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Remote Junior Unity Game Developer Jobs in Milwaukee, WI

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Reliability Manager (Remote)

Cudahy, WI ยท Remote

$105K - $140K/yr

Are you a dynamic, creative engineering professional who thrives in fast-paced environments and ... Identify game-changing opportunities for cost savings, from improving equipment reliability to ...

Senior Civil Engineer - Supervisor

Pewaukee, WI ยท On-site +1

$120K - $140K/yr

Hybrid work environment with potential to be fully remote Essential Qualifications: * Bachelor ... The want and ability to coach and mentor junior level technical and engineering staff Who We Are ...

Senior Civil Engineer - Supervisor

Milwaukee, WI ยท On-site +1

$120K - $140K/yr

Hybrid work environment with potential to be fully remote Essential Qualifications: * Bachelor ... The want and ability to coach and mentor junior level technical and engineering staff Who We Are ...

Air Quality Project Manager

Milwaukee, WI ยท Remote

$125K - $193K/yr

Merjent is a medium-sized consulting and engineering company dedicated to creating an environment ... Merjent has staff located across the United States who may choose a remote, in-office, or hybrid ...

While we prefer that this individual work out of our Green Bay office, we are open to remote ... Mentor and coach junior team members as needed * Conduct on-site surveys to assess existing ...

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Remote Junior Unity Game Developer information

See Milwaukee, WI salary details

$32K

$106.9K

$177.3K

How much do remote junior unity game developer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for remote junior unity game developer in Milwaukee, WI is $106,870.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,300.00 and $122,200.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a remote junior Unity game developer?

To thrive as a Remote Junior Unity Game Developer, you need a solid understanding of C# programming, Unity engine fundamentals, and basic game development principles, often demonstrated by a relevant degree or portfolio. Familiarity with source control systems (like Git), Unity's editor, and versioning tools is typically required. Strong problem-solving, communication, and time management skills help you collaborate effectively in remote and distributed teams. These abilities ensure you can contribute to game projects efficiently, adapt to technical challenges, and support the team's goals in a remote work environment.

What are some common challenges faced by remote junior Unity game developers, and how can they overcome them?

Remote junior Unity game developers often encounter challenges such as limited access to immediate mentorship, difficulties in communicating complex technical issues, and staying aligned with the team's vision. To overcome these, it's helpful to be proactive in reaching out to senior developers, participate actively in team meetings, and utilize collaboration tools like Slack or Discord for quick questions. Regularly sharing progress and seeking feedback can also help ensure that you're on the right track and foster a sense of connection with your teammates.

What job categories do people searching Remote Junior Unity Game Developer jobs in Milwaukee, WI look for?

The top searched job categories for Remote Junior Unity Game Developer jobs in Milwaukee, WI are:

What cities near Milwaukee, WI are hiring for Remote Junior Unity Game Developer jobs?

Cities near Milwaukee, WI with the most Remote Junior Unity Game Developer job openings:

Infographic showing various Remote Junior Unity Game Developer job openings in Milwaukee, WI as of September 2026, with employment types broken down into 67% Full Time, and 33% Part Time. Highlights an 100% Remote job distribution, with an average salary of $106,870 per year, or $51.4 per hour.

Game Developer (Java / libGDX) - Remote

Milwaukee, WI โ€ข Remote

micro1 AI
Software Developmentย โ€ขย 11 - 50 employees

$20 - $120/hr

Part-time

Re-posted 22 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.