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Remote Graduate Game Developer Jobs in Austin, TX

Field Application Engineer

Austin, TX · On-site +1

$54K - $81K/yr

Whether you're a recent graduate or early in your career, this is your opportunity to grow with a ... Provide on-call, on-site and remote technical support, training, and troubleshooting * Travel ...

Senior AI Engineer

Austin, TX · On-site +1

$103K - $142K/yr

... game-changing AI solutions. We help companies de-risk AI adoption while demonstrating solid ROI ... We offer unlimited PTO, a flexible remote work policy, and a supportive environment that ...

MA or PhD degree in Computer Science, Engineering or other relevant area; graduate degree in Data Science or other quantitative field is preferred * Must be a U.S. Citizen

... Remote Field Position) to do the best work of your career and make a profound social impact. What ... Recent or upcoming graduate (campus hire) in Computer Science, Engineering, Information Technology ...

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Solar Sales Consultant

Austin, TX · Remote

$90K - $400K/yr

High integrity -- no games, no pressure-pitch * Coachable and competitive * Objection-handling ... Prior sales experience * 100% Remote -> MUST be native using online tools * Must be US Based.

Business, Finance, Economics, Real Estate, Engineering, Environmental Science)graduate degree (e.g ... While headquartered in Austin, TX the candidate's workplace location remote / flexible provided the ...

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Showing results 1-20

Remote Graduate Game Developer information

See Austin, TX salary details

$32.2K

$107.5K

$178.4K

How much do remote graduate game developer jobs pay per year?

As of Jul 1, 2026, the average yearly pay for remote graduate game developer in Austin, TX is $107,517.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,800.00 and $122,900.00 per year, depending on experience, location, and employer.

What are some common challenges faced by Remote Graduate Game Developers, and how can they be overcome?

Remote Graduate Game Developers often face challenges such as staying motivated without in-person supervision, communicating effectively with distributed teams, and quickly adapting to new tools or workflows. To overcome these challenges, it's important to establish a regular work routine, actively participate in team meetings, and seek feedback frequently. Utilizing collaboration platforms, maintaining clear documentation, and reaching out for mentorship can also help new developers thrive in a remote setting.

What are the key skills and qualifications needed to thrive as a Remote Graduate Game Developer, and why are they important?

To thrive as a Remote Graduate Game Developer, you need a solid understanding of programming languages (such as C++ or C#), game design principles, and a relevant degree or portfolio showcasing your work. Familiarity with industry-standard game engines like Unity or Unreal Engine, version control systems (e.g., Git), and possibly Agile development methodologies is typically required. Strong problem-solving skills, effective communication, and the ability to collaborate remotely distinguish top candidates. These skills ensure you can contribute to complex projects, adapt to evolving technologies, and succeed in a distributed team environment.

What is a Remote Graduate Game Developer?

A Remote Graduate Game Developer is an entry-level professional who has recently completed a degree in game development or a related field and works from a remote location, rather than in a traditional office setting. They assist in designing, coding, and testing video games under the supervision of more experienced developers. This role allows graduates to gain industry experience, collaborate with distributed teams, and contribute to various stages of game production while working from home or another remote environment.
What are the most commonly searched types of Graduate Game Developer jobs in Austin, TX? The most popular types of Graduate Game Developer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Remote Graduate Game Developer jobs? Cities near Austin, TX with the most Remote Graduate Game Developer job openings:
Infographic showing various Remote Graduate Game Developer job openings in Austin, TX as of June 2026, with employment types broken down into 88% Full Time, and 12% Part Time. Highlights an 53% In-person, 12% Hybrid, and 35% Remote job distribution, with an average salary of $107,517 per year, or $51.7 per hour.
VFX Artist - GameSim - Talent Pipeline

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Posted 29 days ago


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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