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Remote Level Designer Jobs in El Segundo, CA (NOW HIRING)

Reference Designer About TrueShort TrueShort is one of the fastest-growing streaming apps in the ... Los Angeles preferred (open to remote) To Apply Please send: * Portfolio or relevant work samples

Mission Designer

Santa Monica, CA ยท On-site +1

$100K - $115K/yr

Summary We are seeking a Mission Designer to create highly memorable missions that combine best-in ... Experience with level design, blockout or world-building. * Experience in UE4 or UE5. * Experience ...

Toy Designer - Pokemon Plastics

Culver City, CA ยท On-site +1

$70K - $91K/yr

As The Product Designer, you will successfully design and develop plastic products for one of the ... remote each year, and Time Off for vacation and sick leave. Through Jazwares Cares, you will have ...

Senior Creative Designer

Santa Monica, CA ยท On-site +1

$80K - $120K/yr

... maintain a high level of visual quality and brand consistency. * Creative Asset Management ... The company is based in Santa Monica, CA along with Remote roles. Additional highlights... Backed ...

Senior Creative Designer

Santa Monica, CA ยท On-site +1

$80K - $120K/yr

... maintain a high level of visual quality and brand consistency. * Creative Asset Management ... The company is based in Santa Monica, CA along with Remote roles. Additional highlights... Backed ...

Senior Designer

Los Angeles, CA ยท On-site +1

$109K - $117K/yr

About The Role As a Senior Designer at Zoo, you will own design across our product experiences, core workflows, as well as our website, tutorials, and brand systems assets. This is a broad, high ...

Sustainability Designer II

Los Angeles, CA ยท On-site +1

$95K - $115K/yr

We stay true to our values of designing spaces that respect, protect, and enhance the natural magic of their surroundings while delivering long-term value for our clients and their communities. WATG ...

Software Architect (Java)

El Segundo, CA ยท On-site +1

$67 - $90.50/hr

Produce high-level designs (HLD), sequence diagrams, and interface definitions that guide your five ... Remote working opportunities * Inclusive and diverse work environment NEOGOV does not discriminate ...

Principal Visual Designer

Los Angeles, CA ยท On-site +1

$171K - $190K/yr

Whether designing high-impact web experiences, evolving our visual systems, or setting creative ... an exceptional level of craft and attention to detail. You Have * 8-10+ years of experience ...

Whether designing high-impact web experiences, evolving our visual systems, or setting creative ... an exceptional level of craft and attention to detail. You Have * 8-10+ years of experience ...

Software Architect (Java)

El Segundo, CA ยท On-site +1

$67 - $90.50/hr

Produce high-level designs (HLD), sequence diagrams, and interface definitions that guide your five ... Remote working opportunities * Inclusive and diverse work environment NEOGOV does not discriminate ...

The Senior Visual Designer is responsible for creating cohesive, high-quality creative through ... Strong, diverse portfolio that demonstrates high-level concepting and polished execution across ...

The Senior Visual Designer is responsible for creating cohesive, high-quality creative through ... Strong, diverse portfolio that demonstrates high-level concepting and polished execution across ...

Showing results 21-40

Remote Level Designer information

See El Segundo, CA salary details

$37.8K

$88.6K

$117.2K

How much do remote level designer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for remote level designer in El Segundo, CA is $88,565.00, according to ZipRecruiter salary data. Most workers in this role earn between $61,800.00 and $116,100.00 per year, depending on experience, location, and employer.

What is a remote level designer?

A Remote Level Designer is a professional who creates and structures the environments, stages, or levels within a video game while working from a remote location. Their responsibilities include designing layouts, establishing gameplay flow, and collaborating with other game development team members online. Remote Level Designers use various software tools to build interactive and engaging experiences for players, ensuring that levels are both fun and challenging. Effective communication and time management are essential skills for succeeding in this remote role.

What are the key skills and qualifications needed to thrive as a remote level designer?

To thrive as a Remote Level Designer, you need a deep understanding of game design principles, spatial reasoning, and proficiency with level editing tools, often supported by a portfolio of completed projects. Familiarity with engines like Unity or Unreal Engine and version control systems such as Git is typically required. Strong communication, collaboration, and self-motivation are crucial soft skills for remote work and creative iteration with distributed teams. These skills and qualities are essential to create engaging, functional game environments and to ensure smooth teamwork despite physical distance.

How do remote level designers typically collaborate with other team members given the virtual work environment?

Remote Level Designers frequently work with artists, programmers, and game designers through a combination of virtual meetings, project management tools, and shared digital assets. Effective communication is key, and teams often rely on platforms like Slack, Zoom, and version control systems such as Perforce or Git to coordinate updates and feedback. Regular check-ins and collaborative playtesting sessions help ensure alignment on design goals and maintain productivity despite the distance. Adapting to different time zones and being proactive about sharing progress are common challenges, but most studios provide structured workflows to support remote teamwork.

What is the difference between Remote Level Designer vs Remote Environment Artist?

AspectRemote Level DesignerRemote Environment Artist
Primary FocusDesigning game levels, layouts, and gameplay flowCreating and modeling game environments and backgrounds
Skills & ToolsLevel design software, scripting, game engines3D modeling, texturing, environment creation tools
Work EnvironmentGame studios, remote teams, collaborative designArt departments, remote environment teams, game studios
Common Industry UsageUsed in game development for level planningUsed for environment visual creation and art assets

While both roles contribute to game development, Remote Level Designers focus on designing playable levels and gameplay flow, whereas Remote Environment Artists specialize in creating the visual environments. Both roles often collaborate remotely within game studios and require related skills, but their core responsibilities differ significantly.

What cities near El Segundo, CA are hiring for Remote Level Designer jobs?

Cities near El Segundo, CA with the most Remote Level Designer job openings:

Infographic showing various Remote Level Designer job openings in El Segundo, CA as of August 2026, with employment types broken down into 86% Full Time, 8% Part Time, 1% Temporary, and 5% Contract. Highlights an 88% Physical, 5% Hybrid, and 7% Remote job distribution, with an average salary of $88,565 per year, or $42.6 per hour.

Reference Designer

TrueShort

Los Angeles, CA โ€ข On-site, Remote

Full-time

Re-posted 5 days ago


Job description

Reference Designer
About TrueShort
TrueShort is one of the fastest-growing streaming apps in the United States. An AI studio and streaming platform where we experiment, develop and release original series and films constantly. No development purgatory.
Built for mobile-first viewing, TrueShort delivers premium, bingeable storytelling across an expanding slate of genres, reimagining how modern audiences discover and experience great stories.
Our team is experimenting at the frontier of AI-powered entertainment production across animation, live action, and emerging storytelling formats.
Backed by Jeffrey Katzenberg (Founder of DreamWorks), Scott Belsky, Ravi Nandan (A24), Khosla Ventures, and others.
Role Overview
We're looking for Reference Designers to help develop the visual foundation of original series and films across a wide range of genres and formats.
Reference Designers are responsible for creating the core visual assets that guide production across each series, including character references, environments, props, color direction, and visual worldbuilding materials. Your work will help establish consistency and creative clarity for AI filmmakers, editors, and showrunners throughout production.
This role sits at the intersection of concept design, visual development, and AI-native production workflows. We're looking for artists with strong visual taste, storytelling instincts, and an understanding of how to design assets that translate effectively into AI generation pipelines.
Responsibilities
  • Design character reference sheets, props, environments, and worldbuilding assets
  • Develop cohesive visual identities and style direction for original series
  • Collaborate closely with Showrunners, writers, and AI filmmakers during development and production
  • Create organized reference packs that help maintain consistency across episodes
  • Iterate quickly based on creative feedback and evolving production needs
  • Help establish visual rules, tone, color language, and design continuity for each project
  • Prepare assets and references optimized for AI image and video generation workflows
  • Contribute to the overall creative development of new series and worlds

Preferred Skills & Experience
  • Strong background in character design, concept art, production design, or visual development
  • Strong eye for composition, color, silhouette, shape language, and visual storytelling
  • Experience with AI image-generation tools (Midjourney, Nano Banana, Seedream, Flux, etc.)
  • Familiarity with AI video-generation workflows is a plus (Kling, Veo, Seedance, Runway, etc.)
  • Comfortable working across multiple visual styles and genres
  • Ability to create clear, production-ready visual reference materials
  • Familiarity with Photoshop or other visual editing/compositing tools
  • Passion for animation, filmmaking, internet culture, and emerging creative technology

Compensation & Details
  • Contract Role
  • Potential for long-term employment or full-time role
  • $300 - $800 per series
  • Los Angeles preferred (open to remote)

To Apply
Please send:
  • Portfolio or relevant work samples
  • Examples of character, prop, or environment design work
  • Optional: links to any animation, film, game, or visual development projects
  • A brief overview of your workflow and preferred creative tools