2

Remote Indie Animation Studio Jobs (NOW HIRING)

Salary: $150,000 - $200,000 Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved ... Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor ...

Mid-Level/Senior Animator

Madison, WI ยท On-site +1

$106K - $121K/yr

Our state-of-the art studio and brand-new motion capture studio are in the heart of Madison, WI, a ... Defines animation direction and execution even in ambiguous situations. * Organizes direction and ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

Overview Bring worlds to life at IGT's Vibe Studio in Reno, Nevada! We're looking for Animators who ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

Animator

Reno, NV ยท On-site +1

$114K - $141K/yr

Overview Bring worlds to life at IGT's Vibe Studio in Reno, Nevada! We're looking for Animators who ... While it isn't remote-eligible, we welcome applicants who already live in Reno/surrounding areas or ...

The Role We are seeking a dynamic Design & Animation Producer for a full-time role at our New York ... Tuesdays, Wednesday and Thursdays in studio. Mondays and Fridays remote. * Generous allotment of ...

Technical Motion Designer

Boston, MA ยท On-site +1

$55K/yr

Newfangled Studios | Remote, Boston, Massachusetts The Role Newfangled Studios is a Creative ... As a member of our animation team, you'll be working closely with our artists and directors to ...

We're a remote team of ~20, we hire from anywhere in the world, and we care about one thing above ... Small, fast-moving indie studio where your work protects what millions of players see

For more info, visit and Want to make an impact at a fantastic indie studio? This is your chance ... Our studio is fully remote, so candidates who are able to sync with a project team based in the U.S.

... animation Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for ... small indie studio: close-knit, with high ownership and flexibility. We also believe in the ...

Recording Engineer

Burbank, CA ยท Remote

$28 - $33/hr

Record talent in studio and remotely * Flag any recording issues during sessions to avoid pickups ... Problemsolveany software or technical errors that may arise in remote recording * Work with ...

Showing results 21-40

Remote Indie Animation Studio information

See salary details

$11K

$172.5K

How much do remote indie animation studio jobs pay per year?

As of Aug 6, 2026, the average yearly pay for remote indie animation studio in the United States is $171,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $171,000.00 and $171,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in a remote indie animation studio, and why are they important?

To thrive in a remote indie animation studio, you need proficiency in animation principles, storyboarding, and design, often backed by a relevant degree or portfolio. Familiarity with industry-standard software like Adobe After Effects, Toon Boom Harmony, and collaborative tools such as Slack and Trello is crucial. Strong self-motivation, communication, and creative problem-solving help individuals excel in a remote and collaborative environment. These skills are vital to ensure high-quality creative output, effective teamwork, and efficient project delivery despite physical distance.

What are some common challenges faced by team members in a remote indie animation studio, and how can these be overcome?

Team members in remote indie animation studios often face challenges such as coordinating across different time zones, maintaining clear communication, and managing project timelines without in-person oversight. These challenges can be overcome by using collaborative tools like Slack or Trello for transparent communication, scheduling regular video check-ins, and setting clear milestones and deadlines. Adopting a proactive approach to feedback and fostering a supportive team culture also help ensure everyone stays connected and motivated, even when working remotely.

What is a remote indie animation studio?

A remote indie animation studio is a small, independent company or collective that creates animated content, such as films, series, or shorts, with team members working from different locations rather than a central office. These studios typically rely on digital collaboration tools to coordinate projects and communicate. Remote indie studios offer flexibility, creative freedom, and often focus on unique, experimental, or niche animation projects. They may work on original content or collaborate with clients to produce commissioned work. The remote aspect allows them to access talent from around the world.
More about Remote Indie Animation Studio jobs
What cities are hiring for Remote Indie Animation Studio jobs? Cities with the most Remote Indie Animation Studio job openings:
What are the most commonly searched types of Indie Animation Studio jobs? The most popular types of Indie Animation Studio jobs are:
What states have the most Remote Indie Animation Studio jobs? States with the most job openings for Remote Indie Animation Studio jobs include:
Infographic showing various Remote Indie Animation Studio job openings in the United States as of August 2026, with employment types broken down into 4% Internship, 67% Full Time, 7% Part Time, 4% Temporary, and 18% Contract. Highlights an 100% Remote job distribution, with an average salary of $171,000 per year, or $82.2 per hour.

Sr. Engine Programmer

Studio Wildcard

Bellevue, WA โ€ข Remote

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 11 days ago


Job description

Salary: $150,000 - $200,000

Studio Wildcard, creators of the smash indie hit ARK: Survival Evolved, was founded in 2014. ARK has become one of the most successful cross-platform indie titles ever and continues to break industry records. We are looking for a Senior Engine Programmer, a true tinkerer at heart who wants to get their hands dirty diving deep into the low-level C++ architecture of Unreal Engine. This is a role meant for a highly motivated problem-solver who wants to be in the trenches writing code and building foundational tech.

Reporting directly to the Chief Technical Officer, you will be responsible for wrestling with core engine performance, memory management, multithreading, and networking. This is a systems-heavy role for a hardcore, generalist engineer who thrives on solving complex, high-stakes architecture problems and possesses a deep understanding of the engine's core infrastructure.

Responsibilities can include:

  • Dive into the Unreal Engine C++ source code to implement complex refactors and engine upgrades that support massive open-world gameplay.
  • Develop and optimize multiplayer networking, driving high-performance replication architectures like RepGraph for massively multiplayer environments.
  • Optimize low-level engine code specifically for modern console hardware (PlayStation 5, Xbox Series X|S), managing console-specific memory constraints, threading, and performance targets.
  • Architect and maintain robust Online Subsystem (OSS) integrations, ensuring seamless matchmaking, session management, and backend communication utilizing Epic Online Services (EOS) across Steam, Epic, Xbox, and PlayStation networks.
  • Develop internal tools and extend engine features decreasing iteration times, supporting development, and improving various pipelines for a massive creature-survival franchise.
  • Debug and patch complex gameplay and engine-level vulnerabilities to shut down client-side exploits and maintain strict server authority in a multiplayer environment.
  • Perform periodic memory tracking, deep performance analysis, load time analysis, and critical race condition/deadlock fixes.
  • Manage and optimize large-scale asset pipelines, packaging, and streaming architectures to handle the massive data footprint of a dense open-world survival game.

Requirements:

  • 5+ years of professional C/C++ software engineering experience in the games industry.
  • Deep, hands-on experience modifying and extending the Unreal Engine 4/5 source code.
  • Proven ability to manage deep integrations between gameplay systems and core engine code.
  • Expertise with Visual Studio C++ debugging (including remote debugging and attaching to live/editor processes), as well as advanced performance profiling tools like Unreal Insights, Superluminal, or Intel VTune Amplifier.
  • Strong understanding of multithreading, job systems, and low-level memory management.
  • Deep experience working with version control platforms, specifically Perforce.
  • Ability to work core hours of 10:00 AM PST to 4:00 PM PST.
  • Willingness to be on-call for live issue firefighting and to crunch around critical shipping periods to support major content launches.

Pluses:

  • Shipped titles credited as a Senior Engine Programmer, Lead Engineer, Principal Engineer, or similar technical role.
  • Experience with highly distributed and scalable backend services or persistence storage architectures.
  • Familiarity with continuous integration, deployment, and distributed build automation systems, specifically Horde.
  • Familiarity with the ARK franchise (Survival Evolved / Survival Ascended).

Required Application Materials:

  • Resume
  • Cover Letter including:
    • Why you are interested in this role
    • Why are you interested in working for Studio Wildcard
    • What other games are you currently playing

About The Studio

Studio Wildcard was founded in 2014 by industry veterans Jeremy Stieglitz and Jesse Rapczak, with the mission of bringing AAA quality to ambitious indie productions designed for core gamers. With countless years of combined industry experience across multiple independent and studio-backed titles, Wildcard's core team continues to grow, with offices in Redmond, WA and Gainesville, FL including distributed team members across multiple continents.


About The Game

ARK: Survival Evolved takes on the survival genre with a unique blend of emergent multiplayer cooperation and competition. Players must hunt, harvest, craft, research technology, and build shelters to protect against punishing climate conditions, dangerous wildlife, and potential enemies. Tame and ride one of nearly 100 prehistoric beasts, including gargantuan creatures on a scale never before seen in video games! Fly a Pterodactyl squadron over the snow-capped mountains, race through the deep jungle with a pack of trained Raptors, tromp through a fortified enemy base along a convoy of gigantic Brontosaurus, or chase down prey on the back of a raging T-Rex.


Equal Opportunity Employer
Wildcard is an equal-opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, genetic information, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran status, race, religion, sex, pregnancy, sexual orientation, or any other characteristics protected by applicable laws, regulations or ordinances. If you need assistance and/or reasonable accommodations due to disability during the application or the recruiting process, please let us know.


Pay Transparency Information
The expected annual base pay range(s) for this position vary based on a variety of factors, which include: (but aren't limited to) skills, competencies, qualifications, knowledge, and experience. Each pay range is only relevant to those residing in WA state and can vary based on geographical location.


Wildcard Benefits
We pay 100% of all premiums for the employee and discounted rates for dependent premiums. Our coverage includes Medical (3 different plans to choose from), Dental, Vision, Short Term and Long Term Disability, Life Insurance, 401(k) option, 100% covered Parental Leave, PTO, Paid Holidays, Unlimited Sick Time, and FSA/ HSA options