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Remote Game Writer Jobs in Seattle, WA (NOW HIRING)

Sr UX Writer

Redmond, WA ยท On-site +1

... our video games, hardware systems, and collaborations with partners on a range of other ... This position is not open to fully remote status at this time.

Audio Lead (Games)

Seattle, WA ยท On-site +1

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Audio Lead (Games)

Seattle, WA ยท Remote

$125K - $165K/yr

Currently for this role, we can hire remote candidates with legal residence in Arizona, California ... Define and champion the overall audio vision, ensuring it aligns with the game's tone, narrative ...

Sr Software Engineer - Gameplay (NST)

Redmond, WA ยท On-site +1

$137K - $180K/yr

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As ... Develops, writes clear, maintainable and portable code, and debugs using the relevant programming ...

Principal Engineer

Seattle, WA ยท Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... game. * Excellent communication skills, both written and verbal. The annual salary range for this ...

Senior Core Tech Project Manager

Seattle, WA ยท Remote

$125K - $156K/yr

... as written in the . #Interactive #LI-hybrid #Remote Paramount, a Skydance Corporation is a ... games, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may ...

Senior Core Tech Project Manager

Seattle, WA ยท On-site +1

$125K - $156K/yr

... as written in the . #Interactive #LI-hybrid #Remote Paramount, a Skydance Corporation is a ... games, and animation divisions. Recruitment Fraud Alert It has come to our attention that there may ...

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Remote Game Writer information

See Seattle, WA salary details

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$67

How much do remote game writer jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for remote game writer in Seattle, WA is $39.96, according to ZipRecruiter salary data. Most workers in this role earn between $26.54 and $57.98 per hour, depending on experience, location, and employer.

What are the typical daily responsibilities of a Remote Game Writer?

As a Remote Game Writer, your daily tasks often include writing character dialogue, developing story arcs, crafting in-game text, and collaborating with designers and artists to integrate narrative elements seamlessly into gameplay. You may participate in virtual meetings to discuss narrative direction and revise scripts based on team feedback. The role also involves frequent document management, reviewing playtests for narrative flow, and maintaining consistent communication with team members across different locations. This dynamic work environment allows you to contribute creatively while managing your own schedule, making strong self-motivation and effective remote collaboration essential to success.

What is a Remote Game Writer job?

A Remote Game Writer creates dialogue, storylines, character development, and narrative content for video games while working from a remote location. They collaborate with game designers, developers, and artists to ensure the story aligns with gameplay mechanics. This role requires strong writing skills, creativity, and an understanding of interactive storytelling. Remote Game Writers may also draft in-game text, lore, scripts, and branching narratives to enhance player immersion.

What are the key skills and qualifications needed to thrive in the Remote Game Writer position, and why are they important?

To thrive as a Remote Game Writer, you need strong storytelling abilities, an understanding of narrative structures, and proficiency in creative writing, often supported by a relevant degree or professional writing experience. Familiarity with industry-standard tools like Twine, Celtx, or game engines such as Unity or Unreal, as well as version control systems, is highly beneficial. Exceptional communication, adaptability, and collaboration skills are crucial for working effectively with game designers, artists, and developers in a remote environment. These abilities ensure coherent, engaging narratives that align with game mechanics while maintaining productive teamwork across distributed teams.

What are the most commonly searched types of Game Writer jobs in Seattle, WA? The most popular types of Game Writer jobs in Seattle, WA are:
What are popular job titles related to Remote Game Writer jobs in Seattle, WA? For Remote Game Writer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Remote Game Writer jobs in Seattle, WA look for? The top searched job categories for Remote Game Writer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Remote Game Writer jobs? Cities near Seattle, WA with the most Remote Game Writer job openings:
Infographic showing various Remote Game Writer job openings in Seattle, WA as of July 2026, with employment types broken down into 66% Full Time, 22% Part Time, 2% Temporary, and 10% Contract. Highlights an 86% Physical, 1% Hybrid, and 13% Remote job distribution, with an average salary of $83,120 per year, or $40 per hour.

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข On-site, Remote

$62 - $75/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Game Engineer (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Game Engineer
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Unity programming and game architecture, Engineering leadership.
Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.
Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay: $62 - $75 USD per hour - Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Overview
We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.
The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
  • Design, implement, and improve...
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats
  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points
  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.

The Company
Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.
If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rรฉsumรฉ to Seismic Squirrel.
For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/