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Remote Html5 Game Developer Jobs (NOW HIRING)

Senior Game Specialist

New York, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Senior Game Specialist

Manhattan, NY ยท On-site +1

$130K - $155K/yr

We produce and distribute premier filmed entertainment and programming through our powerhouse film ... Fully Remote: This position has been designated as fully remote, meaning that the position is ...

Gameplay Engineer

Los Angeles, CA ยท Remote

$105K - $133K/yr

Gameplay Engineer Remote US & Canada We're looking for an exceptional Gameplay Engineer to join our live team to help craft the most advanced social game on earth. Elements that can help us meet the ...

Online Game Services Engineer, C#/.NET

OR ยท On-site +1

$90K - $120K/yr

However, we also support fully remote work for candidates living across New York State or one of ... Please note that this is not a gameplay engineering role. Responsibilities * Ramp up quickly with ...

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Remote Software Developer Designs, creates, and maintains software by analyzing, testing, assessing ... C#, .net, asp.net, SQL, java, javascript, html5, jquery, entity framework, team foundation server ...

We're an independent video game developer and publisher, known for first-person shooters like Red ... With our Remote Work policy, we are able to remain fully productive regardless of what the world ...

Positions are 100% remote working on EST zone. *Designs, creates, and maintains software by ... html5, jquery, entity framework, team foundation server, ms sql server (table/query design, ssrs ...

Senior AEM Developer (Remote)

New York, NY ยท Remote

$59.50 - $78.75/hr

Experience with Java, JavaScript, HTML5, CSS3, REST, Sling and SOAP in a production environment ... Access to Employee Community Events, such as guest speakers, team building exercises, games ...

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Remote Html5 Game Developer information

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$32.5K

$108.5K

$180K

How much do remote html5 game developer jobs pay per year?

As of Jun 24, 2026, the average yearly pay for remote html5 game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What is a Remote Html5 Game Developer job?

A Remote HTML5 Game Developer creates interactive games using HTML5, JavaScript, and associated frameworks while working from a remote location. They collaborate with designers, artists, and other developers to build engaging browser-based games. Their responsibilities often include coding game mechanics, optimizing performance, and ensuring cross-platform compatibility. This role requires strong programming skills, problem-solving abilities, and experience with frameworks like Phaser or PixiJS.

What are the typical challenges faced by Remote Html5 Game Developers?

Remote Html5 Game Developers often encounter challenges such as coordinating work across different time zones, ensuring consistent game performance across various devices and browsers, and debugging complex client-side issues. Collaborating remotely requires clear communication and the ability to document code for team visibility. However, these challenges are balanced by the flexibility to manage your own schedule and the opportunity to work with diverse, global teams. Staying proactive in communication and keeping up with frequent technology updates are key strategies for success in this role.

What are the key skills and qualifications needed to thrive in the Remote Html5 Game Developer position, and why are they important?

To thrive as a Remote Html5 Game Developer, you need strong expertise in JavaScript, HTML5, CSS3, and game development frameworks, often supported by a relevant degree or substantial portfolio. Experience with tools like Phaser, PixiJS, version control systems such as Git, and familiarity with build and deployment pipelines are commonly required. Excellent problem-solving skills, teamwork across distributed teams, strong communication, and time management set top candidates apart. These skills and qualities are vital to building engaging, high-performance games and collaborating effectively within remote, fast-paced development environments.

More about Remote Html5 Game Developer jobs
What cities are hiring for Remote Html5 Game Developer jobs? Cities with the most Remote Html5 Game Developer job openings:
What are the most commonly searched types of Html5 Game Developer jobs? The most popular types of Html5 Game Developer jobs are:
What states have the most Remote Html5 Game Developer jobs? States with the most job openings for Remote Html5 Game Developer jobs include:
Infographic showing various Remote Html5 Game Developer job openings in the United States as of June 2026, with employment types broken down into 2% As Needed, 91% Full Time, 4% Part Time, and 3% Contract. Highlights an 87% Physical, 1% Hybrid, and 12% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Posted 24 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/