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Entry Level Remote Indie Game Developer Jobs in Milwaukee, WI

Field Application Engineer '27

Wauwatosa, WI ยท On-site +1

$53K - $80K/yr

... | Entry-Level | Full-Time Are you ready to launch your career with one of the world's most ... Provide on-call, on-site and remote technical support, training, and troubleshooting * Travel ...

Business Data Analyst

Milwaukee, WI ยท On-site +1

$55K - $120K/yr

... fully remote arrangements for the ideal candidate. Responsibilities: * Elicit, analyze, and ... Partner with developers and data engineers to ensure delivered solutions meet documented ...

Entry Level Remote Indie Game Developer information

See Milwaukee, WI salary details

$32K

$106.9K

$177.3K

How much do entry level remote indie game developer jobs pay per year?

As of Sep 14, 2026, the average yearly pay for entry level remote indie game developer in Milwaukee, WI is $106,870.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,300.00 and $122,200.00 per year, depending on experience, location, and employer.

What is an entry level remote indie game developer?

An entry level remote indie game developer is someone who helps create video games for independent studios or as part of small teams, usually working from home or another remote location. These developers typically work on coding, design, art, or other tasks needed to build a game, often using popular engines like Unity or Unreal Engine. As entry-level professionals, they may have recently graduated from a related program or are self-taught, and they usually collaborate closely with other team members online. Their responsibilities can vary widely depending on the size and scope of the project, but they are a crucial part of bringing creative ideas to life in the indie game industry.

What are the key skills and qualifications needed to thrive as an entry level remote indie game developer?

To thrive as an Entry Level Remote Indie Game Developer, you need a solid grasp of programming fundamentals, game design principles, and familiarity with game engines like Unity or Unreal, often demonstrated through a portfolio or relevant coursework. Knowledge of version control systems (e.g., Git), 2D/3D asset integration, and basic scripting languages such as C# or Python is typically required. Creativity, self-motivation, and strong communication skills help you collaborate effectively in remote team environments and contribute original ideas. These abilities are crucial for building engaging games, managing remote workflows, and succeeding in the highly collaborative indie development space.

What are some common challenges faced by entry level remote indie game developers, and how can they be addressed?

Entry level remote indie game developers often encounter challenges such as managing self-motivation, collaborating effectively with distributed team members, and balancing multiple roles like coding, art, and testing. Clear communication through regular virtual meetings and project management tools is essential for staying aligned with the team. Additionally, setting realistic goals and seeking feedback from peers can help overcome isolation and ensure steady progress. Being proactive about learning new tools and techniques also helps address skill gaps that may arise in the fast-paced indie game development environment.

What is the difference between Entry Level Remote Indie Game Developer vs Entry Level Remote Game Designer?

AspectEntry Level Remote Indie Game DeveloperEntry Level Remote Game Designer
Required SkillsProgramming, game engines (Unity, Unreal), basic art skillsGame concept creation, storytelling, user experience design
Work EnvironmentIndependent, small teams, freelance or startup settingsCollaborative, often within development teams or studios
Common UsageDeveloping and coding games independently or for indie studiosDesigning game mechanics, levels, and narratives for various projects

Entry Level Remote Indie Game Developers focus on coding and technical development, often working independently or in small teams. In contrast, Entry Level Remote Game Designers concentrate on creating game concepts, mechanics, and narratives. Both roles are essential in game development but differ in skill sets and daily tasks.

What remote entry level indie game developer jobs are good for beginners?

Entry level remote indie game developer jobs suitable for beginners often include roles such as junior programmer, game tester, or assistant developer. These positions typically require basic knowledge of game engines like Unity or Unreal, and familiarity with programming languages such as C# or C++. They provide opportunities to learn industry tools and gain experience in game development workflows.

What are the most commonly searched types of Remote Indie Game Developer jobs in Milwaukee, WI?

The most popular types of Remote Indie Game Developer jobs in Milwaukee, WI are:

What are popular job titles related to Entry Level Remote Indie Game Developer jobs in Milwaukee, WI?

For Entry Level Remote Indie Game Developer jobs in Milwaukee, WI, the most frequently searched job titles are:

What job categories do people searching Entry Level Remote Indie Game Developer jobs in Milwaukee, WI look for?

The top searched job categories for Entry Level Remote Indie Game Developer jobs in Milwaukee, WI are:

Infographic showing various Entry Level Remote Indie Game Developer job openings in Milwaukee, WI as of September 2026, with employment types broken down into 2% Internship, 62% Full Time, 26% Part Time, 1% Temporary, and 9% Contract. Highlights an 88% Physical, 1% Hybrid, and 11% Remote job distribution, with an average salary of $106,870 per year, or $51.4 per hour.

Game Developer (Java / libGDX) - Remote

Milwaukee, WI โ€ข Remote

micro1 AI
Software Developmentย โ€ขย 11 - 50 employees

$20 - $120/hr

Part-time

Re-posted 23 days ago


Job description

Job Title: Junior Game Developer (Java / libGDX)


Job Type: Contractor


Location: Remote


Job Summary: In this role, you'll apply your expertise to help train next-generation AI systems. Your work will shape how models learn, reason, and perform through high-quality, real-world input. No prior experience in AI is required โ€” your domain knowledge is what matters.


Key Responsibilities:

  1. Develop, maintain, and optimize simple 2D game features using Java and libGDX frameworks.
  2. Collaborate closely with AI specialists to design engaging game interactions and collect high-quality training data.
  3. Implement basic game mechanics including sprite management, game loops, and input handling.
  4. Troubleshoot and debug code to ensure optimal performance and reliability of game modules.
  5. Participate in code reviews and contribute to the improvement of internal coding standards.
  6. Document technical processes and game development workflows clearly for cross-functional teams.
  7. Communicate effectively with team members, providing regular status updates and seeking feedback.



Required Skills and Qualifications:

  1. Basic knowledge of Java programming and object-oriented principles.
  2. Hands-on experience with libGDX through coursework, personal projects, or prototypes.
  3. Understanding of fundamental game development concepts such as game loops, sprites, and input management.
  4. Strong written and verbal communication skills, with a focus on clear technical documentation.
  5. Ability to work collaboratively in a fully remote team environment.
  6. Demonstrated interest and initiative in building games or interactive applications.
  7. Willingness to complete an AI interview as part of the selection process.



Preferred Qualifications:

  1. Portfolio of small games or demo projects (GitHub links or playable demos encouraged).
  2. Familiarity with vectors, collision detection, or basic 2D physics.
  3. Experience using Git for version control and collaborative development.