoys working directly with clients, multidisciplinary teams, and production stakeholders.

The ideal candidate will bring deep experience leading design teams on Unreal Engine projects, with a background spanning gameplay design, systems design, technical design, and level design. You'll be equally comfortable defining player experiences at a high level, prototyping and validating ideas, mentoring designers, and collaborating with engineering teams to ensure successful execution.

Whether you're currently a Lead Designer ready for a broader challenge or an established Design Director looking to work across multiple projects and genres, this is an opportunity to have a meaningful impact on both client outcomes and Side's growing co-development practice.

Requirements

What you will do:

  • Lead the design vision and execution across co-development projects, acting as the primary design partner for both internal teams and client stakeholders.
  • Drive gameplay, systems, level, and technical design initiatives from concept through delivery.
  • Collaborate closely with engineering, art, production, and QA teams to create engaging, high-quality player experiences.
  • Provide creative leadership, mentorship, and feedback to designers across multiple disciplines.
  • Prototype, validate, and iterate on gameplay features, progression systems, level layouts, and player engagement mechanics.
  • Review and improve gameplay flow, combat encounters, boss experiences, and overall game balance, with a particular focus on FPS and action-oriented experiences.
  • Identify design risks early, solve complex production challenges, and ensure design quality is maintained throughout development.

What we are looking for:

  • Proven experience as a Lead Designer, Principal Designer, or Design Director on shipped commercial titles.
  • Deep expertise with Unreal Engine and a strong understanding of gameplay, systems, and level design.
  • Experience leading cross-functional teams and working directly with clients or external development partners.
  • Strong FPS design experience, with a track record of improving gameplay flow, combat encounters, progression, and player engagement.
  • Excellent communication, stakeholder management, and mentoring skills, with the ability to balance creative vision against production realities.

Nice to have:

  • Experience developing immersive VR experiences for Meta Quest, creating compelling first-person gameplay, and improving player engagement through level flow, encounter design, progression systems, and boss experiences.
  • Confident client-facing communicator, able to present design solutions, manage stakeholder expectations, and build trusted relationships with development partners.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side 
Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc