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Remote Illustration Artist Jobs (NOW HIRING)

Senior Artist

$130K - $155K/yr

... remote role. The ideal candidate is a highly versatile game artist with experience creating and ... Advanced proficiency with Adobe Creative Suite, including Photoshop, Illustrator, and After Effects.

Graphic Artist

Lenexa, KS ยท On-site +1

$18.75/hr

... Remote About Unrivaled Teamwear Unrivaled Teamwear serves as the parent company of Champion ... Illustrator. * Professional design skills, including a strong knowledge and understanding of ...

Senior Concept Artist

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19

Senior Concept Artist

Hartford, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. Strong motion design, animation, editing, or ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19 ...

New

Senior Concept Artist

Hartford, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. Strong motion design, animation, editing, or ... Remote Worker Location, USA Alternate City, State, Region, Postal Code: Date Posted: 2026-08-19 ...

New

Senior Concept Artist

Norwalk, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Meriden, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bridgeport, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bristol, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Hartford, CT ยท On-site +1

$112K - $154K/yr

... Illustrator, Figma, or related creative platforms. * Strong motion design, animation, editing, or ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Graphic Artist, Remote

$130K - $155K/yr

This remote role offers the opportunity to design for our local, national, and corporate businesses ... Proficient in Adobe Creative Suite, including Photoshop, Illustrator, and InDesign * Experience ...

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Remote Illustration Artist information

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$10

$28

$55

How much do remote illustration artist jobs pay per hour?

As of Aug 29, 2026, the average hourly pay for remote illustration artist in the United States is $28.57, according to ZipRecruiter salary data. Most workers in this role earn between $14.66 and $42.55 per hour, depending on experience, location, and employer.

What is a remote illustration artist?

A Remote Illustration Artist is a creative professional who produces artwork, drawings, and visual designs for clients or companies while working from a location outside of a traditional office, typically from home. They use digital tools and software to create illustrations for books, advertisements, websites, games, and other media. Being remote allows them to collaborate with clients globally, often communicating through email, video calls, and project management platforms. This role requires strong artistic skills, proficiency with illustration software, and the ability to manage projects independently.

How does a remote illustration artist typically collaborate with clients and team members while working from home?

As a Remote Illustration Artist, collaboration is primarily facilitated through digital communication tools such as email, video calls, and project management platforms. Artists regularly share drafts, receive feedback, and revise their work in response to client or team input. Clear communication and timely updates are crucial to ensure that the final illustrations meet expectations. Many remote artists also participate in virtual meetings or brainstorming sessions to stay aligned with project goals and deadlines.

What are the key skills and qualifications needed to thrive as a remote illustration artist, and why are they important?

To thrive as a Remote Illustration Artist, you need strong artistic ability, a solid portfolio, and proficiency in visual storytelling, often supported by a degree in art or design. Expertise in digital illustration tools such as Adobe Creative Suite, Procreate, or Corel Painter is typically required. Exceptional communication, time management, and self-motivation are vital soft skills for collaborating remotely and meeting deadlines. These abilities ensure high-quality artwork, smooth client interactions, and reliable project delivery in a virtual work environment.

What is the difference between Remote Illustration Artist vs Remote Graphic Designer?

AspectRemote Illustration ArtistRemote Graphic Designer
CredentialsPortfolio, artistic skills, sometimes art-related degreesDesign degrees, portfolio, proficiency in design software
Work EnvironmentCreative projects, client commissions, freelance or agency workBranding, marketing materials, digital and print design
Industry UsagePublishing, entertainment, advertising, gamingAdvertising, corporate branding, media, digital marketing

Remote Illustration Artists focus on creating visual artwork, often for entertainment, publishing, or personal projects, emphasizing artistic skills. Remote Graphic Designers work on visual communication, branding, and marketing materials, requiring design software proficiency. While both roles involve visual creativity and often work remotely, their primary outputs and industry applications differ.

More about Remote Illustration Artist jobs

What cities are hiring for Remote Illustration Artist jobs?

Cities with the most Remote Illustration Artist job openings:

What are the most commonly searched types of Illustration Artist jobs?

The most popular types of Illustration Artist jobs are:

What states have the most Remote Illustration Artist jobs?

States with the most job openings for Remote Illustration Artist jobs include:

Infographic showing various Remote Illustration Artist job openings in the United States as of August 2026, with employment types broken down into 78% Full Time, 19% Part Time, 1% Temporary, and 2% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $59,432 per year, or $28.6 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA โ€ข Remote

$55 - $70/hr

Other

Posted 13 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity.  They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration).  Occasional evening calls should be expected for collaboration with overseas vendors.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, résumé, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/