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Remote Lead 3D Artist Jobs (NOW HIRING)

Produce basic 3D models, UV mapping, and simple animations when necessary. * Meet style and quality ... Work closely with the Technical Art Director and Lead Artist to understand and, if necessary ...

Senior 3D Software Engineer

Maplewood, MN · On-site +1

$125K - $165K/yr

This remote position offers a unique opportunity to contribute to a technology roadmap and work with diverse, high-performing teams. Responsibilities * Lead the design and development of advanced 3D ...

An estimated 15-26 weeks of remote, full-time production. Responsibilities · Own the Rhino-to ... artists for quality, consistency, and BIM readiness · Perform ongoing Rhino-to-Revit import ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated ... Remote Generally, our compensation structure consists solely of an annual salary; we do not have ...

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Remote Lead 3D Artist information

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$25

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How much do remote lead 3d artist jobs pay per hour?

As of Aug 8, 2026, the average hourly pay for remote lead 3d artist in the United States is $25.73, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $24.04 per hour, depending on experience, location, and employer.

What is a remote lead 3D artist?

Remote Lead 3D Artists are experienced professionals who oversee the creation and development of 3D visual assets for various projects, such as video games, films, or advertising, while working from a remote location. They guide and manage a team of 3D artists, ensuring that the artistic vision and technical standards are met. Their responsibilities include setting project goals, offering creative direction, reviewing work, and facilitating communication between artists and other departments—all while collaborating online. This role requires strong artistic skills, leadership abilities, and proficiency with 3D modeling software.

What are the key skills and qualifications needed to thrive as a remote lead 3D artist, and why are they important?

To thrive as a Remote Lead 3D Artist, you need advanced 3D modeling, texturing, and rendering skills, often supported by a degree in art or design and a robust digital portfolio. Expertise in industry-standard software such as Autodesk Maya, Blender, ZBrush, and Adobe Creative Suite is essential, along with familiarity with project management and collaboration tools. Exceptional communication, leadership, and problem-solving abilities are vital for guiding teams and maintaining creative vision remotely. These skills and qualities ensure high-quality visual output, effective teamwork, and successful project delivery in a distributed work environment.

How much does a remote lead 3D artist make?

A remote lead 3D artist typically earns between $70,000 and $120,000 annually, depending on experience, industry, and company size. Senior roles with specialized skills in software like Maya or Blender may command higher salaries, especially with a strong portfolio and leadership experience.

How does a remote lead 3D artist effectively manage and collaborate with a distributed team?

As a Remote Lead 3D Artist, managing a distributed team involves regular communication through video calls, project management tools, and shared digital workspaces. You'll coordinate tasks, provide feedback, and ensure artistic consistency by setting clear guidelines and leveraging collaborative platforms like Slack, Trello, or Shotgun. Building trust and maintaining motivation across time zones can be challenging, so proactive check-ins and transparent goal setting are essential. This role also requires balancing hands-on creative work with leadership responsibilities to keep projects on track and team members supported.
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What cities are hiring for Remote Lead 3D Artist jobs? Cities with the most Remote Lead 3D Artist job openings:
What are the most commonly searched types of Lead 3D Artist jobs? The most popular types of Lead 3D Artist jobs are:
What states have the most Remote Lead 3D Artist jobs? States with the most job openings for Remote Lead 3D Artist jobs include:
Infographic showing various Remote Lead 3D Artist job openings in the United States as of August 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% Remote job distribution, with an average salary of $53,524 per year, or $25.7 per hour.

CONTRACT - Environment Artist I (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted yesterday


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

153rd of 242 rated software companies


Job description

Nintendo of America

About Nintendo of America: From the launch of the Nintendo Entertainment System more than 30 years ago, Nintendo's mission has been to create smiles through unique entertainment experiences. Here at Nintendo of America Inc., we deliver on this mission by partnering closely with Nintendo Co., Ltd., to bring Nintendo's iconic and cherished franchises including MarioDonkey KongThe Legend of ZeldaMetroidAnimal CrossingPikmin and Splatoon across the Americas through our video games, hardware systems, and collaborations with partners on a range of other entertainment initiatives like feature films and theme parks. Based in Redmond, Wash.,

Nintendo of America serves as headquarters for Nintendo's operations in the Americas. We are an equal opportunity employer offering a welcoming and inclusive environment in service to one another, our products, and the diverse consumers and communities we call home. For more information about Nintendo, please visit the company's website at https://www.nintendo.com/. 

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!

SUMMARY: 

  • A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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