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Remote Immersive Media Jobs (NOW HIRING)

Direct impact on the future of immersive media * Flexible working hours and remote-first culture * A team that values initiative, clarity, and collaboration * Access to all tools and tech you need

$25 - $40/hr

... immersive, hands-on learning experiences. We nurture purposeful problem-solvers by helping children ... Remote (Candidates based in the NYC area who can periodically visit our campsites to capture live ...

$16.50 - $21.25/hr

... immersive Technologien. Unsere Lösungen entstehen dort, wo Kreativität und Technologie ... Das bringst Du mit * 2-5 Jahre Berufserfahrung im Bereich Social Media Content Creation, User ...

... immersive experiences for sports fans and bettors. Listed on the NASDAQ (SRAD) stock exchange in 2021 and established in 2001, the company is well-positioned at the intersection of the sports, media ...

Remote, Anywhere in the United States or Canada Who We Are Left Field Labs is the creative ... We create immersive, cross-media experiences that move beyond omnichannel thinking, blending ...

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Remote Immersive Media information

What is remote immersive media?

Remote Immersive Media professionals are specialists who design, develop, or manage media experiences that use technologies like virtual reality (VR), augmented reality (AR), and mixed reality (MR) from remote locations. They create digital environments or interactive content that can be accessed and interacted with by users from anywhere in the world, often for purposes such as entertainment, education, training, or marketing. These professionals often collaborate with clients and teams virtually, leveraging cloud-based tools and platforms to deliver immersive experiences without being physically present. Their roles can include content creation, technical development, project management, and user experience design.

What are some common challenges faced by professionals working in remote immersive media roles?

Professionals in remote immersive media roles often encounter challenges related to collaboration and communication, as projects typically require input from multidisciplinary teams such as designers, developers, and project managers. Working remotely can make it harder to coordinate real-time feedback and maintain creative synergy. Additionally, troubleshooting immersive technologies like VR/AR hardware or software can be more complex without in-person support. Staying updated on rapidly evolving platforms and ensuring compatibility across devices are also ongoing challenges. However, many teams leverage collaborative tools and regular virtual meetings to foster effective teamwork and overcome these obstacles.

What are the key skills and qualifications needed to thrive as a remote immersive media specialist, and why are they important?

To thrive as a Remote Immersive Media Specialist, you need expertise in interactive media design, 3D modeling, and virtual/augmented reality concepts, often supported by a degree in digital media or a related field. Familiarity with tools like Unity, Unreal Engine, VR/AR hardware, and multimedia editing software, along with relevant certifications, is highly valuable. Strong communication, creative problem-solving, and self-motivation are essential soft skills for collaborating remotely and delivering engaging user experiences. These skills and qualities are crucial for effectively creating, managing, and optimizing immersive content in a dynamic, technology-driven environment.

What is the difference between Remote Immersive Media vs 3D Artist?

AspectRemote Immersive Media3D Artist
Required credentialsPortfolio, skills in VR/AR tools, multimedia softwarePortfolio, proficiency in 3D modeling software (e.g., Blender, Maya)
Work environmentRemote, multimedia production, interactive experiencesRemote or studio, digital content creation
Industry usageVR/AR, entertainment, marketingEntertainment, gaming, advertising, product visualization
Common search intentCreating immersive experiences, VR/AR contentDesigning 3D models and assets

Remote Immersive Media specialists focus on developing interactive VR/AR experiences using multimedia tools, while 3D Artists primarily create digital models and assets for various media. Both roles often work remotely and require strong portfolios, but their core skills and industry applications differ.

More about Remote Immersive Media jobs

What cities are hiring for Remote Immersive Media jobs?

Cities with the most Remote Immersive Media job openings:

What are the most commonly searched types of Immersive Media jobs?

The most popular types of Immersive Media jobs are:

What states have the most Remote Immersive Media jobs?

States with the most job openings for Remote Immersive Media jobs include:

Infographic showing various Remote Immersive Media job openings in the United States as of August 2026, with employment types broken down into 2% Internship, 75% Full Time, 19% Part Time, 1% Temporary, and 3% Contract. Highlights an 85% Physical, 3% Hybrid, and 12% Remote job distribution.

Research Program Manager (PST candidates)

PROLIM Global Corporation

Remote

Full-time

Posted 3 days ago

New


Job description

Prolim is hiring for a Research Program Manager for a leadin client.
Location: Remote (California)
Contract: Long term

Summary
Reality Labs Entertainment (RLE) is looking for a Research Program Manager to serve as the bridge between Meta's research organization and external-facing project output. This role sits at the intersection of media technology, immersive media research, and production - managing the release of research-adjacent projects, written papers, and open content initiatives to audiences both inside and outside Meta.
You'll work closely with a tight-knit pod of 4-5 people day to day, collaborating across research, legal, policy, operations, and production teams. The ideal candidate understands how research organizations operate, has a background in imaging or immersive media, and can navigate both technical and creative stakeholders - from researchers to Hollywood production professionals.
Job Responsibilities
Key projects this CW will be working on: RLE Technology projects including Meta Open Content
  • Organizing and managing multi-format (media) production data, such as stereoscopic and volumetric assets.
  • Creating a sustainable storage and egress plan that accounts for budget, policy, and redundancy.
  • Designing and implementing tiered access workflows for data, catering to various project stakeholders.
  • Collaborating with legal, policy, operations, (media) production, and research teams to manage data access.
  • Building relationships with external entities, such as open content initiatives and standards bodies.
  • Evaluating opportunities and potential partnerships with external organizations.
  • Applying research-style publication methodologies to research-adjacent projects.

Must Have Skills
  • Cross-Functional Program Leadership: Proven experience leading programs and delivering on time within a matrixed organization - comfortable operating across research, production, legal, and policy teams.
  • Strategic Communication: Ability to communicate with and influence both deeply technical and production-focused audiences.
  • Data Governance Knowledge: Experience with tiered-access concepts and partnering with operations, legal, and policy teams on data management.
  • Immersive Media Expertise: Familiarity with stereoscopic and volumetric media formats and their production pipelines.
  • Research Org Experience: Understanding of how research organizations operate - publication cycles, external release processes, and collaboration with academic or standards communities.

Nice to Have
  • Public Access & Security: Experience publishing to public-facing endpoints and managing access-control concepts (IAM, SSO).
  • Technical Scripting: Experience scripting for batch media processing operations, including tools like ffmpeg and AI tooling.
  • Industry Context: Knowledge of VR headsets, immersive media experience types in entertainment, or research publication standards.
  • Industry Experience: Prior experience at Meta, Apple, Google, or comparable technology/research organizations - particularly in imaging, media technology, or immersive media.
  • Entertainment & Production Awareness: Familiarity with media production workflows; experience working with or adjacent to entertainment/Hollywood production teams is a plus (not required).

Education/Experience
  • 5+ years in research program management in imaging-related fields or entertainment
  • Bachelor's degree - Nice but not required