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Remote Lead 3D Artist Jobs (NOW HIRING)

Requisition ID : 66243 Title : Sr. Software Engineer- C++ (REMOTE) Salary Range: Salary Minimum ... Working alongside developers, 3D artists, and medical experts, you'll help deliver world-class ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

Lead Character Artist

Novato, CA · Remote

$150K - $180K/yr

Expert proficiency in 3D creation tools including 3ds Max, Maya, ZBrush, Substance Painter ... for our players. #LI-Remote The pay range for this position in California at the start of ...

MOT Principal Designer

$42.50 - $74.38/hr

This position is remote, and the selected candidate will have flexibility in work location while ... Lead 3D modeling of Maintenance of Traffic (MOT) and construction staging using OpenRoads Designer ...

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness ... Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ...

New

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness ... Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ...

New

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness ... Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ...

New

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness ... Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ...

New

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

Lead, guide, and collaborate with large, multi-layered creative teams with confidence, fairness ... Experience creating high-end 3D concepts, style frames, visual systems, or proof-of-concept work ...

New

Senior 3D Software Engineer

Maplewood, MN · On-site +1

$125K - $165K/yr

This remote position offers a unique opportunity to contribute to a technology roadmap and work with diverse, high-performing teams. Responsibilities * Lead the design and development of advanced 3D ...

Showing results 41-60

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How much do remote lead 3d artist jobs pay per hour?

As of Aug 24, 2026, the average hourly pay for remote lead 3d artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is a remote lead 3D artist?

Remote Lead 3D Artists are experienced professionals who oversee the creation and development of 3D visual assets for various projects, such as video games, films, or advertising, while working from a remote location. They guide and manage a team of 3D artists, ensuring that the artistic vision and technical standards are met. Their responsibilities include setting project goals, offering creative direction, reviewing work, and facilitating communication between artists and other departments—all while collaborating online. This role requires strong artistic skills, leadership abilities, and proficiency with 3D modeling software.

How does a remote lead 3D artist effectively manage and collaborate with a distributed team?

As a Remote Lead 3D Artist, managing a distributed team involves regular communication through video calls, project management tools, and shared digital workspaces. You'll coordinate tasks, provide feedback, and ensure artistic consistency by setting clear guidelines and leveraging collaborative platforms like Slack, Trello, or Shotgun. Building trust and maintaining motivation across time zones can be challenging, so proactive check-ins and transparent goal setting are essential. This role also requires balancing hands-on creative work with leadership responsibilities to keep projects on track and team members supported.

What are the key skills and qualifications needed to thrive as a remote lead 3D artist, and why are they important?

To thrive as a Remote Lead 3D Artist, you need advanced 3D modeling, texturing, and rendering skills, often supported by a degree in art or design and a robust digital portfolio. Expertise in industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, along with familiarity with project management and collaboration tools. Exceptional communication, leadership, and problem-solving abilities are vital for guiding teams and maintaining creative vision remotely. These skills and qualities ensure high-quality visual output, effective teamwork, and successful project delivery in a distributed work environment.
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Infographic showing various Remote Lead 3D Artist job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 100% Remote job distribution, with an average salary of $53,524 per year, or $25.7 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA • Remote

$130K - $155K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 7 days ago


Job description

ABOUT HARDSUIT LABS

Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!

As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.

Role Overview

We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.

The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms—from high-end AAA environments to optimized mobile devices.

Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5’s PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.
What You’ll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)

  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details

  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:

Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).

Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.

Salary Range: $66,000 to $95,000 USD

Primary working language: English

ABOUT HARDSUIT LABS

We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!

As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.

Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.

Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at  https://www.keywordsstudios.com/en/applicant-privacy-notice.

E-Verify Notification

This Organization Participates in E-Verify

Esta Organización Participa en E-Verify

Role Information: EN

Studio: Hardsuit Labs

Location: Americas

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Remote