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Remote Game Simulation Programming Jobs in Virginia

Modeling/Sim Engr Schedule: Full-Time Shift: Day Job Travel: Yes - 10% of the time Minimum ... None Potential for Remote Work: ORA_ON_SITE Description The qualified applicant will provide local ...

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None Potential for Remote Work: ORA_ON_SITE Description SAIC is looking for a Modeling and Simulations Engineer with NRO experience who's ready to help shape the next generation of national space ...

Software Engineer-AFRL

Alexandria, VA · On-site +1

$131K - $172K/yr

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Remote / Alexandria, VA Clearance: Active TS/SCI or eligibility to be cleared Are you ready to be ... Worldline generates synthetic, large-scale, geo-tagged data to simulate human activity, curated by ...

... gaming technology to life-saving use. Our mission? To enable the most realistic and effective ... You have 3+ years professional experience (or an advanced degree) in model and simulation ...

... gaming technology to life-saving use. Our mission? To enable the most realistic and effective ... You have 3+ years professional experience (or an advanced degree) in model and simulation ...

Software Engineer

Alexandria, VA · On-site +1

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Utilize programming languages such as Java, Python, and Go * Strong understanding of DevOps and ... remote sensing, GEOINT, or commercial geospatial data. * Experience with population simulation ...

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Remote Game Simulation Programming information

What is remote game simulation programming?

Remote game simulation programming involves designing, developing, and testing game simulations from a location outside of a traditional office, often from home. Professionals in this role use programming languages and tools to create systems that mimic real-world or fictional scenarios within video games. They collaborate with other developers and designers online, ensuring the game’s physics, AI, and mechanics work as intended. This job requires strong coding skills, problem-solving abilities, and knowledge of game development frameworks.

What are the key skills and qualifications needed to thrive as a remote game simulation programmer, and why are they important?

To thrive as a Remote Game Simulation Programmer, you need strong proficiency in programming languages such as C++ or Python, a solid understanding of game physics and computer graphics, and often a degree in computer science or a related field. Familiarity with game engines like Unity or Unreal Engine, version control systems (e.g., Git), and simulation frameworks is typically required. Excellent problem-solving abilities, self-motivation, and effective virtual communication skills set top performers apart in remote environments. These skills and qualities are crucial for developing realistic, efficient simulations and collaborating seamlessly with distributed game development teams.

What are some common challenges faced by remote game simulation programmers, and how can they be addressed?

Remote game simulation programmers often encounter challenges such as coordinating across time zones, maintaining effective communication with team members, and managing version control for complex simulation projects. To address these issues, it's important to use robust collaboration tools like Slack, Jira, and Git, and to establish clear documentation and code review processes. Regular virtual meetings and sync-ups help ensure alignment, while fostering a culture of open communication can minimize misunderstandings and keep projects on track.

What is the difference between Remote Game Simulation Programming vs Remote Game Development?

AspectRemote Game Simulation ProgrammingRemote Game Development
Primary FocusCreating realistic simulations and physics models for gamesDesigning, coding, and building complete games
Required SkillsProgramming, physics, mathematics, simulation techniquesProgramming, art, storytelling, game design
Work EnvironmentTypically specialized teams within gaming or simulation companiesBroader roles including design, programming, and art teams
Industry UsageUsed in training, research, and advanced gaming simulationsUsed in entertainment, mobile, console, and PC game markets

Remote Game Simulation Programming focuses on developing realistic physics and simulation models, often for training or research purposes. In contrast, Remote Game Development involves creating complete games, including design, art, and programming. Both roles require strong programming skills, but Simulation Programming emphasizes physics and mathematical modeling, while Game Development covers a broader range of skills related to game creation.

What are popular job titles related to Remote Game Simulation Programming jobs in Virginia?

For Remote Game Simulation Programming jobs in Virginia, the most frequently searched job titles are:

What job categories do people searching Remote Game Simulation Programming jobs in Virginia look for?

The top searched job categories for Remote Game Simulation Programming jobs in Virginia are:

What cities in Virginia are hiring for Remote Game Simulation Programming jobs?

Cities in Virginia with the most Remote Game Simulation Programming job openings:

ISR Principal Modeling/Simulation Engineer

SAIC

Chantilly, VA • On-site, Remote

$160K - $200K/yr

Full-time

Posted 22 hours ago

Posted today


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

79th of 224 rated it services


Job description

Job ID: 2615796

Location: Chantilly, VA, US

Date Posted: 2026-08-18

Category: Engineering and Sciences

Subcategory: Modeling/Sim Engr

Schedule: Full-Time

Shift: Day Job

Travel: Yes - 10% of the time

Minimum Clearance Required: TS.SCI_wPoly

Clearance Level Must Be Able to Obtain: None

Potential for Remote Work: ORA_ON_SITE


Description

 The qualified applicant will provide local support to the Space Warfighting Analysis Center (SWAC), Multi-Domain Sensing Program (MDSP), Space-based Intelligence Surveillance Reconnaissance and Targeting (ISRT) Division with expertise in ISR systems/processes and modeling and simulation (M&S). Efforts include (but not limited to): Developing space-based ISR models, executing space-based ISR models, analyzing and assessing modeling and simulation results from analysis partners across all classification levels.

This position requires significant technical understanding of space-based ISR as well as significant experience with M&S. Experience and understanding of airborne ISR capabilities is also desired. The candidate must be able to: articulate what remote sensing is needed from tactical to strategic levels, where it needs to go and how fast it needs to get there; employ and develop modeling, simulation, and analysis tools; analyze modeling and simulation results; coordinate internal and external modeling and simulation efforts and provide recommendations on potential improvements to concepts and architectures.

DUTIES AND RESPONSIBILITIES:


•    Develop target (missile) simulations and corresponding trajectory and behavior files using industry standard M&S tools such as the Advanced Framework for Simulation Integration and Modeling (AFSIM) ** Primary
•    Develop modeling and simulation analysis and assessment scripts using government network supportable tools such as Visual Basic, Python, and/or Matlab. **Primary
•    Develop space-based missile warning access and performance models using industry standard M&S tools such as Systems Tool Kit (STK) or Satellite Orbit Analysis Program (SOAP) and integrate SWAC space-based ISR capability area force designs with modeling and simulation expertise. **SecondarySupport
•    Assist in force design analysis planning, analysis execution coordination, and analysis results evaluation
•    Recommend and document force design dependencies and opportunities (joint, intelligence community, industry, international and other government organizations)
•    Assist with modeling inputs and simulation development for external M&S efforts
•    Collaborate in cross-functional planning, coordination and task execution involving the full spectrum of systems engineering and integration activities for a force design effort.
•    Coordinate efforts internally and externally with multiple agencies/organizations.
 

Qualifications

Bachelors and nine (9) years or more experience; Masters and seven (7) years or more experience ; PhD or JD and four (4) years or more experience.

•    Demonstrated experience developing complex space system models and simulations with industry standard tools such as STK, SOAP, AFSIM, and/or NGTS.
•    Demonstrated experience developing simulation scripts and interface code using government supportable software languages such as VB, Python, and/or Matlab.
•    technical understanding of Space-based ISR systems across joint, intelligence community, industry, international and/or other government organizations.
•    5+ years of space system modeling and simulation experience including analyzing modeling and simulation results.
•    In depth understanding of space-based ISR systems and operations
•    Demonstrated problem solving/critical thinking in complex and dynamic organizational environments
•    Ability to actively participate in a team environment, working collaboratively as well as independently
•    Ability to solely execute and direct tasks including coordinating with multiple organizations/agencies and present leadership with viable options for future architectures.
•    Have a background of applying analytical problem solving at the tactical, operational and strategic levels of war across multiple DoD organizations
•    Ability to apply a variety of analysis techniques to identify operational shortfalls of U.S. space capabilities and concepts and make recommendations for future architectures.
•    Ability to develop and present leadership decision quality briefings and papers
•    Knowledge of how to work in a classified and compartmented working environment is required
•    Current TS/SCI clearance eligible with Current polygraph

Target salary range: $160,001 - $200,000. The estimate displayed represents the typical salary range for this position based on experience and other factors.

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