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Remote Landscape Designer Jobs in Seattle, WA (NOW HIRING)

Job Summary This role is designed to ensure our customers receive the highest level of service and ... This position is a remote position with Home Office setup as determined by SHI management. Role ...

... landscape, and establish trusted relationships with manufacturers, integrators, and strategic ... Designed to reward performance and impact in commission-eligible roles * Comprehensive Healthcare ...

... designed to become the Economic OS for the internet. Enterprises, financial institutions, and ... Work effectively in a fully remote environment with teams spanning multiple time-zones (our team is ...

... landscape, and establish trusted relationships with manufacturers, integrators, and strategic ... Designed to reward performance and impact in commission-eligible roles * Comprehensive Healthcare ...

Account Executive - Mid Market

Bellevue, WA · On-site +1

$160K - $170K/yr

Remote - USA OTE: $160k~ $170k (Base $85K - $95k/Variable $75k) Uncapped Commission: No ceiling on ... designed to help agents stay ahead in an increasingly competitive landscape. At MoxiWorks, you'll ...

Stay informed on the cybersecurity landscape, customer pain points, and market trends ... Remote Leap Platform is a wholly owned subsidiary of TD SYNNEX. At TD SYNNEX, our values guide ...

Showing results 21-34

Remote Landscape Designer information

See Seattle, WA salary details

$37.6K

$74.5K

$121.2K

How much do remote landscape designer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for remote landscape designer in Seattle, WA is $74,452.00, according to ZipRecruiter salary data. Most workers in this role earn between $60,300.00 and $84,200.00 per year, depending on experience, location, and employer.

What is a remote landscape designer?

A Remote Landscape Designer creates outdoor spaces, such as gardens, parks, and residential landscapes, using design software and digital tools while working from a remote location. They collaborate with clients, architects, and contractors through virtual meetings, emails, and design presentations. Their responsibilities include developing plans, selecting plants and materials, and ensuring the design meets client needs and environmental considerations. This role requires strong communication skills, proficiency in landscape design software, and knowledge of horticulture and sustainable practices.

What does a remote landscape designer do?

A typical day for a Remote Landscape Designer involves collaborating with clients and team members via virtual meetings, developing site plans and renderings using digital tools, and conducting site research or virtual site visits. You may spend time refining design concepts, creating detailed drawings, and coordinating with engineers, contractors, or horticulturists to ensure design feasibility. Communication and project management are key, as you often balance multiple projects and client needs simultaneously. While the work is largely independent, frequent updates and feedback sessions help keep projects on track and clients engaged.

What skills and qualifications are needed to thrive as a remote landscape designer?

To thrive as a Remote Landscape Designer, you need a solid background in landscape architecture, plant knowledge, spatial design, and familiarity with environmental regulations, often supported by a degree in landscape architecture or a related field. Proficiency in design software such as AutoCAD, SketchUp, GIS, and Adobe Creative Suite is typically required, and certifications like CLARB licensure can enhance your qualifications. Exceptional communication, self-motivation, and time management are crucial soft skills for collaborating remotely with clients and project teams. These skills are essential for delivering creative, sustainable design solutions and maintaining productivity and client satisfaction in a remote work environment.

What are the most commonly searched types of Landscape Designer jobs in Seattle, WA?

The most popular types of Landscape Designer jobs in Seattle, WA are:

What are popular job titles related to Remote Landscape Designer jobs in Seattle, WA?

For Remote Landscape Designer jobs in Seattle, WA, the most frequently searched job titles are:

What job categories do people searching Remote Landscape Designer jobs in Seattle, WA look for?

The top searched job categories for Remote Landscape Designer jobs in Seattle, WA are:

What cities near Seattle, WA are hiring for Remote Landscape Designer jobs?

Cities near Seattle, WA with the most Remote Landscape Designer job openings:

Infographic showing various Remote Landscape Designer job openings in Seattle, WA as of August 2026, with employment types broken down into 70% Full Time, and 30% Part Time. Highlights an 100% Remote job distribution, with an average salary of $74,452 per year, or $35.8 per hour.

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA • On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 20 days ago


Key responsibilities

  • Define, build, and enforce technical and quality standards for all in-game art assets.

  • Develop advanced, optimized materials and real-time visual effects using Unreal Engine 5 tools.

  • Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration.


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organización Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote